Post by kunio1031 on Jul 8, 2011 18:08:30 GMT -5
All right, so the davii and shibby suggested that I post up what my cards do and all that jazz. So first my card list for every card, and then the description for each card in the set. Do note that all these card names are not neccessarily final. That's where you guys come in to help me with names, not just the feedback on the cards. But the names as well, I'll be doing the mechanics part of the cards. But all of you will help with everything else(whatever you can do to help is much appreciated.) So here's the card list first.
Aquatic Azul 54 cards
O' Doyle's Clover Shop x1(starter)
O' Doyle's Clover Shop x1(low)
O' Doyle's Clover Shop x1(high)
O' Doyle's x2(closed)
Bronze Timid Bunny x1
Bronze Sinister Bunny x1
Bronze Congenial Bunny x1
Bronze Lumbering Bunny x1
Bronze Gleeful Bunny x1
Fluorescent Green Timid Bunny x1
Fluorescent Green Sinister Bunny x1
Fluorescent Green Congenial Bunny x1
Fluorescent Green Lumbering Bunny x1
Fluorescent Green Gleeful Bunny x1
Broken Baseball Bat x1
Bunston x1
Mcbunmott x1
Bunstone x1
Death's Toy x1
Slimy Sewer Disc x1
1 Dolla x3
2 Dolla x1
3 Dolla x1
4 Dolla x1
5 Dolla x1
6 Dolla x1
Terrible Misfortune Lightning Strikes! x1
Terrible Misfortune Cement Overcoat x1
Ants ruin the picnic x2
Bunny Hop x2
One Carat Diamond x1
Double Carat Diamond x1
Triple Carat Diamond x1
Quadruple Carat Diamond x1
Carrots Fight It Out! x1
1/2 Price Coupon O' x1
Gift Certificate O' x1
Jackrabbit Jamboree x2
Carrot Morph x2
A Hare Raising Dunk! x1
Fluorescent Green Paint x1
Lucky Trade x1
Lumbering Oaf x1
Defector Drei x1
Unlucky Tax x1
Flying Razor Discs x 1
Ninjassault x1
And now, here's the card descriptions, these do not reflect the bunny bits parts of these cards. The neon bunnies may be changed to flourescent as suggested by the davii. Onwards.....
Aquatic Azul card descriptions
O' Doyle's Clover Shop-starter-2 dolla per number to purchase a clover (ex-a single clover costs 2 dolla, a double costs 4 dolla, etc..) Artwork-A short irish guy with orange hair wearing a green suit, green pants, a green hat, green shoes, and wearing a lucky clover on his suit. He's standing outside his shop which is shaped like a giant clover.
O' Doyle's Clover Shop-low-1 dolla per number to purchase a clover
O' Doyle's Clover Shop-high-3 dolla per number to purchase a clover.
O' doyle's Clover Shop-closed-No clovers can be bought from o' doyle's while it is closed.
Bronze Bunny(run)-This bunny may be removed from the game at anytime during your turn, if you do you may take 3 dolla from the discard pile. The bronze bunny may also be used to form a bunny triplet, either as 3 bronze bunnies or by type.
Fluorescent Green Timid(run)-your opponent may not take or destroy your cabbage. Cards such as maggots, and any other cards may not be used against any cabbage you own.
Fluorescent Green Sinister(run)-Instead of playing a special card from hand, you may play a run as a special. You may not save that run as a special.
Fluorescent Green Congenial(run)-If you own the yellow and blue pawn, you may pay 5 dolla anytime during your turn to eliminate any green bunny.
Fluorescent Green Lumbering(run)-All players cannot close Kaballa's market. If kaballa's market is closed after this bunny is placed into the bunny circle, then Kaballa's markey returns to the previous setting it was before being closed.
Fluorescent Green Gleeful(run)-All players may not take or steal the green pawn from you if you have it.
Broken Baseball Bat(run)-weapon level 6
Bunston(run)-weapon level 6
Mcbunmott(run)-weapon level 6
Bunstone(run)-weapon level 6
Death's Toy(run)-weapon level 8 (Artwork-Death is holding a cartoon looking scythe.)
Slimy Sewer Disc(run)-weapon level 8-May be played on any bunny which must roll higher than '08' to survive. If this card is in your hand, you may discard it anytime when your opponent plays a level 1-4 weapon to eliminate it.
