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Post by kelvsyc on Dec 22, 2006 3:36:45 GMT -5
With the half-red bunnies from Khaki, if they get RPAed and by chance get no net change to color (eg. the red-violet bunny gets RPAed to red-violet), do they get the "full red bunny" privilege, or do they just retain their "half-red" abilities?
If RPA is played against the white pawn, does it also affect the original (and vice-versa)
Also unrelated: if RPA turns a bunny to both red and pink, how does the privileges work? Do they stack on top of each other, or does the pink take precedence over the red, etc.? How about if a half-red bunny gets RPAed into both red and pink?
Can RPA be played against Pinky/Dago/etc? If so, do they get any special privileges when they get RPAed to red or pink?
How about with KinderBunnies? If a KinderBunny is RPAed and becomes red or pink, do they get any special privileges (is the Ace's immunity to safety hazards a red privilege)?
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Tyberius
Lieutenant
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Post by Tyberius on Dec 22, 2006 7:41:12 GMT -5
Welcome to the boards! RPA turns a half-color bunny into a solid bunny. Ties on dice should be rerolled to break the tie. If the white pawn is the target, the result still only affects the white pawn Since Specialty bunnies are immune to RPA, I'd play that Pinky, Dago etc are also immune. Not sure how to handle Kinderbunnies. Perhaps you should remove the red/pink dice from the RPA vs a kinderbunny. (As you state, powers are unknown for Red/Pink kinderbunnies.) If the retionale is to gain a red or pink triplet, you could just say the kinders become the color but have no powers, sort of like an X-mutant having the potential for power but cannot access it until their teens. I'd say Ace cannot be targeted, similar to Pinky and Dago.
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BunnyBasher01
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I am the king of nothing!
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Post by BunnyBasher01 on Dec 22, 2006 10:20:49 GMT -5
I'm gonna have to go ahead and...ummm...disagree with you on one thing... I see no reason why RPA can't be played on either Dago Bunny or Pinky...the first is a green bunny...the second a pink...I will also assume that if they lose their original color that they will lose their 'powers'...similar to the red Gleeful losing it's money bunny ability if color changed... As to the kinder bunnies...yikes...if I had to decide I'd say that a Kinder turned red gets Aces power (immune to Saftey Hazards)...if pink...it's just another pink bunny w/ no power (currently)...either that or a rift in time and space would open and swallow all life in one large cosmic *gulp*... Your' move holy man... *BB01*
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Post by kelvsyc on Dec 22, 2006 12:13:14 GMT -5
So the outcome of RPA will always assign a single color, is that correct? If so, with eight dice there's a 30% chance of rerolling...
Another thought is that since there are Red (Ace), Pink (Pinky), Green (Dago), and Blue (Ranger) bunnies with special powers, do they get each others' powers when they get RPAed?
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Tyberius
Lieutenant
Zoo Pawn Wrangler
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Posts: 2,554
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Post by Tyberius on Dec 22, 2006 14:02:05 GMT -5
Yes, you have to reroll, but only the dice to break the tie. (If black/red tied for high, then only roll off those dice to determine which one wins)
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BunnyBasher01
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Post by BunnyBasher01 on Dec 22, 2006 14:29:54 GMT -5
To answer your new question simply...no... Any other bunny that becomes green or blue from RPA is simply that...a green or blue _______ [Congenial, Lumbering, Sinister, Gleeful, Timid] bunny...if a yellow Dago bunny existed and it got RPA'd green...it'd get the green dago bunny ability...but...it doesn't exist... Hmm...now I am wondering about my earlier post...I wonder if these bunnies would lose their 'special' powers if they were RPA'd...is the power attached to the color (as with the red and pink bunnies) or the name?...I'm gonna flip my own script and say it's attached to the name...anyone else? *BB01*
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Post by Nathan454 on Dec 22, 2006 17:35:29 GMT -5
I would think that you could not use RPA against Dago, Pinky or the Ranger because you can not use it against the Holographic Bunny.
