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Post by bdrflykiss on Nov 18, 2012 18:53:49 GMT -5
I have a question about Barriers and adjacent bunnies versus multi-targets. But first I just want to tell everyone how impressed with the customer service I received from Jeff. I'm a total newbie, but I am already addicted to the game. I discovered this game at a toy store in Carmel, CA while i was vacationing for the weekend. I had no clue what the game was but it looked fun. Anyway, I royally screwed up and bought mismatched boosters and starter packs. I bought onyx for quest and the blue starter for Odyssey. I thought this would be a neat game for me and my work buddies. So you can see what the dilemma I just put myself in.
Anyway, Jeff got me all straightened out after an email and a few phone calls. I really appreciate how he was kind enough to do some exchanging around. Woot for Jeff!!
Also any players in Bakersfield?
Anyway, my question: I need some more clarification on what would a barrier would protect my bunnies from. I placed a barrier between me and my daughter. She sat on my left. She had four bunnies up and I think I had two..one being Holographic bunny. I played cheese balls on one of her inner bunnies. Would I still have to roll to protect mine from dying? It said it protects adjacent bunnies but not multitarget. What is the difference?
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Post by TheDavii on Nov 19, 2012 8:29:05 GMT -5
Anyway, my question: I need some more clarification on what would a barrier would protect my bunnies from. I placed a barrier between me and my daughter. She sat on my left. She had four bunnies up and I think I had two..one being Holographic bunny. I played cheese balls on one of her inner bunnies. Would I still have to roll to protect mine from dying? It said it protects adjacent bunnies but not multitarget. What is the difference? The problematic text is (Red Bunny Bits, QCC): Barrier may be placed between any two players and stops weapons that affect adjacent bunnies. For example, the effects of a Nuclear Warhead may not reach your bunny if there is a Barrier between it and the target bunny in The Bunny Circle. Barrier reverses the direction of Roaming Red Run cards (such as Cyber Bunny or Cruise Missile Prime). Barrier will cause any Roaming Run card to move in the opposite direction after it is reversed. Barrier does not stop any multi-target, non-Roaming Red Run card circumstances. More than one Barrier may be placed side by side between the same two players. Since the second paragraph seems to be discussing the Roaming Red Run behaviors, it seems odd that the sentence "Barrier does not stop any multi-target, non-Roaming Red Run card circumstances" seems to apply to Nuclear Warhead (multi-target, non-Roaming Red Run), which is used as a correct example in the preceding paragraph! I understand why you are confused! Welcome to the wonderful world of Killer Bunnies and the Magic Carrot Message Board. The best I can figure (Rules Junkies out there are welcome to weigh in) is that what is meant in the second paragraph is really "Barrier does not stop any non-Weapon, multi-target, non-Roaming Red Run card circumstances." I was hard pressed to think of an example, though. Mothership, which abducts all of a player's bunnies (could be argued that this is multi-target) is not stopped by Barrier. Can anybody provide some clarification?
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hobby
Seaman Recruit
Posts: 9
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Post by hobby on Nov 26, 2012 13:10:40 GMT -5
Barriers protect against any weapon and red roaming card unless otherwise stated on the card. But there are a bunch of non-roaming, non weapon cards such as the mystery urn. And there are weapons that can cross barriers. Psychic waves is one of these I believe.
Normally, any range weapon that we play with a barrier is bounced off and retargets bunnies. This means that a single bunny between barriers hit with cheese balls needs to survive multiple times. Also, we play that a barrier counts as a round. So a red roaming card on a bunny next to a barrier would attack the bunny 1 round, hit a barrier the next round, then hit the bunny the round after that. Though it may not seem like it matters, when a roaming red run card is 3 bunnies away, any extra rounds that you can get, you take.