Terrible Misfortune Lightning Strikes!-One of your bunnies is struck by lightning while out flying a kite. Artwork-A bunny dressed as Ben Franklin getting struck by lightning while out flying kite.
Terrible Misfortune Cement Overcoat-One of your bunnies has cement dumped on it while standing around. Artwork-Bunny mobsters tossing a bunny with cement shoes into the river.
Bunny Hop(very special)-Use this at anytime to re-arrange the order of any player's bunnies in the bunny circle. If used when a weapon is played, play it before dice are rolled for defense. Artwork-Several bunnies doing the bunny hop dance.
One Carat Diamond (very special)-Use this antyime to add one to any defense card value when that card is played.
Double Carat Diamond (very special)-Use this anytime to add two to any defense card value when that card is played.
Triple Carat Diamond (very special)-Use this anytime to add three to any defense card value when that card is played.
Quadruple Diamond Charm(very special)-Use this anytime to add four to any defense card value when that card is played.
Carrots Fight It Out!(special; aggressive)-You and your opponent each choose a carrot, both players roll a die(since this is a "colorless" roll, no re-rolls due to pawns are allowed.), the lowest roll must return their carrot to kaballa's market.
1/2 Price Coupon O'(special)-May be used once by a player to purchase any items at O' Doyle's Clover Shop for half price.
Gift Certificate O'(special; die=green)-May be used only at O' Doyle's Clover Shop when open). Dolla value is determined by the die roll. Once rolled, the dolla amount must be spent immedieately.
Jackrabbit Jamboree(special; aggressive)-Choose any number of your bunnies, those bunnies are considered out of play for two turns. After those turns are over, receive a clover, cabbage, water, and prune danish for each bunny that was out of play. Artwork-Several bunnies sitting around enjoying a picnic.
Carrot Morph(special)(die-green, violet, blue, yellow)(optional)-Choose a carrot in any player's bunny circle, that carrot becomes either an orange bunny with no type, or if you roll the die it becomes that color bunny of the highest die roll. That colored bunny also has no type. The carrot is still a carrot with it's same name and ability if it has one. Artwork-A carrot shown half way morphing into a bunny.
A Hare Raising Dunk!(special; dice=d20, orange, black)-Roll the d20 first, the number of carrots you play for is as follows. 1-12=1 carrot, 13-17=2 carrots, 18-19=3 carrots, 20=4 carrots. Now you roll the orange die to try and make a slam dunk to win a carrot, your opponent rolls the black die to try and defend, if you roll higher then your opponent then you win a carrot from Kaballa's. Artwork-A bunny dunking over another bunny with a joyous look on his face.
Fluorescent Green Paint(run)-May be used once by a player to change any color bunny into a neon green bunny giving the "special feature" for that type of bunny.
Lucky Trade(run; aggressive)-May be used by a player to force any opponent to exchange two of the opponent's clovers for one of the player's clovers.
Defector Drei(run; aggressive; die=d12)-May only be played if your opponent has a bunny triplet. If your opponent has multiple triplet's then you must specify which triplet set you are targeting. All players roll a die(since this is a "colorless" roll, no re-rolls due to pawn's are allowed.) the highest roller gets the bunnies.
Unlucky Tax(run; aggressive)-May be given to any opponent who must pay 2 dolla for each clover belonging to that opponent in order to keep those clovers in play. Any clover that cannot be payed for is discarded. Artwork-A bunny paying another bunny who's dressed as uncle sam kaballa dolla for his clovers.
Flying Razor Discs(run; aggressive; 25/25/25/25 weapon; die=orange, blue, red, black)-May be played on any bunny which may survive by guessing correctly either curvy(blue), straight(orange), spiky(red), or round(black) disc roll to be the highest number. Artwork-Tron style artwork.
Ninjassault(run; aggressive; 25/25/25/25 weapon; die=black, green, violet, red)-May be played on any bunny which may survive by guessing correctly either shigeru(black), hideo(green), daigo(violet), or hyo(red) to be the highest number.
Lumbering Oaf(run; aggressive)-May be played on any lumbering bunny which, while carrying a ming vase, trips and shatters the vase, flinging the pieces everywhere, killing the adjacent bunnies.
