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Post by panther1021 on Aug 9, 2013 15:08:51 GMT -5
The other night i played a HAL900 card on my brothers ship. He was currently using a d12 to move in space. In the bunny bits manual it states that if a player does not reach the sun using a d10 roll, on his next turn he rolls the d10 again until his eventual doom into the sun. We were just unsure if he gets to move his ship away from the sun with a d12 roll? If he does, would which die would he roll first? toward the sun, or the roll to escape the sun? Or does the "computer malfunction" that HAL causes mean that only rolls toward the sun are allowed.
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Post by TheDavii on Aug 11, 2013 6:56:46 GMT -5
The other night i played a HAL900 card on my brothers ship. He was currently using a d12 to move in space. In the bunny bits manual it states that if a player does not reach the sun using a d10 roll, on his next turn he rolls the d10 again until his eventual doom into the sun. We were just unsure if he gets to move his ship away from the sun with a d12 roll? If he does, would which die would he roll first? toward the sun, or the roll to escape the sun? Or does the "computer malfunction" that HAL causes mean that only rolls toward the sun are allowed. The Bunny Bits for HAL 900 says: May be played from any ship in space to any adjacent ship. The HAL 900 causes the onboard computer to malfunction and sends the opponent’s ship towards The Sun. The opponent determines the number of spaces that the ship will move towards The Sun each turn by rolling the d10 (Green) die.
For example, if the opponent rolls a 05, then he must move his ship five spaces directly towards The Sun on his next turn. Each time it is the opponent’s turn, he must roll the die again, and move the ship towards The Sun until it is destroyed.
The opponent must move his ship directly towards The Sun, avoiding all restricted spaces, markers and other ships.
The HAL 900 only controls the ship’s movement. The ship may fire lasers, defend attacks with shields, dock to take bunnies off the ship, or launch a Carrotton Torpedo. The ship may not flee during a battle. From this text, I interpret that to mean that even if he is using the d12, once HAL 900 is played, the d10 is used (this somewhat limits the speed at which the ship plunges into the Sun) and the ship can only be moved toward the sun (in a more-or-less) direct line, never further from the Sun. To answer your explicit questions: (1) We were just unsure if he gets to move his ship away from the sun with a d12 roll? He can only move toward the Sun. Movement is by the d10, not the d12. (2) If he does, would which die would he roll first? toward the sun, or the roll to escape the sun? Question (2) is no longer relevant, given the answer to (1). (3) Or does the "computer malfunction" that HAL causes mean that only rolls toward the sun are allowed. Bingo. Only moves toward the sun are allowed, by rolling the d10.
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Post by panther1021 on Aug 16, 2013 15:02:09 GMT -5
Thanks so much TheDavii I pretty much put this out there with a little bit of hope you would answer. Clears it all up. My brother likes to dispute things like hes a lawyer.
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