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Post by Nathan454 on Jun 1, 2018 8:45:09 GMT -5
Questions concerning the mysterious Yellow Ball: > 1). Does the opponent have the option to discard the card, thus not playing it, thus avoiding the fate being controlled? > Once the card is revealed, the player loses control and the ball holder takes control. > 2). Can the player with the yellow ball privilege save a special for himself that the opponent reveals as his top run card? > No. > 3). How does the yellow ball affect a saved special that has only a continuous effect while saved such as Zero Protection from Fantastic Booster? The player with the ball initially places the card wherever he wants (including the discard). Once assigned, there is no more interference. I don't understand the difference between 2 and 3 here. It seems like in 3, JB is saying you can place the card wherever you would like. So, if that is true, the person with the yellow ball should be able to save the special for himself. But in 2, he answered no. I don't understand. I have always played that you can take a special card (and save it) if a person reveals it (from their hand or their top run (and it has the ball on it)), but it seems question 2 would not allow it. Any thoughts?
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Post by mahobear8 on Jun 2, 2018 12:20:42 GMT -5
Questions concerning the mysterious Yellow Ball: > 1). Does the opponent have the option to discard the card, thus not playing it, thus avoiding the fate being controlled? > Once the card is revealed, the player loses control and the ball holder takes control. > 2). Can the player with the yellow ball privilege save a special for himself that the opponent reveals as his top run card? > No. > 3). How does the yellow ball affect a saved special that has only a continuous effect while saved such as Zero Protection from Fantastic Booster? The player with the ball initially places the card wherever he wants (including the discard). Once assigned, there is no more interference. I don't understand the difference between 2 and 3 here. It seems like in 3, JB is saying you can place the card wherever you would like. So, if that is true, the person with the yellow ball should be able to save the special for himself. But in 2, he answered no. I don't understand. I have always played that you can take a special card (and save it) if a person reveals it (from their hand or their top run (and it has the ball on it)), but it seems question 2 would not allow it. Any thoughts? I think the best way to understand it is looking at the example of the mysterious yellow ball controlling a terrible misfortune. The player can only control the misfortune based on the standard rules of the card. Thus, let us consider the standard uses of a special when it is run through. The standard 3 options a player has are to play the special, save the special, or discard the special. This explains number 2 as saving the special for your opponent isn't allowed (that would be a trade). Thus, when Jeff says "the player with the ball initially places the card wherever he wants", it has to be taken within the context of #2. This means, the options the player with the ball has has are to discard the card, or to allow the player to save the special. I don't think there is any other justifiable way to interpret this based on the bunny bits.
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Post by Nathan454 on Jun 2, 2018 12:46:27 GMT -5
Ok, I think I am starting to understand. So, take for instance Cool Change. Player 1 runs it through and reveals it. (Payer 2 has the yellow ball.) Player 2 can force him to discard it, can allow him to play it, or can allow him to save it. Is that correct? Can he force him to play it? Maybe Player 1 does not want to play Cool Change but was just running it through to save it. Can Player 2 make him use it since that is one of the options when you run a Special card through?
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Post by mahobear8 on Jun 2, 2018 15:10:15 GMT -5
Ok, I think I am starting to understand. So, take for instance Cool Change. Player 1 runs it through and reveals it. (Payer 2 has the yellow ball.) Player 2 can force him to discard it, can allow him to play it, or can allow him to save it. Is that correct? Can he force him to play it? Maybe Player 1 does not want to play Cool Change but was just running it through to save it. Can Player 2 make him use it since that is one of the options when you run a Special card through? Player 2 can force him to play it and can even decide exactly how he plays it. For example, player 2 could force player 1 to play cool change and discard his whole hand. A more complicated example is Alliteration Situation. Player 2 could force the opponent to play alliteration situation and choose exactly which card he plays from it, however, player 2 cannot control how the card chosen is played.
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Post by Nathan454 on Jun 2, 2018 16:30:12 GMT -5
Let's go through a few different scenarios:
1. Player 1 has Albino Baby saved and there have been no Mysterious Place cards drawn yet. Player 2 draws the first Mysterious Place card and gains control of the yellow ball. Nothing happens as Albino Baby was already saved before.