Ants ruin the picnic(very special)-Play at anytime when your opponent plays bunny picnic to counter that card's effects.
Alright, well there's my cards, any feeback is welcome. As I said the names for these cards aren't neccessarily permanent. Edit-The list and card descriptions reflect the changes I made on the names for the cards.
Aquatic Azul 54 cards
O' Doyle's Clover Shop x1(starter)
O' Doyle's Clover Shop x1(low)
O' Doyle's Clover Shop x1(high)
O' Doyle's x2(closed)
Bronze Timid Bunny x1
Bronze Sinister Bunny x1
Bronze Congenial Bunny x1
Bronze Lumbering Bunny x1
Bronze Gleeful Bunny x1
Fluorescent Green Timid Bunny x1
Fluorescent Green Sinister Bunny x1
Fluorescent Green Congenial Bunny x1
Fluorescent Green Lumbering Bunny x1
Fluorescent Green Gleeful Bunny x1
Broken Baseball Bat x1
Bunston x1
Mcbunmott x1
Bunstone x1
Death's Toy x1
Slimy Sewer Disc x1
1 Dolla x3
2 Dolla x1
3 Dolla x1
4 Dolla x1
5 Dolla x1
6 Dolla x1
Terrible Misfortune Lightning Strikes! x1
Terrible Misfortune Cement Overcoat x1
Ants ruin the picnic x2
Bunny Hop x2
One Carat Diamond x1
Double Carat Diamond x1
Triple Carat Diamond x1
Quadruple Carat Diamond x1
Carrots Fight It Out! x1
1/2 Price Coupon O' x1
Gift Certificate O' x1
Jackrabbit Jamboree x2
Carrot Morph x2
A Hare Raising Dunk! x1
Fluorescent Green Paint x1
Lucky Trade x1
Lumbering Oaf x1
Defector Drei x1
Unlucky Tax x1
Flying Razor Discs x 1
Ninjassault x1
And now, here's the card descriptions, these do not reflect the bunny bits parts of these cards. The neon bunnies may be changed to flourescent as suggested by the davii. Onwards.....
Aquatic Azul card descriptions
O' Doyle's Clover Shop-starter-2 dolla per number to purchase a clover (ex-a single clover costs 2 dolla, a double costs 4 dolla, etc..) Artwork-A short irish guy with orange hair wearing a green suit, green pants, a green hat, green shoes, and wearing a lucky clover on his suit. He's standing outside his shop which is shaped like a giant clover.
O' Doyle's Clover Shop-low-1 dolla per number to purchase a clover
O' Doyle's Clover Shop-high-3 dolla per number to purchase a clover.
O' doyle's Clover Shop-closed-No clovers can be bought from o' doyle's while it is closed.
Bronze Bunny(run)-This bunny may be removed from the game at anytime during your turn, if you do you may take 3 dolla from the discard pile. The bronze bunny may also be used to form a bunny triplet, either as 3 bronze bunnies or by type.
Fluorescent Green Timid(run)-your opponent may not take or destroy your cabbage. Cards such as maggots, and any other cards may not be used against any cabbage you own.
Fluorescent Green Sinister(run)-Instead of playing a special card from hand, you may play a run as a special. You may not save that run as a special.
Fluorescent Green Congenial(run)-If you own the yellow and blue pawn, you may pay 5 dolla anytime during your turn to eliminate any green bunny.
Fluorescent Green Lumbering(run)-All players cannot close Kaballa's market. If kaballa's market is closed after this bunny is placed into the bunny circle, then Kaballa's markey returns to the previous setting it was before being closed.
Fluorescent Green Gleeful(run)-All players may not take or steal the green pawn from you if you have it.
Broken Baseball Bat(run)-weapon level 6
Bunston(run)-weapon level 6
Mcbunmott(run)-weapon level 6
Bunstone(run)-weapon level 6
Death's Toy(run)-weapon level 8 (Artwork-Death is holding a cartoon looking scythe.)
Slimy Sewer Disc(run)-weapon level 8-May be played on any bunny which must roll higher than '08' to survive. If this card is in your hand, you may discard it anytime when your opponent plays a level 1-4 weapon to eliminate it.
Terrible Misfortune Lightning Strikes!-One of your bunnies is struck by lightning while out flying a kite. Artwork-A bunny dressed as Ben Franklin getting struck by lightning while out flying kite.
