Post by frostbiyt on Aug 6, 2012 16:43:43 GMT -5
I know that this forum is kind of empty , but i made a deck for anyone who wants one.
The List Of Cards:
FB01 - Black Congenial Bunny
FB02 - Black Gleeful Bunny
FB03 - Black Lumbering Bunny
FB04 - Black Sinister bunny
FB05 - Black Timid Bunny
FB06 - White Congenial Bunny
FB07 - White Gleeful Bunny
FB08 - White Lumbering Bunny
FB09 - White Sinister bunny
FB10 - White Timid Bunny
FB11 - Loose A Carrot
FB12 - Loose A Carrot
FB13 - Loose 2 Carrots
FB14 - Loose 2 Carrots
FB15 - Loose 3 Carrots
FB16 - Loose ALL The Carrots!
FB17 - Fertilizer
FB18 - Downpour
FB19 - Struck Iron
FB20 - Ninja Bunny
FB21 - Secret Agent Bunny
FB22 - FTB 2 Cabbage, 2 Water, 1 Carrot
FB23 - FTB 3 Cabbage, 3 Water, 1 Carrot
FB24 - FTB 5 Cabbage, 5 Water, 1 Carrot
FB25 - Extra Super Black
FB26 - Extra Super White
FB27 - Dekatreeahedron
FB28 - Plum Fields
FB29 - Fountain of Youth
FB30 - Carrot Top Vegas
FB31 - Supplies(tm) Headquarters
FB32 - Donnelaith Asylum
FB33 - Road Trip
FB34 - Pinky
FB35 - Fixed Dice
FB36 - Unlucky Broken Glass - Single(Bunny Modifier)
FB37 - Unlucky Broken Glass - Triple(Bunny Modifier)
FB38 - Unlucky Broken Glass - Quintuple(Bunny Modifier)
FB39 - Unlucky Broken Glass - Heptdruple(Bunny Modifier)
FB40 - Unlucky Broken Glass - Nondruple(Bunny Modifier)
FB41 - Unlucky Broken Glass - Hendecadruple(Bunny Modifier)
FB42 - FTB 3 Cabbage and 3 Radish
FB43 - FTB 3 Water and 3 Milk
FB44 - FTB 3 Cabbage and 3 Milk
FB45 - FTB 3 Water and 3 Radish
FB46 - FTB Bottomless Stomach 10 Cabbage, 10 Water, 10 Radish, 10 Milk, 2 Carrots
FB47 - Copper
FB48 - Silver
FB49 - Gold
FB50 - 1 Dolla
FB51 - 2 Dolla
FB52 - 3 Dolla
FB53 - 5 Dolla
FB54 - 10 Dolla
FB55 - Carrot FB01 Roald
Card Text:
Black Bunnies -
May be place on any bunny who must roll higher than a four to survive. The level increases by one for every clover on a bunny and decreases by one for every Black Bunny, Super Bunny, Free Agent, and Double Free Agent. The Black Bunny can jump over barriers and returns to the player who played it once it visits every bunny in the bunny circle.
White Bunnies -
When this bunny is played, it is declared a single color. The bunny cannot be declared black or white. If the player with this bunny owns the same colored pawn as the bunny, it becomes super. If the bunny is brought back to life then it changes color.
Loose (A, 2, 3, All The) Carrot(s) -
Card Text 1 - Return (a, 2, 3) carrot(s) to Kaballa's market immediately
Card Text 2 - Everyone gives all of their carrots back to Kaballa
Fertilizer -
Reshuffle all of the discarded cabbage back into the draw pile.
Downpour -
Reshuffle all of the discarded water back into the draw pile.
Struck Iron -
Reshuffle all of the discarded defense cards back into the draw pile.
Ninja Bunny - A Black Bunny that can use a level 6 weapon three times per turn. Roaming Reds skip this bunny.
Secret Agent Bunny -
When this bunny is played, it is declared to be any of the Strange Ones. The bunny cannot be declared a Ninja Bunny or a Secret Agent Bunny. If the player with this bunny owns the same colored pawn as the bunny, it becomes super. If the bunny is brought back to life then it changes color.
