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Post by mahobear8 on Feb 16, 2018 11:11:39 GMT -5
As an interesting social experiment, I want to know how the majority of people describe Killer Bunnies. Here are some example descriptions:
A "take that" game like Munchkin
A game focused on strategic human interactions like Diplomacy
A solely luck based game that is like buying a lottery ticket '
Along with your description, please include a comparison of the amounts of luck and strategy (ex. luck: 50% strategy:50%)
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Post by zerodemon on Feb 17, 2018 10:58:39 GMT -5
I think I like Killer Bunnies because it’s not really any of those. When I play this game, I’m not really playing to win, because even if I claim 75% of the carrots, I’m still liable to lose. I’m also unlikely to game the game by killing everyone else close to the end because I don’t wanna rob them of the lottery at the end.
Really I just play for the fun with my family.
Strategy 11% Luck 11% Nonsense 78%
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Post by TheDavii on Feb 19, 2018 10:37:21 GMT -5
We play Killer Bunnies because of its pop-culture references, randomness, and playability for people who aren't competitive and don't like to play games (because they tend to lose at highly strategic games, don't have fun, and become disengaged). So, the fun breakdown is roughly: Element | Percentage | Pop-culture references and artwork | 35% | Randomness (luck) | 25% | Strategy | 25% | Silliness | 15% |
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Post by mahobear8 on Apr 5, 2018 16:12:19 GMT -5
To those who view the game as mostly luck:
I firmly believe that this game is far more than luck of the draw and the "lottery" at the end. The evidence I have to claim this is easily demonstrated in how I recently have had two long winning streaks (one 12 games, the other 9).
The actual percentages I would varies depending on if you are playing with starter or the full set. For example, there is a very large spike in strategy with the addition of Orange Booster. In general, I would say the Starter set is 60% strategy 40% luck. Meanwhile, I can quite easily demonstrate that the full set is closer to 90% strategy 10% luck.
I am saying this as someone who used to view the game as mostly luck. However, as I read the rulebook closer, I started to develop theories. Now, whenever I teach the game, I portray it as a strategic game of human interaction (like Diplomacy, but more variety). All of the people taught in this way have enjoyed the game far more and almost want to play it as much as I do, which is saying a lot since I would play the game professionally if the opportunity existed.
If anyone who would like to learn the strategic potential that the game has, I will gladly teach you through Tabletop Simulator.
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Post by TheDavii on May 4, 2018 9:10:28 GMT -5
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Post by mahobear8 on May 4, 2018 12:15:03 GMT -5
I cannot physically describe how much I'd like to and how easy it would be to prove these poor souls wrong on the game being mostly luck.
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Post by JEBANVIL on May 5, 2018 18:23:31 GMT -5
It depends on the level at which you play games. It can be very strategic with more and more boosters added. Some people don’t like the complexity that’s added and just try to get as many carrots to their pile as possible instead of the end game factors. I just enjoy playing the game because it has randomness of cards and directions you are going can change at any moment. If I win, that’s a bonus but playing is the win for me, as well as teaching mg others. I feel there are to many people who discount the game because of the pop culture references and the lack of consistent strategy for everyone and if you play by traditional rules anyone has a chance but even the most experienced player can lose any game on any day. Just because the game has a light hearted look to it I don’t think people should automatically count this game out.
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Post by zerodemon on May 14, 2018 0:36:39 GMT -5
I mean, I get that there is an element of tactics right at the tail end of the game where you can drop, say, a stray asteroid, buy the last carrot, and end the game, but that rule never affects my games because, and this is crucial, I let everyone keep their carrots and play in the final draw anyway, whether they have a bunny or not. We use the zodiacs as a way to steal one carrot from one player, d3 players, or all players (depending on the current date and the players birthday) and we use the Mysterious Place cards to steal all draw zodiacs of one element. That’s it.
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