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Post by TheDavii on Nov 26, 2012 21:52:11 GMT -5
Received a very quick response from JB on this one. Hey Glenn, I know that the Barrier stops Nuclear Warhead, [anti-matter] raisins and other weapons that affect adjacent targets. It also stops and reverses RRRun cards. The strange ones that it does not affect would be like Melba Toast [Clumsy Congenial], Snowball and F-18 [Hornet]. Essentially all others that do not fit into the first two categories. [Deletia...] I hope that helps! JB I think, though, that we should be able to enumerate a list like we have done for some other cards for what does and does not work with Barrier, starting with what we know and adding cards that are similar to the ones we know (including those in the Bunny Bits that explicitly say Barrier does not affect it). So far, we know: Army of the 12 Bunnies | Boomerang | Clumsy Congenial | Electron Tunneling | F-18 Hornet | Psychic Waves | Pumpkin Ridge | Snowball |
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Post by TheDavii on Nov 29, 2012 15:28:30 GMT -5
Also, we play that a barrier counts as a round. So a red roaming card on a bunny next to a barrier would attack the bunny 1 round, hit a barrier the next round, then hit the bunny the round after that. Though it may not seem like it matters, when a roaming red run card is 3 bunnies away, any extra rounds that you can get, you take. I don't think that is correct by CTA rules (fine as a house rule). The Bunny Bits/QCC 4.0 under Cruise Missle Prime says: Just like all Roaming Red Run cards, if Cruise Missile Prime hits a Barrier, it will reverse direction and may affect the same player’s bunnies on two consecutive turns. The italicized portion indicates that a RRR "bounce" against a Barrier will cause a RRR to hit a player's bunnies on consecutive turns, not hit-one-turn, bounce-on-a-second-turn, followed by hit-on-third-turn.
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Post by bdrflykiss on Dec 2, 2012 4:21:59 GMT -5
Thanks for looking further into that. It does help!
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Post by tastypastry on Jul 3, 2014 10:13:17 GMT -5
To be clear, clumsy congenial is not stopped by the barrier right? I only ask because in the quest card companion it says under 'clumsy congenial':
Barriers protect bunnies from the effects of ‘Clumsy Congenial.
Just a typo?
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Post by TheDavii on Jul 15, 2014 14:20:45 GMT -5
To be clear, clumsy congenial is not stopped by the barrier right? I only ask because in the quest card companion it says under 'clumsy congenial': Barriers protect bunnies from the effects of ‘Clumsy Congenial. Just a typo? You know, in reading back through these threads, I think you're right. Current bits do not indicate Clumsy Congenial (melba toast shards) is stopped by a barrier. The Killer Bunnies Wiki also correctly indicates that Barrier does not stop Clumsy Congenial's melba toast. So, I think it is an error in the QCC. In looking all the way back to version 1.3 (the version I inherited as maintainer) of the QCC, I see the reference is in there. I will remove it, hopefully before this weekend is over. Thanks for finding that error and pointing it out!
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Post by TheDavii on Jul 17, 2014 8:27:20 GMT -5
To be clear, clumsy congenial is not stopped by the barrier right? I only ask because in the quest card companion it says under 'clumsy congenial': Barriers protect bunnies from the effects of ‘Clumsy Congenial. Just a typo? You know, in reading back through these threads, I think you're right. Current bits do not indicate Clumsy Congenial (melba toast shards) is stopped by a barrier. The Killer Bunnies Wiki also correctly indicates that Barrier does not stop Clumsy Congenial's melba toast. So, I think it is an error in the QCC. In looking all the way back to version 1.3 (the version I inherited as maintainer) of the QCC, I see the reference is in there. I will remove it, hopefully before this weekend is over. Thanks for finding that error and pointing it out! I posted the 4.12 version of QCC last night.
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Post by tastypastry on Jan 26, 2020 15:03:38 GMT -5
TheDavii,
I know this is a SUPER belated response, as PhD life and getting married took over my board game playing time, but I recently got back into the game and checked your response here. Appreciate that you took the time to acknowledge and fix that. I know updating the QCC probably (does) did take a lot of work, so I don't want it to go unappreciated.
Thanks
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