Terrible Misfortune Cement Overcoat-One of your bunnies has cement dumped on it while standing around. Artwork-Bunny mobsters tossing a bunny with cement shoes into the river.
Bunny Hop(very special)-Use this at anytime to re-arrange the order of any player's bunnies in the bunny circle. If used when a weapon is played, play it before dice are rolled for defense. Artwork-Several bunnies doing the bunny hop dance.
One Carat Diamond (very special)-Use this antyime to add one to any defense card value when that card is played.
Double Carat Diamond (very special)-Use this anytime to add two to any defense card value when that card is played.
Triple Carat Diamond (very special)-Use this anytime to add three to any defense card value when that card is played.
Quadruple Diamond Charm(very special)-Use this anytime to add four to any defense card value when that card is played.
Carrots Fight It Out!(special; aggressive)-You and your opponent each choose a carrot, both players roll a die(since this is a "colorless" roll, no re-rolls due to pawns are allowed.), the lowest roll must return their carrot to kaballa's market.
1/2 Price Coupon O'(special)-May be used once by a player to purchase any items at O' Doyle's Clover Shop for half price.
Gift Certificate O'(special; die=green)-May be used only at O' Doyle's Clover Shop when open). Dolla value is determined by the die roll. Once rolled, the dolla amount must be spent immedieately.
Jackrabbit Jamboree(special; aggressive)-Choose any number of your bunnies, those bunnies are considered out of play for two turns. After those turns are over, receive a clover, cabbage, water, and prune danish for each bunny that was out of play. Artwork-Several bunnies sitting around enjoying a picnic.
Carrot Morph(special)(die-green, violet, blue, yellow)(optional)-Choose a carrot in any player's bunny circle, that carrot becomes either an orange bunny with no type, or if you roll the die it becomes that color bunny of the highest die roll. That colored bunny also has no type. The carrot is still a carrot with it's same name and ability if it has one. Artwork-A carrot shown half way morphing into a bunny.
A Hare Raising Dunk!(special; dice=d20, orange, black)-Roll the d20 first, the number of carrots you play for is as follows. 1-12=1 carrot, 13-17=2 carrots, 18-19=3 carrots, 20=4 carrots. Now you roll the orange die to try and make a slam dunk to win a carrot, your opponent rolls the black die to try and defend, if you roll higher then your opponent then you win a carrot from Kaballa's. Artwork-A bunny dunking over another bunny with a joyous look on his face.
Fluorescent Green Paint(run)-May be used once by a player to change any color bunny into a neon green bunny giving the "special feature" for that type of bunny.
Lucky Trade(run; aggressive)-May be used by a player to force any opponent to exchange two of the opponent's clovers for one of the player's clovers.
Defector Drei(run; aggressive; die=d12)-May only be played if your opponent has a bunny triplet. If your opponent has multiple triplet's then you must specify which triplet set you are targeting. All players roll a die(since this is a "colorless" roll, no re-rolls due to pawn's are allowed.) the highest roller gets the bunnies.
Unlucky Tax(run; aggressive)-May be given to any opponent who must pay 2 dolla for each clover belonging to that opponent in order to keep those clovers in play. Any clover that cannot be payed for is discarded. Artwork-A bunny paying another bunny who's dressed as uncle sam kaballa dolla for his clovers.
Flying Razor Discs(run; aggressive; 25/25/25/25 weapon; die=orange, blue, red, black)-May be played on any bunny which may survive by guessing correctly either curvy(blue), straight(orange), spiky(red), or round(black) disc roll to be the highest number. Artwork-Tron style artwork.
Ninjassault(run; aggressive; 25/25/25/25 weapon; die=black, green, violet, red)-May be played on any bunny which may survive by guessing correctly either shigeru(black), hideo(green), daigo(violet), or hyo(red) to be the highest number.
Lumbering Oaf(run; aggressive)-May be played on any lumbering bunny which, while carrying a ming vase, trips and shatters the vase, flinging the pieces everywhere, killing the adjacent bunnies.
Ants ruin the picnic(very special)-Play at anytime when your opponent plays bunny picnic to counter that card's effects.
Alright, well there's my cards, any feeback is welcome. As I said the names for these cards aren't neccessarily permanent. Edit-The list and card descriptions reflect the changes I made on the names for the cards.