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Post by goombill on Apr 6, 2011 17:52:58 GMT -5
Me and my friends have been playing Bunnies for a couple years now with all of the expansion packs and we had been looking for more strategies and powers to add to the game. Finally I came up with this rule set that give powers to each of the Carrots, Zodiac Cards and Mysterious Place cards, along with extra powers for various pairs of Carrots or if you get all of a Zodiac element. Just thought I'd upload it here for others to try it out. Let me know what you think, or if you have any questions. Attachments:
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Post by shibby on Apr 16, 2011 8:08:49 GMT -5
Hi goombill and welcome
It's certainly an interesting idea, and thanks for sharing. How long have you played this way and how do you find it? Do you find any of the powers too powerful (eg Abu and Gillian combo, or even Abu by himself)?
Do you choose your carrots randomly?
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Post by icspots on Apr 21, 2011 20:31:32 GMT -5
The only carrot related one we've added is we made Remington (#5) able to let a player reroll any eventuality of the dice once per game. Similar to a red timid bunny. We chose that since he's tossing a pair of dice.
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