whitbunny
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Hockey Expert
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Posts: 2,131
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Post by whitbunny on Jul 15, 2005 17:27:21 GMT -5
A Red Herring is a false clue left to throw a pursuer off one's trail. The name came about because criminals who were being pursued by dogs would throw the aforementioned fish around to foil being tracked by scent. I think that the Red Herring omega card was, in fact, a red herring. Nice catch there QKitsune. I think you may be right! And welcome back to the board!
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Post by Nathan454 on Jul 29, 2005 9:12:33 GMT -5
Hello Nathan,
> I love the new rules!!! Everything is spelled out and > is no longer open to interpetation. Thanks for taking > the time to do it. > > 1. Do all roaming red card skip non-viable targets? > For instance will Cruise Missle Prime skip over Halo > Bunny? Will F-18 skip someone with only the Holographic Bunny? >
Yes indeed.
> 2. Can someone whose only bunny is in a C.O.M.A. use > Choose a Carrot cards? > No.
> 3. Can someone whose only bunnies are gone on an F-18 > Hornet use Choose a Carrot cards? >
No way. Must have a bunny in The Bunny Circle.
> Thanks, > Nathan Uhde
No sweat.
Jeffrey Bellinger
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whitbunny
Lieutenant
Hockey Expert
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Posts: 2,131
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Post by whitbunny on Aug 1, 2005 8:30:01 GMT -5
There are a few cards that get discarded if you have no bunny down. ex. the Minilith, Forever Fed, Calcite Conundrum, etc.
What happens if a card is played where you may or may not get back your bunny?
For example, the Mystery Urn is played and you have the Minilith. You put your last bunny in the kitty, but win on the next roll (because you still have carrots to ante). Does the Minilith get discarded?
>That's an excellent question. I had to check on this one. The cards (Like the Minilith) are discarded at the very instance that you have no bunnies in the bunny circle.
(I wonder what he had to "check"...)
This situation could also come up with Random Rotational Roaming, Defector Detector, and Poverty Poker.
>Yes indeed, and in all of those cases, you lose your special cards.
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Post by mark01222 on Aug 1, 2005 10:36:54 GMT -5
Halo Bunny Holographic Bunny Area 51 (abduction) No No Carrot Top Casino No no Donnelaith Bakery No no Russian Roulette No No Activate: The Minilith no no Clumsy Congenial No No Mystery Urn Yes Yes Rainbo No no H.E.M.P. Can’t be abducted Can’t be abducted Carrot Top Royale (optional gamble) no no Monumentally Mad Bakery (1 rolled) no no Leif Carrotson Can’t be abducted Can’t be abducted Zodiac Terminator no no Operation: Spoilsport No No Carousel no no O.R.P. no no Shockwave (moved?) no no Shockwave (squished?) no no Great list,karma for you.
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Post by Nathan454 on Aug 3, 2005 20:03:04 GMT -5
Hello Nathan, > Hello Mr. Bellinger! I have a few more questions for > you. > > 1. What happens if your low roll for O.R.P. is the > 20-sided die, but it is tied with another die? We had > a case recently where someone rolled a 1 on the > 20-sider and on the Orange die. > It's both and the clear one would supercede. Get rid of the ORP! > 2. What about tie rolls on Leif? For instance if > there is only one bunny on board and you roll a 12 on > the red and the black die and a 7 on the Violet die. > Would you roll the red and black die over again? If > you do, what happens if you roll lower than a 7 on > both die? > In that case you would need to break the tie by re-rolling only the two dice that tied. > 3. If a pawn is changed to a different color by > Random Paintball Assault and is later recalled, does > it revert to its original color? > Hey, that's a great question. I would have to say it reverts. (no one has ever asked that before, I just checked) > 4. I had the Heavenly Halo on a Double Specialty the > other day. Lord of the Bunnies was also in the bunny > circle. The Heavenly Halo Handoff was played on my > bunny. There were a total of four bunnies in the > circle and an 8 was rolled. So I would have received > the Heavenly Halo back but should my Double Specialy > die (because the Halo was moving around the table for > a brief moment)? > Wow, that's a really technical question. I would say it dies since the halo was 'off' even for a bit. Have a great day and thanks for playing our game. Jeffrey Bellinger PS> Have you downloaded the new, updated instruction book? It's free! www.killerbunnies.com/game/rules.htmlWhat do you think he meant by his answer to number #1? Specifically, "It's both" So, should all tie rolls for Leif (for high) be a re-roll for the dice that tied?
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whitbunny
Lieutenant
Hockey Expert
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Posts: 2,131
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Post by whitbunny on Aug 3, 2005 21:48:14 GMT -5
> 1. What happens if your low roll for O.R.P. is the > 20-sided die, but it is tied with another die? We had > a case recently where someone rolled a 1 on the > 20-sider and on the Orange die. > It's both and the clear one would supercede. Get rid of the ORP! What do you think he meant by his answer to number #1? Specifically, "It's both" So, should all tie rolls for Leif (for high) be a re-roll for the dice that tied? I'm pretty sure the "supercede" part means that the clear result is the one you use. And you're right about Leif.
