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Post by psychobunny on Sept 21, 2005 21:31:28 GMT -5
Started to abduct my bunny, but every time I do this the H.E.M.P card seems to get played...and I just end up shooting myself in the foot with a bad roll of the dice.
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Post by psychobunny on Sept 21, 2005 21:32:18 GMT -5
Is it possible to abduct the Holographic Bunny?
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Post by Nathan454 on Sept 21, 2005 23:55:13 GMT -5
No, the holographic bunny cannot be abducted. Also, use the modify button next time instead of double posting.
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Post by psychobunny on Sept 22, 2005 1:06:45 GMT -5
Thanks and ooops
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whitbunny
Lieutenant
Hockey Expert
shp(o~20171;; b~1;; i~1;; u~0;; s~1;; a~1;; p~2,0,3,6,4,5,1,7,21;; )
Posts: 2,131
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Post by whitbunny on Sept 22, 2005 6:14:20 GMT -5
And doesn't the person who played the card roll for HEMP?
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Richard
Seaman Apprentice
Posts: 15
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Post by Richard on Sept 26, 2005 22:34:32 GMT -5
the game instructions say that you may not use any aggressive cards if your only bunny is in space. CaC cards have their bunny icon lit pink indicating that it is an aggressive card, so you have to have a bunny down in the bunny circle(not in space) in order to play it. I don't think you can play CaC if your only bunny is abducted magic spatula
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Post by Nathan454 on Sept 26, 2005 22:55:32 GMT -5
That is true. You cannot play CaC cards if your only bunny has been abducted. Before the rules update, that was a big question.
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Post by Ruroni Karrot on Sept 30, 2005 14:51:41 GMT -5
Similar question, can halo CaC if he's the only bunny?
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Post by Nathan454 on Sept 30, 2005 15:05:12 GMT -5
If your only bunny down in the bunny circle is protected by the Heavenly Halo, you cannot use any cards with a lit pink box on it except for Choose a Carrot Cards.
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Post by lazerus101 on Jan 14, 2006 20:43:27 GMT -5
In one of my games I abducted my bunny that had the horse on it. Ooooh and I didnt know that about the halo.... dang. Guess I need to find the updated rules and print em off.
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Post by HareOfTheDog on Jan 15, 2006 17:14:47 GMT -5
You know how there are cards that force you to launch weapons? I think there should be one that forces an abduction! Say you have The Mothership in your run pile and you're looking to dump it on your turn (cuz no one else but you have bunnies in the circle), but someone plays the Auto-Beyea-Abduction card...
Voila! You just abducted your own bunnies!
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Post by HareOfTheDog on Feb 26, 2006 8:47:53 GMT -5
In a 2 player game, the Djarak was played (and no aggressive cards could be played against each other). I then launched Cruise Missle Prime and Hostile Penticostal on my one bunny that was at the end clockwise (so that the next turn, they would attack my opponent). Both red runs hit a barrier and were on their way back. I used The Mother Ship to abduct all my bunnies and those Roamers were right back on my opponent!
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whitbunny
Lieutenant
Hockey Expert
shp(o~20171;; b~1;; i~1;; u~0;; s~1;; a~1;; p~2,0,3,6,4,5,1,7,21;; )
Posts: 2,131
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Post by whitbunny on Feb 26, 2006 9:19:58 GMT -5
Of course, all your bunnies were gone...
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Post by Ruroni Karrot on Feb 26, 2006 13:46:51 GMT -5
But not permanently for sure I suppose...
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Post by HareOfTheDog on Feb 26, 2006 14:31:26 GMT -5
I had another bunny in my hand and an Area 51.
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