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Post by gizmoqueen on Dec 30, 2006 7:26:24 GMT -5
For my two bits worth - I would argue that you can use RPA against Dago etc, as they are single colour binnues and NOT specialty bunnies, but that they would not lose their power as a result of any colour change
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Post by Nathan454 on Jun 28, 2018 23:50:43 GMT -5
Bringing up this topic from the Way Back When... We had a game tonight where RPA was played on a Blue Timid Bunny. The highest dice rolled occurred on the Red, Blue, and Black die. (All three were an eleven.) What should happen? We ended up deciding those 3 dice should be rerolled but when the reroll occurred, the Red and Blue ended up being tied for the highest number. So, should we have rerolled again? Does the bunny have to be a single color? And if not, would the Blue/Red Timid get the full Red Timid ability or the half Red Timid ability? (And if the answer is half red Timid ability, what would this mean for a half Pink timid?)
On a separate note, who gets to roll if RPA is played on an opponents bunny? The player who played the card or the opponent?
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Post by mahobear8 on Jun 29, 2018 7:23:22 GMT -5
Bringing up this topic from the Way Back When... We had a game tonight where RPA was played on a Blue Timid Bunny. The highest dice rolled occurred on the Red, Blue, and Black die. (All three were an eleven.) What should happen? We ended up deciding those 3 dice should be rerolled but when the reroll occurred, the Red and Blue ended up being tied for the highest number. So, should we have rerolled again? Does the bunny have to be a single color? And if not, would the Blue/Red Timid get the full Red Timid ability or the half Red Timid ability? (And if the answer is half red Timid ability, what would this mean for a half Pink timid?) On a separate note, who gets to roll if RPA is played on an opponents bunny? The player who played the card or the opponent? The correct confirmed ruling is that all tied highest dice are applied. Therefore, the bunny would become half-red half-blue then die instantly. It is also confirmed the same applies for pawns (with Ice Nine + RPA you can make a pawn all the colors). As for who rolls, it is the player who plays RPA. What happens when a bunny is half red or pink has not been confirmed. I will ask Jeff on this one and get back to you. Presumably, I would think they would either get full effect of pink or red, or none at all if it didn't match the bunny itself (for example, half red on gleeful maybe wouldn't work unless the other half is orange. Similarly, perhaps 1/3 red doesn't work at all.)
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Post by mahobear8 on Jun 29, 2018 8:19:42 GMT -5
On a related note, there is no reason you couldn't use RPA on Holographic Bunny, but it will not take away the abilities of Holographic bunny as those are tied to his card, not the state of his color. To say Blanch and RPA dont affect Holographic is just to say they dont remove his effect.
Presumably as well, a Double Free agent would become a double of whatever color you got (at whatever type he was before rolling). Therefore, if the double free agent was currently acting like a double green gleeful, it would become a double red gleeful with red rolled highest
There may be a JB response that goes against these from a long time ago, but Jeff stays very consistent with the Bunny Bits these days meaning these should work just fine. If anyone wants to argue them, I'll gladly ask JB about these as well
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Post by Nathan454 on Jun 30, 2018 0:13:09 GMT -5
We just had a pretty good discussion about Blanch and that it can only be used on a single or half-colored bunny (but not a Unique bunny). The reason is that "Blanch may be placed under any bunny in The Bunny Circle and removes its color turning it into a Free Agent." This next statement is also from the Killer Bunnies web site. "Any Free Agent card (from either Killer Bunnies® Quest or Killer Bunnies® Conquest) may represent any of the bunnies from Quest (Congenial, Gleeful, Lumbering, Sinister or Timid) or Conquest (Evil, Hypnotic, Ludicrous, Spiffy or Truculent) regardless of which bunnies were used to illustrate the card." If Blanch is turning the Bunny into a Free Agent, there is no way Blanch can be used against any of the Unique Bunnies in the game (including the Holographic). This would be paramount to saying you can call a Free Agent a Holographic Bunny (which is illegal).