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Post by Sir Fobos on Aug 4, 2005 13:51:42 GMT -5
I havent seen this question yet so I hope it is not something totally obvious. When using the Calcite Cunundrum card what is the procedure for laying the next four cards down(assuming that you have a bunny trio and play all four cards) Do you (A)play the last three cards in your hand in the run and then draw four more and choose one to place in the run. (B) do you play the last three cards in your hand in the run and place the first card you draw into the run. (C) Do you draw seven cards and then decide which four to place in the run. We tried the last scenario (C) but it gave such a huge advantage that we had to come up with different way to play it and ended up going with (A). Thanks for your help.
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whitbunny
Lieutenant
Hockey Expert
shp(o~20171;; b~1;; i~1;; u~0;; s~1;; a~1;; p~2,0,3,6,4,5,1,7,21;; )
Posts: 2,131
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Post by whitbunny on Aug 4, 2005 14:49:35 GMT -5
After you play the first card, you draw and put that back into the run pile you took the first card out of. Then you play the second run card from that pile, draw, and replace. You repeat this for the other run pile...
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Post by Sir Fobos on Aug 4, 2005 14:58:20 GMT -5
I see... It seems like that card is almost too powerful to overcome without 4 to 5 players in the game. They almost have to all gang up on the player with the CC to kill all of his/her bunnies so it can be discarded. Seeing so many cards in one turn makes the odd very high of always having a bunny in the circle. Thanks for the clarification. It really helps.
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Post by Jason Pease on Aug 4, 2005 17:48:32 GMT -5
I see... It seems like that card is almost too powerful to overcome without 4 to 5 players in the game. They almost have to all gang up on the player with the CC to kill all of his/her bunnies so it can be discarded. Seeing so many cards in one turn makes the odd very high of always having a bunny in the circle. Thanks for the clarification. It really helps. I've found all it takes is a well placed Barrier and Shockwave. Also: Mystery Urn Leif Carrotson Mothership Zodiac Terminator (Which can be used now the it's the 4th.)
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Post by Nathan454 on Aug 13, 2005 4:43:00 GMT -5
> Here is a situation that happened the other day while > playing: > > Player A had 5 bunnies out which I will label as A B C > D and E. Bunny D has the Heavely Halo on it. Another > player played Plutonium Radiation on Bunny C. Bunny C > dies. After the next round, Bunny B dies and Bunny D > lives because it has the HH. After the next round, > what should happen? > > 1. Bunny A dies and Bunny E lives. In this case, > Bunny E is not adjacent to the Radiation, the HH Bunny > still is. > > 2. Bunny A and Bunny E both die because the effects > of the Radiation are expanding outward. The HH Bunny > would remain. > >
It's number 1. The HH bunny acts as a 'barrier' to the radiation.
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Post by LotH on Aug 22, 2005 19:24:27 GMT -5
I received this today:
Hello Ivan, Yes, it's me xxx. Shhhh, no one is supposed to know.
Greetings from the great white north Jeffrey: (you're probably still at Gen Con, but this question can wait, unless xxx can answer this.)
If I pick up random dolla and play it immediately (I have 4 cards in my hand now), and I buy a weapon (5 cards in my hand now), do I pick up another card to replace the random dolla and discard a card due to the weapon purchase? Or does the weapon purchase count as the random dolla replacement?
>Good question, we just 'ruled' on this last month. If you purchase a weapon (or bunny) you may discard any unwanted card in hand (not Top or Bottom Run card).
... plus some other "private" message ...
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Tyberius
Lieutenant
Zoo Pawn Wrangler
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Post by Tyberius on Aug 23, 2005 10:18:50 GMT -5
Jeff,
How does Day of the Dead, Straight Up, and 1943 work with pawns/White Stuff?
If you have the White Stuff, can you use it up to 3 times, once for each roll of the dice?
>It's one roll per card consequence. So it's great for weapons where there is usually only one roll. But for other cards, it is one extra roll <total> for the card. So not all that useful for the cards you listed.
If you have a purple (or any color) pawn, which do you get to do:
a. Reroll once per card for a total of up to 4 die rolls
b. Reroll once for each roll of the dice for a total of up to 6 die rolls
c. No pawn rerolls, for a total of 3 die rolls like the card says.
>No Pawns are a bit more powerful in that way then the White Stuff. So I would say that the answer is <b>.
{I played Day of the Dead in a game with Hotdog, and used option 'a'. I could've won, consarn it!}
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Post by HareOfTheDog on Aug 23, 2005 11:03:30 GMT -5
Huh? I thought we did option b! I'm trying to recall exactly what happened. Was I bitter about the Mystery Urn SNAFU??
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Tyberius
Lieutenant
Zoo Pawn Wrangler
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Posts: 2,554
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Post by Tyberius on Aug 23, 2005 11:08:26 GMT -5
I rolled Day of the Dead, using option 'a', while you were getting mauled by your dogs. Then you were muttering under your breath about the MU fiasco. Then you were talking to my zoo pawns, plotting against me...
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