Post by kunio1031 on Jul 11, 2011 14:16:40 GMT -5
Ok, I've decided to put up my card list and card description for most of my cards in this set. I don't quite have 4-6 cards or so figured out just quite yet. Anyways, here's the list.
Crimson Cinnamon-108 cards
Shadow timid bunny x1
Shadow sinister bunny x1
Shadow congenial bunny x1
Shadow lumbering bunny x1
Shadow gleeful bunny x1
Fluorescent blue timid bunny x1
Fluorescent blue sinister bunny x1
Fluorescent blue congenial bunny x1
Fluorescent blue lumbering bunny x1
Fluorescent blue gleeful bunny x1
Hydro timid bunny x1
Hydro sinister bunny x1
Hydro congenial bunny x1
Hydro lumbering bunny x1
Hydro gleeful bunny x1
Busty vixen vampire bunny x1
Choose a carrot x6
Choose 2 carrots x2
FTB 1 cab 1 water x1
FTB 2 cab 1 water x1
FTB 3 cab 1 water x1
FTB 4 cab 1 water x1
FTB 5 cab 1 water x1
FTB 1 cab 2 water x1
FTB 2 cab 2 water x1
Terrible misfortune avalance x1
Terrible misfortune timber! x1
Terrible misfortune hunter x1
Terrible misfortune house fire x1
1 dolla x3
2 dolla x3
3 dolla x2
4 dolla x2
5 dolla x2
6 dolla x2
7 dolla x1
8 dolla x1
9 dolla x1
10 dolla x1
Tacks x1
Bunsman x1
Axe x1
Spear x1
Buncan yo-yo x1
Hammer time! x1
Dynamite x1
Monkey wrench x1
Medieval mace x1
Whip x1
Bunswick x1
Bunliest x1
Bunlingsl x1
Bunlop x1
Football x1
Steel Chair x1
Chain x1
Shuriken x1
Wooden pallet x1
Bunweiser bottle x1
Carrots fight it out! x1
Fluorescent blue paint x1
The biggest most largest amazing expansion ever!! x1
H20 mutant x1
The buzz squad x1
Band of bunnies x1
We're all dead! x1
Bunoween x2
Pugilistic punch out! x2
I'll be right back! x2
I have no hare! x2
Red run, red run send....right over x2
Hare today, gone tommorow x2
Hare, take my place x2
Rooney's pain factory x2
Beyea alien docking station x2
Area 51 x4
H.E.M.P. x3
Spaceport missle x1
Bunny-one x2
Now, onto the card descriptions, also please note that these card names aren't neccessarily final names. I'm of course taking ideas for names to the cards. Cards, everone likes cards!!! Onwards!!!
Fluorescent Blue Timid(run)-This bunny and another bunny you control may feed 1 water per turn.
Fluorescent Blue Congenial(run)-All players cannot close rooney's.
Fluorescent Blue Lumbering(run)-Your water may not be taken or destroyed by your opponent.
Fluorescent Blue Gleeful(run)-If you own the yellow and green pawn, you may pay 5 dolla anytime during your turn to eliminate any blue bunny.
Fluorescent Blue Sinister(run)-All players may not take or steal the blue pawn from you if you have it.
Hydro Bunnies(run)-This bunny always feeds the amound of water needed on every feed the bunny card. Anytime during your turn you may take all water units, and turn that into a water canon attack equal to the total of all water cards used for this ability. Artwork-bunnies that look all liquidy.
Busty Vixen Vampire Bunny(run)-Weapon Level 7-If you kill an opponent's bunny with this bunny's attack, then add a blood counter to this bunny.(max 2) When you have a blood counter on this bunny when this bunny would take damage from a weapon attack, instead remove a blood counter from this bunny.
Artwork-a busty looking girl bunny who looks similar to vampirella.
Terrible Misfortune Avalanche-Your bunny becomes buried in an avalance while out skiing on the mountain.
Terrible Misfortune Timber!-Your bunny is struck down by a tree that was cut down by some lumberjacks. Artwork-a bunny running away from a tree that was cut down by some lumberjacks.
Terrible Misfortune Hunter-Your bunny becomes the victim of a hunter while out for a quiet walk in the woods.
Terrible Misfortune House Fire-Your bunny is burned alive while taking a nap at it's house.
Tacks(run)-weapon level 7
Bunsman(run)-weapon level 7
Axe(run)-weapon level 8
Spear(run)-weapon level 8
Buncan Yo-yo(run)-weapon level 5 (artwork-a bunny shooting a buncan yo-yo, the yo-yo is shown close up.
Hammer Time!(run)-weapon level 5
Dynamite(run)-weapon level 9
Monkey Wrench(run)-weapon level 7 (artwork-a monkey throwing a cartoon looking wrench.
