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Post by TheDavii on Dec 26, 2018 20:35:52 GMT -5
Question on Gumdrop Grievance from the Pumpkin Spice booster deck. The card's rule is: "Gumdrop Grievance may be placed on any bunny which must roll higher than 2 on each of the eight dice (Violet, Orange, Green, Yellow, Blue, Red, Pink, Brown) to survive. " Due to similarity with Seventh Whisk, are the following statements true, and if not, what is correct? 1) A Defense Card of 16 Units or higher is needed to eliminate Gumdrop Grievance. 2) This question was not well-understood, so I omit it but keep the numbering.
3) If the launcher of Gumdrop Grievance also has The Minilith, the targeted opponent must roll higher than 4 on all dice to survive, as well as causing Gumdrop Grievance to affect adjacent bunnies. 4) If Gumdrop Grievance is played on a Super, Extra Super, or Semi-Super bunny, that bunny rolls the 12-sided dice, as Gumdrop Grievance is not a “normal” weapon. 5) Gumdrop Grievance costs 16 Dolla to purchase from Rooney’s Weapons Emporium.
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Post by mahobear8 on Jan 29, 2019 11:19:38 GMT -5
Questions on Puptastics: 1. Are people considered animals? (ex. Heathers [1007] or Children of the Corn [0817]) 2. Are mythical creatures considered animals? (ex. Dragon of Doom [0825]) 3. Are science fiction creatures considered animals? (ex. the creature in Trash Compactor [0818]) 4. Are "monsters" considered animals? (ex. Gremlins[0811])
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marek14
Seaman Apprentice
Posts: 30
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Post by marek14 on Feb 19, 2019 1:28:07 GMT -5
1. Is it possible to Blanch the Adventure Bunny?
2. If a female player declares herself male at the beginning of the game, does it invalidate her as a Mom for Bunny Detroit?
Similarly, does a Dad who declares himself female become a valid Mom?
3. Can a Free Agent become a Kinderbunnies type like Sporty?
4. For Alliteration Situation, are players allowed to ignore diacritics? (For example, will Čeněk count as a C, Řehoř as a R, or Šárka as a S?)
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Post by mahobear8 on Feb 19, 2019 16:18:02 GMT -5
1. Is it possible to Blanch the Adventure Bunny? Note that Jeff has previously clarified that Blanch and Random Paintball Assault can be played on these unique bunnies such as Holographic and Adventure Bunny, however what he means here is that it cannot remove the special effects of said bunnies since they are bound to it's status of being an Adventure Bunny, not bound to its color (like Red Timid). This clarification is relevant only in a few situations such as forming triplets or protecting it from color specific attacks (Supers or cards like Red Light District). Naturally, Blanch and Random Paintball Assault have so many better uses than these scenarios, thus this specific clarification isn't very relevant if ignored. 4. For Alliteration Situation, are players allowed to ignore diacritics? (For example, will Čeněk count as a C, Řehoř as a R, or Šárka as a S?) I think it's safe to say players are allowed to ignore diacritics, otherwise those players wouldn't have any cards to retrieve.
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marek14
Seaman Apprentice
Posts: 30
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Post by marek14 on Feb 20, 2019 17:15:56 GMT -5
Here's a new question: The card Red October can accumulate bunnies and then take them out. If a bunny with Mad Bunny Disease boards the Red October, will it infect all other bunnies aboard?
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Post by mahobear8 on Jun 26, 2019 9:22:53 GMT -5
> For cards such as Straight Up or Day of the Dead, they roll each die > up to three times.
Yes. > > 1. How do pawns interact with this? (Do I get 4 or 6 rolls on each die)
For each of the rolls, a Pawn gives you a re-roll (the die of the same color of course). So, yes, up to 6 rolls.
> 2. How does the Red Timid interact with this? (Do I get 4 or 6 rolls > on each die)
The Red Timid allows each of roll to be re-rolled a second time. So, if I have a Green Pawn, then I roll the dice once, and that roll can be re-rolled (Pawn) and re-rolled again (Red Timid). Consider each a re-roll of the original roll. If you get three rolls (by the card), then you can get up to 9 rolls in this scenario.
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Post by mahobear8 on Jun 26, 2019 9:23:23 GMT -5
> The interaction between Blanch and Random Paintball Assault with the > Holographic bunny. We understand that they cannot remove the special > features of it and will only change the color. I would just like to > clarify if the same interaction of merely changing color applies to > all the other unique bunnies as well (Dago, Ambassador, Law > Enforcement, Breakdown, Meditation Money, etc.)
Ok, so cards that change a bunny's color work for those cards (like Dago), and that only affects the bunnies ability to form a Bunny Triplet. Their 'powers' remain in tact.
