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Post by Nathan454 on Jun 15, 2012 21:42:56 GMT -5
The info about Transendental Run not being able to save a run card came from JB when I asked him a question when that booster first came out. I think that should still be true. I don't think this card was designed to do that.
Also, from the Orange Bunny bits,
0308: 0309: INCREDIBLY MAGIC FOUNTAIN Incredibly Magic Fountain may be used once by a player to choose a number (1-12) and to roll the seven 12-sided dice (Violet, Orange, Green, Yellow, Blue, Black and Red) and Clear 20-sided die. The number of correct rolls is the number of bunnies that a player may revive from the Discard Pile and immediately place anywhere in The Bunny Circle.
For example, let’s pretend that a fictional player Carol wants to use the Incredibly Magic Fountain card. She will not need a bunny in The Bunny Circle since this is not an Aggressive card. First, Carol will choose her lucky number which is 4. Next, Carol will roll the seven 12-sided dice and the Clear 20-sided die. If a 4 is rolled on any of the dice, then Carol may take any bunny from the Discard Pile and place it anywhere in The Bunny Circle. If Carol rolls two 4s, then she may take two bunnies from the Discard Pile.
So, if with Magic Fountain you get to place the Bunnies in the Circle, should it be different with Supplies Surprise?
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Post by TheDavii on Jun 16, 2012 10:03:05 GMT -5
Your clarifications are great. Here are my responses: My take on this is to interpret the text literally: My interpretation of this is that ALL food is frozen: danishes, red and pink congenial, and EVEN FLO (uh oh, controversial!). That's the most literal interpretation of the rules and the most consistent. Anything purchased or obtained after is not frozen, including bunnies, cabbage, water, milk, radish, Flo, Anthony, etc. Thoughts on that? If that is the case, then I MUST delete the last bullet in Arctic Caribou, which says Danishes are not Frozen. In searching the archives, the Danishes not being frozen was a 2008 JB response to a Nathan question. So, I'm keeping it in for the next revision, but if the rules have changed, we need to keep this in mind. I'm styling that text as a JB clarification for future reference. I totally understand why you'd want to do this, but again, would it then be necessary to write "colour" every time we spell color? It's not an exact comparison, but the point is similar. Do they use "anti" in the bits? The game is international, but I'd be surprised if a British version of the game (which I don't even think exists) would contain alternate British spellings in the Bits. I have removed it from the draft. I'd collapse everything like this. Terrible Misfortunes and Colored Bunnies and Feeds. But you also have a good point and I understand why you have them separated, for consistency. I'm not hugely opposed to it, but it does take up space. I'm keeping these in because there may be some future circumstance where we need them again and I don't want to go through the work of reconstituting them when I've worked so hard to get the QCC to this point. I'd certainly say that a halo'ed bunny can't be infected. That's for sure a no. But does putting it on after one is infected remove it? I'd say yes, but that's just my gut reaction. I couldn't find any message board thread about this, but maybe someone else can weigh in with more information? Okay, so there are basically two ways to interpret this: - The run card is turned into a Very Special until it is played, but it doesn't have to be played in that moment. So you can use Transendental Run, change a card into VS, discard Transendental Run, and then you can run through your run card and save it if you wish, or you can use it immediately without saving.
- The run card is turned into a very special card and must be played immediately.
Right? I found a thread here (again, from Nathan), that JB said you couldn't run them through and save them. So the QCC entry marks it as that until we get new information. In researching the others, I came across this thread: 1) Can Albino Baby 5000 also protect against Plutonium in the Terrible Misfortune Card? 2) Can the Plutonium in the Terrible Misfortune Card be used to kill Holographic Bunny? 1. I would say yes 2. Yes, for sure. Can Albino Baby 5000 protect against Terrible Misfortune - Plutonium ? The Zeta bunny bits indicate the same issue as with the Holo bunny, that CTA is ambiguous with the term Plutonium: Albino Baby 5000 protects any one player’s bunnies from Plutonium, Quite Irascible Diffractable Cheese Balls, and Bittersweet Chocolate Covered Anti-Matter Raisins for the duration of the game provided that this card is a saved Very Special. May be used at any time! I'll add that to my question for JB (but don't let that stop anybody else from asking!). What about Run Amok? The new Zeta bits say: Run Amok may be used once by a Player to force any Opponent to discard his Bottom and Top Run cards and to replace them with new cards. The Opponent may take new cards from the Draw Pile before replacing his Bottom and Top Run cards. Formerly, the QCC said: This card may be played on the Player’s own Run cards (and the player may purchase a bunny from Weil’s Pawn Shop or a Weapon from Rooney’s Weapons Emporium to place as a Run card). The BB indicate that it can be played on an Opponent, not yourself. Yea or nay?
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Post by waitreally on Jun 16, 2012 17:17:24 GMT -5
Run Amok says opponent, so I go with only an opponent. That seems clear to me.
Your question about Plutonium is a good one. Logically, anything that protects against Plutonium should be Plutonium anything. But it may not have been intended as such.
So it seems like Transcendental Run simply allows you to play a Run card immediately. I'm good with that.
Based on the text in the current QCC, it seems like it says that Supplies Surprise can put bunnies directly into the circle, but Super Supplies Surprise can't? That doesn't make sense. The only real benefit of Super Supplies Surprise is that you roll more dice (I believe) and you get bigger rewards. Right? Super should give you more benefits, not force you to put two bunnies into your hand and discard two cards.