I also would challenge that RPA can be used on the Holographic Bunny. Other cards that change a bunnies color can not be used on the Unique Bunnies. For instance, Bunny Booster and Better Bunny Booster both state what types of bunnies they can be used on. Specifically, "Better Bunny Booster may only be played on single (or half) color Congenial, Gleeful, Lumbering, Sinister, and Timid bunnies." "Bunny Booster may be placed under single color (or half color – Green Booster Deck) Congenial, Gleeful, Lumbering, Sinister and Timid bunnies (but not Super bunnies)." "Bunny Booster may be placed under single color (or half color – Green Booster Deck) Evil, Hypnotic, Ludicrous, Spiffy or Truculent bunnies." In not one of these 3 entries does it talk about it being able to be used against the Holographic Bunny or any other Unique Bunny. So, from this I infer that RPA can not be used on the Unique Bunnies either.
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Post by mahobear8 on Jun 30, 2018 11:18:57 GMT -5
We just had a pretty good discussion about Blanch and that it can only be used on a single or half-colored bunny (but not a Unique bunny). The reason is that "Blanch may be placed under any bunny in The Bunny Circle and removes its color turning it into a Free Agent." This next statement is also from the Killer Bunnies web site. "Any Free Agent card (from either Killer Bunnies® Quest or Killer Bunnies® Conquest) may represent any of the bunnies from Quest (Congenial, Gleeful, Lumbering, Sinister or Timid) or Conquest (Evil, Hypnotic, Ludicrous, Spiffy or Truculent) regardless of which bunnies were used to illustrate the card." If Blanch is turning the Bunny into a Free Agent, there is no way Blanch can be used against any of the Unique Bunnies in the game (including the Holographic). This would be paramount to saying you can call a Free Agent a Holographic Bunny (which is illegal). I also would challenge that RPA can be used on the Holographic Bunny. Other cards that change a bunnies color can not be used on the Unique Bunnies. For instance, Bunny Booster and Better Bunny Booster both state what types of bunnies they can be used on. Specifically, "Better Bunny Booster may only be played on single (or half) color Congenial, Gleeful, Lumbering, Sinister, and Timid bunnies." "Bunny Booster may be placed under single color (or half color – Green Booster Deck) Congenial, Gleeful, Lumbering, Sinister and Timid bunnies (but not Super bunnies)." "Bunny Booster may be placed under single color (or half color – Green Booster Deck) Evil, Hypnotic, Ludicrous, Spiffy or Truculent bunnies." In not one of these 3 entries does it talk about it being able to be used against the Holographic Bunny or any other Unique Bunny. So, from this I infer that RPA can not be used on the Unique Bunnies either. I messaged Jeff about it today. I think there is a general understanding that Blanch and Random Paintball Assault cannot remove the special features of the Holographic Bunny, however can they change the color of the Holographic Bunny (again, perhaps helping with triplets or to help combo with cards like Blue Bunny Group)? "That is correct. The color changes, but not the features." - Jeff
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Post by mahobear8 on Jun 30, 2018 11:23:58 GMT -5
It should be noted that you are correct about the Bunny Boosters. I agreed with you there and checked those as well today just in case. As for RPA making a bunny half red, Jeff messaged me back today
"RPA only changes the color, it does not give abilities."
Consistency-wise, abilities are tied to the cards not the colors. To make a Holographic a Free Agent actually works, but it would be quite uncommon to do
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Post by Nathan454 on Jun 30, 2018 11:26:04 GMT -5
This totally goes against what the card and the bits say. The card states "May be placed under any bunny and removes its color turning it into a Free Agent. Red and Pink bunnies lose their special features." The Bits state "Blanch may be placed under any bunny in The Bunny Circle and removes its color turning it into a Free Agent. Blanch cannot not be used on Specialty bunnies or Celebrity bunnies (Ominous Onyx Booster Deck). Red and Pink bunnies with Blanch lose their special features." A Free Agent can't be a Holographic Bunny! That does not make any sense at all.
Maybe if the card stated "May be placed under any bunny and removes its color turning it into a colorless bunny that can be matched with any other colored bunny." Or something of the sort...
And as far as RPA, this is from the Bits... "Bunnies that become Red or Pink (Perfectly Pink Booster Deck) will inherit the special feature for that type of Red or Pink bunny." So, what you wrote in the post immediately above does not make sense either...
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