2. Player 1 has Sunny Day saved and there have been no Mysterious Place cards drawn yet. Player 2 draws the first Mysterious Place card and gains control of the yellow ball. Later, Poison Cups gets played on one of Player 1's bunnies by Player 2. Player 1 doesn't want this bunny to die so he bribes Player 2 with a Zodiac Card so that way Player 2 doesn't make Player 1 discard Sunny Day when Player 1 plays it to eliminate Poison Cups.
3. Player 1 has the yellow ball currently and draws Terrible Misfortune - Log (that has a yellow ball on it). Nothing changes as Player 1 still has to kill one of his own bunnies.
4. Player 1 has the yellow ball currently and Player 2 draws Terrible Misfortune - Log. Player 1 gets to decide which one of Player 2's bunnies dies. If Player 2 does not have a bunny, Player 1 gets to decide which other bunny to place it on in the Bunny Circle.
These all sound right?
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Post by mahobear8 on Jun 2, 2018 17:19:27 GMT -5
Let's go through a few different scenarios: 1. Player 1 has Albino Baby saved and there have been no Mysterious Place cards drawn yet. Player 2 draws the first Mysterious Place card and gains control of the yellow ball. Nothing happens as Albino Baby was already saved before. 2. Player 1 has Sunny Day saved and there have been no Mysterious Place cards drawn yet. Player 2 draws the first Mysterious Place card and gains control of the yellow ball. Later, Poison Cups gets played on one of Player 1's bunnies by Player 2. Player 1 doesn't want this bunny to die so he bribes Player 2 with a Zodiac Card so that way Player 2 doesn't make Player 1 discard Sunny Day when Player 1 plays it to eliminate Poison Cups. 3. Player 1 has the yellow ball currently and draws Terrible Misfortune - Log (that has a yellow ball on it). Nothing changes as Player 1 still has to kill one of his own bunnies. 4. Player 1 has the yellow ball currently and Player 2 draws Terrible Misfortune - Log. Player 1 gets to decide which one of Player 2's bunnies dies. If Player 2 does not have a bunny, Player 1 gets to decide which other bunny to place it on in the Bunny Circle. These all sound right? #2 is incorrect. Once the Special is saved, the Mysterious ball can no longer control it. To put it simply, the mysterious ball can only control cards played from the hand or from the run. The rest sound right
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Post by Nathan454 on Jun 2, 2018 17:32:05 GMT -5
Where does that information come from? From the Bits.. " The player who has control of the Yellow Ball may control the destiny of any card played by any opponent that has a Yellow Ball in the picture. The opponent must play the card first, then the player may redirect it to any other player, bunny or the Discard Pile." I don't consider saving a card like Sunny Day playing it. Saving it is not playing it. Albino Baby and Zero Protection are different. When you save them, you are essentially playing them to protect your bunnies or give yourself an advantage if you draw a 0 supply card. Your statement, "the mysterious ball can only control cards played from the hand or from the run." What basis do you have for that?
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Post by mahobear8 on Jun 2, 2018 17:48:37 GMT -5
Where does that information come from? From the Bits.. " The player who has control of the Yellow Ball may control the destiny of any card played by any opponent that has a Yellow Ball in the picture. The opponent must play the card first, then the player may redirect it to any other player, bunny or the Discard Pile." I don't consider saving a card like Sunny Day playing it. Saving it is not playing it. Albino Baby and Zero Protection are different. When you save them, you are essentially playing them to protect your bunnies or give yourself an advantage if you draw a 0 supply card. Your statement, "the mysterious ball can only control cards played from the hand or from the run." What basis do you have for that? If an opponent plays a saved special that can be controlled by the ball, is the player with the privilege able to control it, or is the player only able to control cards played from the top run position or hand? yes it's only the top run card and play directly from hand they give you the ball with the red stripe privilege. - Jeff To put it simply, play a card in this case is defined by only by cards played in hand or top run. Playing a saved special is a completely different action
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Post by Nathan454 on Jun 2, 2018 17:55:38 GMT -5
Well, ok then. Thank you!
It would be helpful if Jeff had examples in the Onyx Bits. He has plenty of other examples throughout the different booster deck bits but they are surprisingly missing in regards to the Mysterious Place cards.
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