To be even a bit more confusing, the rules say "may" go into the bunny circle. So that indicates to me that you have the option of putting them down or putting them into your hand, or, with Super Supplies, putting one down and one in your hand. Thoughts?
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Post by TheDavii on Jun 16, 2012 21:01:48 GMT -5
Run Amok says opponent, so I go with only an opponent. That seems clear to me. Agreed. I believe this is a change from earlier BB. Your question about Plutonium is a good one. Logically, anything that protects against Plutonium should be Plutonium anything. But it may not have been intended as such. Need clarification from JB. I'll try to pin him down for a date/time next week. So it seems like Transcendental Run simply allows you to play a Run card immediately. I'm good with that. Okay. I'll make the change. Based on the text in the current QCC, it seems like it says that Supplies Surprise can put bunnies directly into the circle, but Super Supplies Surprise can't? That doesn't make sense. The only real benefit of Super Supplies Surprise is that you roll more dice (I believe) and you get bigger rewards. Right? Super should give you more benefits, not force you to put two bunnies into your hand and discard two cards. Second bullet of Super Supplies surprise says the bunnies can go directly down in The Bunny Circle, so there is no difference. To be even a bit more confusing, the rules say "may" go into the bunny circle. So that indicates to me that you have the option of putting them down or putting them into your hand, or, with Super Supplies, putting one down and one in your hand. Thoughts? "May" is their way of saying that "if there are cards in play that allow it to be used this way" then you "may" do it. Like Clovers "may" allow bunnies to survive Level 12 Weapons (but you do have to roll a sufficiently high number, it is not an automatic "win").
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Post by waitreally on Jun 18, 2012 17:04:44 GMT -5
All makes sense to me.
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Post by TheDavii on Jun 21, 2012 19:30:56 GMT -5
Latest draft, including changes to the QCC from this thread.
Please give any feedback (except for the Plutonium business, which I need to clear up with Jeff) in the next 10 days.
Thanks!
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Post by TheDavii on Jun 21, 2012 19:37:04 GMT -5
Huh. What happened to my attachment in the last message?! Don't know, but this is the temporary link:
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Post by waitreally on Jun 25, 2012 20:49:49 GMT -5
Latest draft, including changes to the QCC from this thread. Please give any feedback (except for the Plutonium business, which I need to clear up with Jeff) in the next 10 days. Thanks! I'm working my way through and making a list of notes, questions, possible corrections, etc. Will be done in the few days.
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Post by waitreally on Jun 27, 2012 19:04:24 GMT -5
Here are some things I noticed on a first pass. This is my first time reading it all the way through and not just using it as a reference:
pg. 1, 1/2 Price Coupon W, typo on line 4, "o Half Dolla".
pg. 2, Arctic Caribou, I'd add in the first bullet point "Also, the Opponent's Frozen Cabbage Units..." Just to make it clear that the units purchased after can be taken.
Bunnyback Mountain: I think the final line of this text would read better if it was changed to: "This card must be used on the same turn that the bunny returned to (or was re-aquired by) the Player."
- pg. 11 for Double Free Agent has two typos. The last line of the first paragraph has a small "M" for "May." Also, the last bullet has a space before the period.
- Electron Tunneling: The bullets repeat information. Bullet 1 and 2 seem to be necessary, and that's it.
- pg. 16 - Free Agent Bunny has an extra space between "or" and "Red".
- pg. 16 - Free Weapon has a repeat paragraph.
pg. 29 - Rainbo, under the bullets, lists Holographic and halo'd exceptions twice. I'd leave it in the last bullet, but delete it in the first.
- pg. 32 - Shockwave's bullets repeat.
- pg. 34 - Tale of Two Bunnies is spelled "Tale of Twoo Bunnies" the second time.
pg. 41 lists "Unique Bunnies" as well as "Bunnies That Are Bunnies," which contain the same information.
pg. 43 - The last paragraph on the Dice section seems to repeat a bit of information from the last section of the first paragraph.
pg. 45 - There is a lot of blank space on this page that I think is accidential.
pg. 46 - The Ranks description and the Enlisted Ranks description has duplicate information in the first few paragaphs.
pg. 37 The last paragraph of Viva Las Vegas is for Temporal Flux.
pg. 47, Rooney's Weapons Emporium, first paragraph, line 4, typo on "Weaponjs".
pg. 47, Rooney's Weapons Emporium, second paragraph, line 2, typo on "Seapon cards".
pg. 47, Rooney's Weapons Emporium, fifth paragraph, line 3, typo on "8 nits".
pg. 47, Rooney's Weapons Emporium, fifth paragraph, line 4, typo on "palyer".
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Post by TheDavii on Jun 27, 2012 22:40:58 GMT -5
Thank you. Updated with those fixes. New version 3.3-9 here
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Post by TheDavii on Jul 1, 2012 19:16:29 GMT -5
Thank you. QCC draft updated with those fixes. New draft version 3.3-11 here
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Post by TheDavii on Sept 1, 2012 18:06:29 GMT -5
I finally talked with Jeff regarding the Holographic Bunny and "Plutonium." He said both "Plutonium Radiation" and "Terrible Misfortune - Plutonium" affect the Holo bunny. So, I'll polish off the QCC and post it this weekend.
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Post by waitreally on Sept 14, 2012 18:52:33 GMT -5
Looking forward to it!
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