Post by fifisdead on Jun 14, 2007 13:59:07 GMT -5
Here's my theme deck I thought of whilst bored at church...
The Biblical Beige deck
BB001 - Pink/Blue Congenial
BB002 - Pink/Green Gleeful
BB003 - Pink/Yellow Lumbering
BB004 - Pink/Orange Sinister
BB005 - Pink/Violet Timid
BB006 - Random Choose A Carrot - 1-5=1, 6-10=2, 11-12=3
BB007 - Dated Choose A Carrot 1-10 =1, 11-20=2, 21=30=3, 31=4
BB008 - Choose a Carrot Do or Die - Roll even, choose 2 carrots, odd, give a carrot back
BB009 - Feed The Bunny 2/5
BB010 - Feed The Bunny 5/10
BB011 - Random FTB
BB012 - Weapon Level 1 - If you have any water, it is turned to blood
BB013 - Weapon Level 2 - frogs
BB014 - Weapon Level 3 - Lice
BB015 - Weapon Level 4 - Swarms of flies
BB016 - Weapon 50/50 - Diseased Livestock
BB017 - Weapon 6 - Bunny Boils
BB018 - Weapon 7 - Hail
BB019 - Weapon 8 - Locusts
BB020 - Weapon 9 - Darkness
BB021 - Weapon 50/50 - Death of Firstborn - targets first bunny opponent brought into game (that is still living)
BB022 - Prayer Barrier
BB023 - Gideon - Reduce your bunny army to only Gideon, he can't be defeated by weapons or TMs
BB024 - Saul/Paul - Roaming Red Bunny - Visits one player every turn, if you beat his level 18 weapon ( no defense cards), you convert him to a bunny with 18 clover
BB025 - 10 commandments - no one can break the 10 commandments at your expense for five turns when Moses comes and breaks the tablets.
BB026 - Hellish Horns - Makes a bunny immune to weapons, but he must launch a weapon every five turns or be discarded/have to roll against a 18 with d20 (still debating)
BB027 - Give to Kaballa what is kaballa's - Make a player pay a carrot tax, return one carrot to Kaballa
BB028 - Gifts from Above (Yellow P) 2 of your least prevalent resource
BB029 - Jesus - You win the game
BB030 - White as Snow (My pawn blanch idea that nobody likes)
BB031 - Act of service - get everybody else a refreshment, choose a carrot for yourself
BB032 - Eye for an Eye - VS - Make opponent suffer the same fate they brought upon the holder of this card
BB033 - Love Thy Neighbor
BB034 - No Room in the Inn
BB035 - Salvation (Ty)
BB036 - Last Bunny Supper (Ty)
BB037 - Mercy (Mark01222)
BB038 - Atonement (JP)
BB039 - Bunny at Cana (Glasscrosses)
BB040 - Haretic (Greenliquid)
BB041 - Moses parting the water (BunnyBeauty)
BB042 - Samson's Harecut (BunnyBeauty)
BB043 - Lot Bunny (BunnyBeauty) What does he do?
BB044 - The Pirates who don't do Anything - Doesn't do anything...
BB045 -
BB046 - Terrible Misfortune - Stoned - (Your bunny finds himself in the wrong place at the wrong time)
BB047 - Extremely Terrible Misfortune - Sodom & Gommorah - Fire and Brimstone rains down and kills all bunnies in the circle
BB048 - 3 Dolla
BB049 - 3 Dolla
BB050 - 5 Dolla
BB051 - 5 Dolla
BB052 - 7 Dolla
BB053 - 7 Dolla
BB054 - 10 Dolla
BB055 - 10 Dolla
The Biblical Beige deck
BB001 - Pink/Blue Congenial
BB002 - Pink/Green Gleeful
BB003 - Pink/Yellow Lumbering
BB004 - Pink/Orange Sinister
BB005 - Pink/Violet Timid
BB006 - Random Choose A Carrot - 1-5=1, 6-10=2, 11-12=3
BB007 - Dated Choose A Carrot 1-10 =1, 11-20=2, 21=30=3, 31=4
BB008 - Choose a Carrot Do or Die - Roll even, choose 2 carrots, odd, give a carrot back
BB009 - Feed The Bunny 2/5
BB010 - Feed The Bunny 5/10
BB011 - Random FTB
BB012 - Weapon Level 1 - If you have any water, it is turned to blood
BB013 - Weapon Level 2 - frogs
BB014 - Weapon Level 3 - Lice
BB015 - Weapon Level 4 - Swarms of flies
BB016 - Weapon 50/50 - Diseased Livestock
BB017 - Weapon 6 - Bunny Boils
BB018 - Weapon 7 - Hail
BB019 - Weapon 8 - Locusts
BB020 - Weapon 9 - Darkness
BB021 - Weapon 50/50 - Death of Firstborn - targets first bunny opponent brought into game (that is still living)
BB022 - Prayer Barrier
BB023 - Gideon - Reduce your bunny army to only Gideon, he can't be defeated by weapons or TMs
BB024 - Saul/Paul - Roaming Red Bunny - Visits one player every turn, if you beat his level 18 weapon ( no defense cards), you convert him to a bunny with 18 clover
BB025 - 10 commandments - no one can break the 10 commandments at your expense for five turns when Moses comes and breaks the tablets.
BB026 - Hellish Horns - Makes a bunny immune to weapons, but he must launch a weapon every five turns or be discarded/have to roll against a 18 with d20 (still debating)
BB027 - Give to Kaballa what is kaballa's - Make a player pay a carrot tax, return one carrot to Kaballa
BB028 - Gifts from Above (Yellow P) 2 of your least prevalent resource
BB029 - Jesus - You win the game
BB030 - White as Snow (My pawn blanch idea that nobody likes)
BB031 - Act of service - get everybody else a refreshment, choose a carrot for yourself
BB032 - Eye for an Eye - VS - Make opponent suffer the same fate they brought upon the holder of this card
BB033 - Love Thy Neighbor
BB034 - No Room in the Inn
BB035 - Salvation (Ty)
BB036 - Last Bunny Supper (Ty)
BB037 - Mercy (Mark01222)
BB038 - Atonement (JP)
BB039 - Bunny at Cana (Glasscrosses)
BB040 - Haretic (Greenliquid)
BB041 - Moses parting the water (BunnyBeauty)
BB042 - Samson's Harecut (BunnyBeauty)
BB043 - Lot Bunny (BunnyBeauty) What does he do?
BB044 - The Pirates who don't do Anything - Doesn't do anything...
BB045 -
BB046 - Terrible Misfortune - Stoned - (Your bunny finds himself in the wrong place at the wrong time)
BB047 - Extremely Terrible Misfortune - Sodom & Gommorah - Fire and Brimstone rains down and kills all bunnies in the circle
BB048 - 3 Dolla
BB049 - 3 Dolla
BB050 - 5 Dolla
BB051 - 5 Dolla
BB052 - 7 Dolla
BB053 - 7 Dolla
BB054 - 10 Dolla
BB055 - 10 Dolla