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Post by TheDavii on Jul 10, 2019 8:30:13 GMT -5
> The interaction between Blanch and Random Paintball Assault with the > Holographic bunny. We understand that they cannot remove the special > features of it and will only change the color. I would just like to > clarify if the same interaction of merely changing color applies to > all the other unique bunnies as well (Dago, Ambassador, Law > Enforcement, Breakdown, Meditation Money, etc.) Ok, so cards that change a bunny's color work for those cards (like Dago), and that only affects the bunnies ability to form a Bunny Triplet. Their 'powers' remain in tact. I had a long talk (1-1/2 - 2 hours?) with Jeff on Sunday 7 July 2019. Among other topics, we discussed Blanch and its "remove a bunny's color" and "turn it into a Free Agent" functionality. He apparently forgot about the second part and (I infer) he's been answering recent questions as if the "remove a bunny's color" is the only functionality of that card. So, during that call, because of the Free Agent functionality, he decided that Blanch can only be played on the normal Quest and Conquest color (and half-color) bunnies (Congenial, Evil, Gleeful, Hypnotic, Ludicrous, Lumbering, Sinister, Spiffy, Timid and Truculent), which invalidates its use on other color bunnies (Kinder, Unique, Meditation Money Bunnies and the others). The problem being that pesky "Free Agent" functionality and how that would work with color bunnies that are not the regular ones.
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Post by mahobear8 on Jul 10, 2019 13:58:55 GMT -5
> The interaction between Blanch and Random Paintball Assault with the > Holographic bunny. We understand that they cannot remove the special > features of it and will only change the color. I would just like to > clarify if the same interaction of merely changing color applies to > all the other unique bunnies as well (Dago, Ambassador, Law > Enforcement, Breakdown, Meditation Money, etc.) Ok, so cards that change a bunny's color work for those cards (like Dago), and that only affects the bunnies ability to form a Bunny Triplet. Their 'powers' remain in tact. I had a long talk (1-1/2 - 2 hours?) with Jeff on Sunday 7 July 2019. Among other topics, we discussed Blanch and its "remove a bunny's color" and "turn it into a Free Agent" functionality. He apparently forgot about the second part and (I infer) he's been answering recent questions as if the "remove a bunny's color" is the only functionality of that card. So, during that call, because of the Free Agent functionality, he decided that Blanch can only be played on the normal Quest and Conquest color (and half-color) bunnies (Congenial, Evil, Gleeful, Hypnotic, Ludicrous, Lumbering, Sinister, Spiffy, Timid and Truculent), which invalidates its use on other color bunnies (Kinder, Unique, Meditation Money Bunnies and the others). The problem being that pesky "Free Agent" functionality and how that would work with color bunnies that are not the regular ones. Makes sense. Easier to simplify the mechanic than to attempt to resolve it. We can safely assume the same for the interaction between Random Paintball Assault and White Stuff doesn't turn a Bunny into Free Agent
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Post by TheDavii on Sept 3, 2019 18:18:40 GMT -5
This was the scenario:
The player to my right, Kristine, had a Breakdown Bunny. I had two bunnies to its left. The player to my left, Andrea, played Trash Compactor (Weapon Level 12, also a range weapon that all bunnies within two spaces are killed) on Kristine's Breakdown Bunny (to my right). So this section of The Bunny Circle looked like this (two players not shown between Kelley and Andrea): < +-----Andrea-----+-----Glenn-----+---Kristine--+---Thomas---+---Kelley---+ > | Bunny4 Bunny3 | Bunny1 Bunny2 | Breakdown | Bunny5 | Bunny6 | ^ | Trash Compactor------------------------+So, Andrea's Trash Compactor hits Kristine's Breakdown Bunny and Kristine splits the damage (12/3 = 4) into 4 each for Glenn's Bunny2, Kristine's Breakdown Bunny, and Thomas' Bunny5. Glenn rolled poorly (1) and so Bunny2 is killed by the direct attack on the Breakdown Bunny. Next, the "splash" damage of Trash Compactor needs to be resolved. What happens? JB:
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Post by mahobear8 on Sept 4, 2019 12:41:44 GMT -5
JB: "the direct target rolls first (and either survives r doesn't). Next, the two adjacent bunnies that take some of the Breakdown roll (and survive or don't). Then, the adjacent bunnies from the Weapon are targeted. So if one of the bunnies that took Breakdown damage dies, then a 'new' bunny is adjacent to the weapon and it takes the weapon adjacent damage." Very cool interaction. Good to know that the Breakdown is resolved first (Mechanically consistent with Trojan Bunny if I recall correctly). Thanks for the find Glenn
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marek14
Seaman Apprentice
Posts: 30
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Post by marek14 on Feb 26, 2020 17:35:48 GMT -5
I asked a question about Number Wang:
Answer:
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Post by TheDavii on Feb 29, 2020 5:39:27 GMT -5
The Fantastic Bunny Bits included this text regarding Special cards with a Pink Circle (technically, Pink rectangular box with a Pink circle):
In a 23 February 2020 post to the Facebook group The Bunny Circle, JB said,
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Post by TheDavii on Feb 29, 2020 5:49:52 GMT -5
Regarding whether the object (which resembles a Yellow Ball with a Red Stripe, but isn't yellow) on Mushy Peas (La-Di-Da London booster) was or was not, in fact, a Yellow Ball with a Red Stripe, on 11 February 2020 JB posted to the Facebook group The Bunny Circle that,
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marek14
Seaman Apprentice
Posts: 30
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Post by marek14 on Mar 6, 2020 1:00:30 GMT -5
Regarding whether Starving Snails and the Conquest version of Holographic Bunnz satisfy the condition of Mayfair Emerald:
Regarding whether Traded Markers persist even when the card leaves play:
The "and/or ownership" there is interesting -- I actually thought that Carrots keep their Traded Markers for the whole game since they are never actually removed (only returned to market), but apparently a Carrot no longer counts as traded if it's returned there.
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