FTB -
May be used on any bunny which must feed the amounts shown by the end of it's next turn or die.
Extra Super Black -
This bunny can use the Black Bunny power 5 times and posseses all of the advantages of a super bunny.
Extra Super White -
When this bunny is played, it is declared a single colored Extra Super Bunny and posseses all of the advantages of a super bunny
Dekatreeahedron -
May be used to change any nuber of die rolls to a zero.
Plum Fields(Violet P Card) -
Roll the dice. The number on the green die multiplied by the purple die is the ammount of cabbage that can be fed. The number on the blue die multiplied by the purple die is the amount of water that can be fed. The amount of cabbage and water is kept the entire game.
Fountain of Youth(Orange P Card) -
Allows a player to choose any number (1 - 12) and roll the dice. The number of correct rolls is the number of bunnies the player may take from the discard pile and place down immediately. If the current zodiac is rolled, then the winnings are doubled.
Carrot Top Vegas(Green P Card) -
If all of the dice show different numbers and the zodiac is not the current zodiac, then the player recieves three bunnies, 3 Carrots, and 30 Dolla
If 2 dice show the same number, then feed any bunny 5 Cabbage and 5 Water immediately
If the Zodiac roll matches the current zodiac, then the player loses discards all of their cards and draws a new 7 card hand, basically starting over.
Supplies™ Headquarters(Blue P Card) -
Lowest Roll is the supply recieved by the player:
Green = 3 Cabbage Blue = 3 Water Orange = 3 Carrots
Yellow = 30 Dolla Violet = 3 Bunnies Black = 3 Defense Cards
Red = 3 Pawns Pink = 3 of Anything Clear = All of the items listed
If the Zodiac rolled is the same as the current Zodiac, then double the winnings.
Donnelaith Asylum(Red P Card) -
01 = All of your bunnies die and you loose all of your money 02 = Loose all Cabbage and Water
03 = Feed all of your bunnies 3 Cabbage and 3 Water 04 = Feed all of your bunnies 1 Cabbage and 1 Water
05 = Gorge your bunny 06 = Loose half of your Carrots
07 = Choose 3 Carrots 08 = Recieve 5 Cabbage and 5 Water
09 = Get 1 Cabbage and 1 Water for every bunny you own in the bunny circle
10 = Get 3 Cabbage and 3 Water for every bunny you own in the bunny circle
11 = Take the rest of the Cabbage and Water Cards 12 = Double your Money and Bunnies
Road Trip(Yellow P Card) -
The next person to recieve a carrot or to feed their bunny must make no noise for the next round.
Pinky( P Card) -
May be used to eliminate any yellow bunny as long as there are no blue bunnies in the bunny circle. A player with the pink pawn may remove the pink rectangle from the side of the card, making it non aggressive.
Fixed Dice(Black P Card) -
Can be used once to kill any bunny who survived a weapon. A player with the black pawn may keep this the entire game and makes any 50/50 card played require three dice instead of two.
Unlucky Broken Glass -
May be placed under any bunny. Unluck Broken Glass _____ple Raises thr level of any weapon by __.
QUEST AND CONQUEST CARDS
FTB -
May be used on any bunny which must feed the amounts shown by the end of it's next turn or die.
Bottomless Stomach -
May be used on any bunny which must feed 10 Cabbage, 10 Water, 10 Radish, 10 Milk, and 2 Carrots by the end of it's next turn or die.
