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Post by dakillarboonies on Aug 1, 2005 23:34:48 GMT -5
This is a strategy that my cousins and I use when we want to gang up on someone.
Say I have the black pawn, but Person A plays a weapon on Person B. I don't like Person A, so I give the black pawn to Person B, so he can reroll the die if he gets a bad roll. After he's done using it, I get it back.
(Same situation as above, nix the weapon and pawns) The same goes for the use of Bunnies. Say I need to play and agressive card, but I have no bunny. Person B will loan me his bunny for that turn, so I can play the helpful agressive card. After I'm done playing it, Person B gets his bunny back.
Anybody else do this?
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Post by HareOfTheDog on Aug 2, 2005 6:35:23 GMT -5
I have been schooled on this one. I rented out my pawns during a game. I came here and described my killer-get-rich-quick scheme and was raked over the coals for cheatin'!
You may trade an item only once per game...no trade-backs.
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Tyberius
Lieutenant
Zoo Pawn Wrangler
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Post by Tyberius on Aug 2, 2005 6:57:12 GMT -5
The 'trade-once' rule is actually spelled out now in the V3 rules on the KB webpage.........
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Post by Jeffro on Aug 2, 2005 7:56:55 GMT -5
Yep - illegal move there dkb... sorry to put a stink down on your plans. You can trade him the black pawn (or give it to him) and get something ELSE back later, but once one thing is traded or given, it cannot be again.
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Post by mark01222 on Aug 2, 2005 10:07:30 GMT -5
I've done that once before.
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Post by dakillarboonies on Aug 2, 2005 12:16:06 GMT -5
Dang...and I bet you all play where you don't need a bunny out to get a carrot with a "Choose a carrot" card too (I play since it says agressive, it means you have to have a bunny out, regardless of card). I think I'm going to stick with my house rules for inhouse games. I'll have to keep this all in mind though if I play with out side of my little posse of KB players.
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whitbunny
Lieutenant
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Post by whitbunny on Aug 2, 2005 12:40:03 GMT -5
No, you have to have a bunny to CaC, it's just not aggressive (meaning Halo can play it).
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Post by foxxtail on Aug 2, 2005 16:06:42 GMT -5
But not a bunny in a coma. I consider the pink box not to be "aggressive" but "cards you need a bunny for" the vast majority of those /are/ aggressive cards, though. I'd draw a Venn diagram, but then I might get made fun of.
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whitbunny
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Post by whitbunny on Aug 2, 2005 18:22:19 GMT -5
But not a bunny in a coma. I consider the pink box not to be "aggressive" but "cards you need a bunny for" the vast majority of those /are/ aggressive cards, though. I'd draw a Venn diagram, but then I might get made fun of. Cards you don't need a bunny for: -Anything w/o a pink light. Cards you do need a bunny for: (not counting a Coma bunny) -Anything with a pink light. Aggressive cards: -Anything with a pink light except CaCs.
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Post by Dmart on Aug 2, 2005 20:56:23 GMT -5
Actually, the initial concept presented in the first post of this thread is considered an illegal play (even before the "trade once" ruling). As described, if it is Player A's turn, then only Player A may conduct trades (Player B and you cannot trade since it is neither of your turn).
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Post by Jeffro on Aug 2, 2005 23:36:34 GMT -5
I'd trade a bunny for a pawn...
especially if it was for tyberius' pink pig pawn!
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Tyberius
Lieutenant
Zoo Pawn Wrangler
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Post by Tyberius on Aug 3, 2005 10:17:22 GMT -5
Jeffro: You'd have to trade me a pink bunny for the pink pig pawn. Dmart - Good catch on the fundamental illegality of the whole situation of trading out of turn.
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Post by dakillarboonies on Aug 3, 2005 13:33:59 GMT -5
Why is there the "trade once" rule? Doesn't it sort of restrict the game? I always had flaunted the game as a no rules trading sort of thing. I guess I'll have to rethink some of my strategies now...
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Post by HareOfTheDog on Aug 3, 2005 22:11:19 GMT -5
I'd draw a Venn diagram, but then I might get made fun of. I love Venn diagrams!
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Post by Jeffro on Aug 3, 2005 22:17:34 GMT -5
I'm not the best at the maths... what's a Venn diaphram?...
I'd trade a Venn diaphram for a Pink Pig Pawn!...
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