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Post by Jimbo on Jun 16, 2005 11:25:32 GMT -5
A few days ago, I was playing KB with a friend. This was the first time we were playing with the new white booster so we were both still trying to figure out what each card did. My friend was having a lot of trouble keeping his bunnies alive the whole game, and when I saw his face light up when he drew a white card, I figured that if I didn't act, his luck would change. A couple rounds later, I noticed that he finally had put the white card down in his bottom run. He had no bunnies in the circle at this point. Now was my time to act. I decided to go with my instincts and play Bunny Hop. Low and behold, he had Those 70's Bunnies as his top card and Shockwave as his bottom. If I had waited one more turn, I would have lost all 7 of my bunnies and been left with only one!
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Post by LotH on Jun 16, 2005 11:48:11 GMT -5
What's with all the minus karma dude - is your friend that peeved that you took all his bunnies?
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Post by HareOfTheDog on Jun 16, 2005 12:11:31 GMT -5
What's with all the minus karma dude - is your friend that peeved that you took all his bunnies? I was wondering the same thing. Good eye though against your opponent.
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RC_Cola
Seaman Apprentice
Posts: 19
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Post by RC_Cola on Jun 16, 2005 12:25:03 GMT -5
I am a person who is usually on the receiving end of this type of thing. For some reason people constantly attack any and all my bunnies. Usually what happens is two or three people will use me as a primary target leaving each other alone until all my bunnies are gone and then only attack each other when I have nothing left. As soon as I get one bunny out, it usually dies before my turn comes back. What would you say be the best strategy against this teaming of opponents.
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Post by Jeffro on Jun 16, 2005 13:07:02 GMT -5
What goes around comes around. There will be games where you don't have any bunnies for a while and your opponents won't have any choice. I'd say don't be offended when bunnies die. Bunnies will be killed - that's the name of the game. Play the cards you get and don't get down - eventually you'll win (or be like a friend of mine and take pride in never getting the magic carrot).
You can also still be a factor in the game without bunnies, remember that - trading and blackmail and all the fun "alternative" game play adds to just the cards. Imagine poker if you could trade cards with opponents! It would be even MORE of a crapshoot!...
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Post by LotH on Jun 16, 2005 13:18:10 GMT -5
Usually, don't put your bunnies out until you have a weapon to follow. If you can get a triple bunny out with a weapon on the same turn, then you may get to take control.
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Tyberius
Lieutenant
Zoo Pawn Wrangler
shp(o~-6076;; b~1;; i~0;; u~1;; s~1;; a~1;; c~993300;; p~11,8,19,20,2,23,24,21;; )
Posts: 2,554
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Post by Tyberius on Jun 16, 2005 13:22:17 GMT -5
Save your dolla for bunnies from Weil. Overload them through the run cycle, but keep a couple in your hand.
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Post by TILADX on Jun 18, 2005 16:15:33 GMT -5
What would you say be the best strategy against this teaming of opponents. If I am lucky enough to get LotB and the Heavenly Halo in my hand, I arrange LotB as Top Run, then Halo as Bottom Run. LotB automatically kills all other specialty bunnies, and it also allows you the second turn immediately. Place the Halo on it, and it is nearly impossible to get rid of the card. I once drew LotB and Halo at the start of a game, and ended up with LotB as my only bunny at the end - everyone else was about my Halo'd LotB and kept attacking my other bunnies.
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whitbunny
Lieutenant
Hockey Expert
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Posts: 2,131
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Post by whitbunny on Jun 18, 2005 18:13:30 GMT -5
Whenever I do this, within the next turn comes Bunny Block Bid, Defector Detector, or something else of the sort.
And it would really stink if you drew a TM right before playing the halo. (although this leads us back into the debate about when to draw if you play 2 cards/turn...)
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Post by TILADX on Jun 21, 2005 16:05:00 GMT -5
And it would really stink if you drew a TM right before playing the halo. (although this leads us back into the debate about when to draw if you play 2 cards/turn...) My group plays that our turn only ends when we are back to 2 downs and 5 in hand. If we can play two cards per turn, then it doesn't matter when we draw the two cards as long as we never go over 7 total cards. No one has told me yet that I HAVE to draw and place one down before playing my second card. Mayhaps that is a question for JB, or mayhaps we should leave up to house rules. I prefer playing by house rules in this instance. If I'm at someone else's game and they require a draw before playing the second card, then I'll do it.
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Post by LotH on Jun 21, 2005 19:20:53 GMT -5
JB has already replied on this one. It is like taking two consecutive turns.
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Post by OMFGitsVico on Aug 23, 2007 21:52:53 GMT -5
JB has already replied on this one. It is like taking two consecutive turns. So you DO draw a new card before playing your 2nd?
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Post by Nathan454 on Aug 26, 2007 19:14:33 GMT -5
Yes!!
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Post by OMFGitsVico on Aug 27, 2007 1:51:09 GMT -5
I've not played it that way. Jeez, that's gonna be a hard habit to drop ...
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JEBANVIL
Petty Officer 1st Class
shp(o~-1052;; b~1;; i~0;; u~0;; s~1;; a~1;; c~006633;; p~20;; )
Posts: 349
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Post by JEBANVIL on Sept 3, 2007 7:11:37 GMT -5
JB has already replied on this one. It is like taking two consecutive turns. To expand on this one a little for those who may not understand, when taking two turns as in a triplet or even in calcite C, you must take one full turn and then start your second turn. It is meant to be like to complete turns and not just playing two cards per turn.
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