Pictures:
FB01 - FB09
dl.dropbox.com/u/37363635/Killer%20Bunnies/S_____%20Striped%20Deck/FB01%20-%20FB09.png
FB10 - FB18
dl.dropbox.com/u/37363635/Killer%20Bunnies/S_____%20Striped%20Deck/FB10%20-%20FB18.png
FB55
dl.dropbox.com/u/37363635/Killer%20Bunnies/S_____%20Striped%20Deck/FB55%20-%20Frostbiyt%20Carrot.png
Card Back
dl.dropbox.com/u/37363635/Killer%20Bunnies/S_____%20Striped%20Deck/FB%20Card%20Back.png
If anyone wants to help they can by making images for the cards.[rand=919749622466042656762111769057813764488142915077956716632470489]
The List Of Cards:
FB01 - Black Congenial Bunny
FB02 - Black Gleeful Bunny
FB03 - Black Lumbering Bunny
FB04 - Black Sinister bunny
FB05 - Black Timid Bunny
FB06 - White Congenial Bunny
FB07 - White Gleeful Bunny
FB08 - White Lumbering Bunny
FB09 - White Sinister bunny
FB10 - White Timid Bunny
FB11 - Loose A Carrot
FB12 - Loose A Carrot
FB13 - Loose 2 Carrots
FB14 - Loose 2 Carrots
FB15 - Loose 3 Carrots
FB16 - Loose ALL The Carrots!
FB17 - Fertilizer
FB18 - Downpour
FB19 - Struck Iron
FB20 - Ninja Bunny
FB21 - Secret Agent Bunny
FB22 - FTB 2 Cabbage, 2 Water, 1 Carrot
FB23 - FTB 3 Cabbage, 3 Water, 1 Carrot
FB24 - FTB 5 Cabbage, 5 Water, 1 Carrot
FB25 - Extra Super Black
FB26 - Extra Super White
FB27 - Dekatreeahedron
FB28 - Plum Fields
FB29 - Fountain of Youth
FB30 - Carrot Top Vegas
FB31 - Supplies(tm) Headquarters
FB32 - Donnelaith Asylum
FB33 - Road Trip
FB34 - Pinky
FB35 - Fixed Dice
FB36 - Unlucky Broken Glass - Single(Bunny Modifier)
FB37 - Unlucky Broken Glass - Triple(Bunny Modifier)
FB38 - Unlucky Broken Glass - Quintuple(Bunny Modifier)
FB39 - Unlucky Broken Glass - Heptdruple(Bunny Modifier)
FB40 - Unlucky Broken Glass - Nondruple(Bunny Modifier)
FB41 - Unlucky Broken Glass - Hendecadruple(Bunny Modifier)
FB42 - FTB 3 Cabbage and 3 Radish
FB43 - FTB 3 Water and 3 Milk
FB44 - FTB 3 Cabbage and 3 Milk
FB45 - FTB 3 Water and 3 Radish
FB46 - FTB Bottomless Stomach 10 Cabbage, 10 Water, 10 Radish, 10 Milk, 2 Carrots
FB47 - Copper
FB48 - Silver
FB49 - Gold
FB50 - 1 Dolla
FB51 - 2 Dolla
FB52 - 3 Dolla
FB53 - 5 Dolla
FB54 - 10 Dolla
FB55 - Carrot FB01 Roald
Card Text:
Black Bunnies -
May be place on any bunny who must roll higher than a four to survive. The level increases by one for every clover on a bunny and decreases by one for every Black Bunny, Super Bunny, Free Agent, and Double Free Agent. The Black Bunny can jump over barriers and returns to the player who played it once it visits every bunny in the bunny circle.
White Bunnies -
When this bunny is played, it is declared a single color. The bunny cannot be declared black or white. If the player with this bunny owns the same colored pawn as the bunny, it becomes super. If the bunny is brought back to life then it changes color.
Loose (A, 2, 3, All The) Carrot(s) -
Card Text 1 - Return (a, 2, 3) carrot(s) to Kaballa's market immediately
Card Text 2 - Everyone gives all of their carrots back to Kaballa
Fertilizer -
Reshuffle all of the discarded cabbage back into the draw pile.
Downpour -
Reshuffle all of the discarded water back into the draw pile.
Struck Iron -
Reshuffle all of the discarded defense cards back into the draw pile.
Ninja Bunny - A Black Bunny that can use a level 6 weapon three times per turn. Roaming Reds skip this bunny.
Secret Agent Bunny -
When this bunny is played, it is declared to be any of the Strange Ones. The bunny cannot be declared a Ninja Bunny or a Secret Agent Bunny. If the player with this bunny owns the same colored pawn as the bunny, it becomes super. If the bunny is brought back to life then it changes color.
FTB -
May be used on any bunny which must feed the amounts shown by the end of it's next turn or die.
