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Post by crankarm on Jul 29, 2011 1:25:27 GMT -5
Well, I have tried looking around here on the forums to the answer to this, but I can't find anything: I'm not sure at all how to play the Mad Bunny Disease. The QCC/Bunny bits says "May be given to any player whose bunnies all become infected. The player loses one Carrot at the start of each turn until all that player's bunnies have been eliminated." 1. What does it mean to be infected? 2. How are these infected bunnies eliminated? By weapons directed at them? Does being infected cause them to die after a round? Help! Thanks
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Post by TheDavii on Jul 29, 2011 4:24:18 GMT -5
Try thinking about it the other way around: Until all of the Player's bunnies die, the Player loses one Carrot per round. (That is the limit of the "infection" but it is pretty insidious.) The Player may choose to kill them himself or wait until someone else does (which is unlikely, because it is in the opponents' best interest for Player to lose Carrots). It can also be a strategic gamble on whether Player will run out of Carrots before the end of the game. The Opponent who played "Mad Bunny Disease" may be particularly nasty and play it on Player when he has a Halo'd bunny. If done early enough on a player with a Halo bunny, it may prevent Player from winning the game. [Edit] Although after reading the QCC entry more carefully, what happens in this border case? A player wtih the Halo bunny and other bunnies is infected. The Halo bunny itself is immune, but when all of the other bunnies are eliminated, is MBD also eliminated, or does the Halo'd bunny, though not infected itself, still act as a "carrier" and continues to infect bunnies until they are all eliminated?
Likewise, though an Area 51 or Mothership-abducted bunny has MDB's infection removed, if a player's only bunny is in Area 51, does MDB get eliminated, or do all of the player's bunnies have to die for MDB to be eliminated? [Edit Deux]I found the answer to my question buried in the forums from 2006 and 2007. If MBD has no viable targets (i.e., only a Halo'd buny, Holo bunny, or an Beyea-abducted bunny), the infection is eliminated from a player's area of The Bunny Circle. Also, if a bunny has MBD and the Halo is played on it, that bunny's MBD is eliminated. (If that is the player's only bunny, then it is removed from his area accordingly.)
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Post by crankarm on Jul 29, 2011 8:24:09 GMT -5
Makes sense. I think that is what we have done in the past, I had just made a note on my QCC printout to look for clarification.
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Post by waitreally on Jul 21, 2013 0:21:43 GMT -5
Can a player discard bunnies at will or does he actually have to target a bunny with a weapon? Also, what about the Conquest Card "Dead Zone"? In that, can't a player just sacrifice a bunny?
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Post by TheDavii on Aug 6, 2013 6:26:50 GMT -5
Can a player discard bunnies at will or does he actually have to target a bunny with a weapon? Also, what about the Conquest Card "Dead Zone"? In that, can't a player just sacrifice a bunny? With Mad Bunny Disease, the player with the Bunny Circle infection cannot merely discard a down Bunny. He can, however, discard a Bunny should it appear in his Top Run (since Bunnies are Run cards, the player has the choice to discard or to play it). With Dead Zone, the rule specifically provides for the player to discard a down Bunny. Further, Dead Zone is eliminated when such discard occurs and it only requires one such discard, not elimination of all Bunnies as Mad Bunny Disease does.
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