nebula
Seaman Recruit
Posts: 5
|
Post by nebula on Jan 26, 2009 16:14:41 GMT -5
Another question... A player launched a ship then drew a play immediately killing the only bunny in their ship. This ship (as it had not moved) was empty ontop of earth. Does this mean that if ever another player tries to launch a ship, placing it upon the other ship on earth, that both will be destroyed? There seems to be no way out of sacrificing a ship to leave earth other than using the repo card or if another ship was already in space.
|
|
|
Post by Nathan454 on Jan 26, 2009 16:45:19 GMT -5
Moving your ship is a part of launching and launching does not happen until after the ground play is over and you once again have 7 cards total. So what you described can not happen.
|
|
|
Post by pimaster on Jan 26, 2009 19:16:18 GMT -5
You can launch a ship during your ground phase: you can play a ship card directly from your hand (it is launched immediately). I would agree though, that moving the ship occurs right after you place it on the earth marker (before you draw a replacement card).
So, this situation should not occur as long as you do things in the correct order.
|
|
|
Post by Nathan454 on Jan 27, 2009 10:49:24 GMT -5
I think you are thinking of this phrase:
" A ship card (SPECIAL card) may be played directly from a player's hand, but only if he intends to launch the ship during the same turn." This statement does not state that the ship must be launched immediatly, just during the same turn.
Launching of a ship only can occur during the Space Play portion of the turn.
|
|
|
Post by pimaster on Jan 27, 2009 11:31:10 GMT -5
I think you are thinking of this phrase: " A ship card (SPECIAL card) may be played directly from a player's hand, but only if he intends to launch the ship during the same turn." This statement does not state that the ship must be launched immediatly, just during the same turn. Launching of a ship only can occur during the Space Play portion of the turn. I'll have to disagree. I asked JB about playing ship cards directly from your hand. See this thread for his response: magiccarrot.proboards36.com/index.cgi?board=updates&action=display&thread=3459
|
|
|
Post by archerave on Jan 27, 2009 17:32:02 GMT -5
We play that you can verbally launch your ship during you ground step, and it launches at the start of the ship turn. We figure that you prepare the ship during the ground turn so it can launch during the space turn. also on your ground turn you can move you bunnies to the ship you are preparing for launch, and is considered on the ship. This rewards players for knowing which cosmic calamities have been played by preparing for the ones that haven't.
|
|
nebula
Seaman Recruit
Posts: 5
|
Post by nebula on Jan 30, 2009 19:32:35 GMT -5
wow thanks for all the replies and also for correcting my incorrect play.
|
|
BunnyOne
Creative Team Alpha[/color]
shp(o~0;; b~0;; i~0;; u~0;; s~1;; a~0;; )
Posts: 13
|
Post by BunnyOne on Mar 20, 2009 14:00:18 GMT -5
If you launch a ship (either a saved ship or directly from your hand), you have to move it off of the Earth (at least one hex space) before replacing the card. This is very important because it changes the 'status' of ships from saved to space and bunnies from in TBC to in space. JB
|
|
|
Post by sprinterash on Apr 12, 2009 16:37:59 GMT -5
atany other time do you hafta move your ship? can u leave it where u want also if u end ur turn next to the shadow space of jupiter and it will arrive there after this round can u offload immediateky during ur space move and then move also if through a confluence of events u end up next to an opponents ship while it is not ur turn and u end uo stll being there at the beginning of ur next turn can u attack immeduateky, tied into the necessity to move thing. finally can u (not on ur turn) suggest to an oponent to mvoe to ur ship to begin a docking ( or ship trade as i like to call it) or is that initiating a trade not on ur turn. finlly ( again) when u transfer bunnies throuhg a dokcking to an opponent they belong to the opponent right?
|
|