Extra Super Black -
This bunny can use the Black Bunny power 5 times and posseses all of the advantages of a super bunny.
Extra Super White -
When this bunny is played, it is declared a single colored Extra Super Bunny and posseses all of the advantages of a super bunny
Dekatreeahedron -
May be used to change any nuber of die rolls to a zero.
Plum Fields(Violet P Card) -
Roll the dice. The number on the green die multiplied by the purple die is the ammount of cabbage that can be fed. The number on the blue die multiplied by the purple die is the amount of water that can be fed. The amount of cabbage and water is kept the entire game.
Fountain of Youth(Orange P Card) -
Allows a player to choose any number (1 - 12) and roll the dice. The number of correct rolls is the number of bunnies the player may take from the discard pile and place down immediately. If the current zodiac is rolled, then the winnings are doubled.
Carrot Top Vegas(Green P Card) -
If all of the dice show different numbers and the zodiac is not the current zodiac, then the player recieves three bunnies, 3 Carrots, and 30 Dolla
If 2 dice show the same number, then feed any bunny 5 Cabbage and 5 Water immediately
If the Zodiac roll matches the current zodiac, then the player loses discards all of their cards and draws a new 7 card hand, basically starting over.
Supplies™ Headquarters(Blue P Card) -
Lowest Roll is the supply recieved by the player:
Green = 3 Cabbage Blue = 3 Water Orange = 3 Carrots
Yellow = 30 Dolla Violet = 3 Bunnies Black = 3 Defense Cards
Red = 3 Pawns Pink = 3 of Anything Clear = All of the items listed
If the Zodiac rolled is the same as the current Zodiac, then double the winnings.
Donnelaith Asylum(Red P Card) -
01 = All of your bunnies die and you loose all of your money 02 = Loose all Cabbage and Water
03 = Feed all of your bunnies 3 Cabbage and 3 Water 04 = Feed all of your bunnies 1 Cabbage and 1 Water
05 = Gorge your bunny 06 = Loose half of your Carrots
07 = Choose 3 Carrots 08 = Recieve 5 Cabbage and 5 Water
09 = Get 1 Cabbage and 1 Water for every bunny you own in the bunny circle
10 = Get 3 Cabbage and 3 Water for every bunny you own in the bunny circle
11 = Take the rest of the Cabbage and Water Cards 12 = Double your Money and Bunnies
Road Trip(Yellow P Card) -
The next person to recieve a carrot or to feed their bunny must make no noise for the next round.
Pinky( P Card) -
May be used to eliminate any yellow bunny as long as there are no blue bunnies in the bunny circle. A player with the pink pawn may remove the pink rectangle from the side of the card, making it non aggressive.
Fixed Dice(Black P Card) -
Can be used once to kill any bunny who survived a weapon. A player with the black pawn may keep this the entire game and makes any 50/50 card played require three dice instead of two.
Unlucky Broken Glass -
May be placed under any bunny. Unluck Broken Glass _____ple Raises thr level of any weapon by __.
QUEST AND CONQUEST CARDS
FTB -
May be used on any bunny which must feed the amounts shown by the end of it's next turn or die.
Bottomless Stomach -
May be used on any bunny which must feed 10 Cabbage, 10 Water, 10 Radish, 10 Milk, and 2 Carrots by the end of it's next turn or die.
Pictures:
FB01 - FB09
dl.dropbox.com/u/37363635/Killer%20Bunnies/S_____%20Striped%20Deck/FB01%20-%20FB09.png
FB10 - FB18
dl.dropbox.com/u/37363635/Killer%20Bunnies/S_____%20Striped%20Deck/FB10%20-%20FB18.png
FB55
dl.dropbox.com/u/37363635/Killer%20Bunnies/S_____%20Striped%20Deck/FB55%20-%20Frostbiyt%20Carrot.png
Card Back
dl.dropbox.com/u/37363635/Killer%20Bunnies/S_____%20Striped%20Deck/FB%20Card%20Back.png
If anyone wants to help they can by making images for the cards.[rand=919749622466042656762111769057813764488142915077956716632470489]