Medieval Mace(run)-weapon level 8
Whip(run)-weapon level 7
Bunswick(run)-weapon level 8
Bunliest(run)-weapon level 8
Bunlings(run)-weapon level 6
Bunlop(run)-weapon level 6
Football(run)-weapon level 6
Steel Chair(run)-weapon level 6
Chain(run)-weapon level 5
Wooden Pallet(run)-weapon level 5
Bunweiser Bottle(run)-weapon level 4
The Biggest Largest Most Amazing Expansion Ever!!(run)-All players must shuffle all run, saved specials, bunnies, clovers, pawns and all other cards in play into the draw deck. All carrots owned by all players are returned to Kaballa's Market, then all players draw 7 new cards and replace their top and bottom run cards as normal. Then all players randomly choose a number of carrots equal to the number of carrots they returned to Kaballa's.
The Buzz Squad(roaming red run; aggressive; Die=Black; Direction=clockwise; weapon level 4; Black and Yellow pawn ability)-May be played on any bunny which must roll higher than 4 to survive. If you have the yellow or black pawn then this attack goes up by 2, if you have both the yellow and black pawn then this attack goes up by 5.
Band of Bunnies(roaming red run; aggressive; Die=Black and Green; Direction=Clockwise; weapon level 5; Black and green pawn ability)-May be played on any bunny which must roll higher than 5 to survive. If you have the black pawn then the black die attack goes up by 2. If you have the green pawn then you gain the green die to use for the grenade ability, the grenade attack is used on any other bunny besides the one being targeted by the black die. The grenade attack is a level 5 attack. If you have the green and black pawn, then the green and black die are level 9 attacks each.
H2O Mutant(roaming red run; aggressive; Die=20 sided die; Direction=counter clockwise; weapon level varies) The water mutant's attack is equal to the number of water units you use for it. This number is set when you play it, it doesn't change.
Bunoween(special; aggressive; Die=black, orange; black or orange P card)-Roll the orange and black dice, whichever die is higher is the reward you get. Orange=get a carrot from Kaballa's Market. Black=Get a weapon from Rooney's equal or less to the number rolled on the die, you may use that weapon against an opponent's bunny immedieately. If this card is played on Halloween then the reward is doubled. If both die are the highest then receive both rewards.
Red Run, Red Run Send....Right Over(very special)-When you play this card you must say 'Red Run, Red Run send(name of red run card) right over, to send that red run card over to another player of your choice.
Hare today, gone tommorow!(very special)-Play this at anytime when a run card is played to delay that card for 2 rounds of play. The delay starts on the player's turn who played the card, when it comes to their next turn.
Hare, take my place(very special)-Play this at anytime after one of your celebrity bunnies is killed to put a celebrity bunny from your hand directly into play.
Rooney's Pain Factory(Run; Add On)-Discard two weapon cards not wanted, add the total of the discarded weapons. Reveal cards from the top of the deck until you reach that weapon, put the revealed cards on the bottom of the draw pile.
Shadow Bunnies(run)-Bunny bits-This bunny has a special ability when behind another bunny. You may put this bunny behind another of your bunnies in the bunny circle. When this bunny is behind your bunny, it may not be targeted by any feed the bunny or weapon card effects. If however the bunny it is behind dies, then that shadow bunny must move up to that bunnies position where it may then be targeted as normal. Artwork-bunnies that you can only see their eyes, hence the shadow effect.
Fluorescent Blue Paint(Run)-May be used once by a player to change any color bunny into a Neon Blue bunny giving the "special feature" for that type of bunny.
Beyea Alien Docking Station(run)-Anytime you play an area 51 or Mothership card, you may instead save that card under this card instead. You may have up to two Area 51 cards or 1 Mothership card saved.
Spaceport Missle(run)-Used to destroy the Beyea Alien Spaceport.
We're All Dead!(run)-All bunnies in play are immedieately killed, and removed from the game.
I Have No Hare!(special)-If you have no bunnies in play, reveal your hand, and top and bottom run cards to your opponent. If you have no bunnies in hand or in either run spot, then reveal cards off the draw deck until you reveal a non-super, non-extra super, non-free agent bunny card and put that card into play, then put the revealed cards on the bottom of the draw deck. If this is the first turn of the game, you may play this card without it counting towards your top run play. Also if it is the first turn when you play this card, reveal cards until you find a non-super, non-extra super, non-free agent bunny of your choice. You also get 1 cabbage and 1 water card from Kaballa's(even if it's closed).
Pugilistic Punch Out(special; aggressive; die=black, blue) Both players choose an opponent's bunny to box, both bunnies lose all ranks, clovers, and anything else attached to that bunny. The player who plays this card uses the black die and blue die is given to the opponent. Any bunny is eligible to box, both players box to a max of 3 rounds if neccessary. No re-rools due to pawns are allowed. (Bunny Bits)-A player scores a knock out one of the following ways. If that player's roll is higher than the others then they score a knockdown. If you score 3 knockdowns in a round then you get a TKO. If your roll is 10 higher than your opponent's, then you score a KO and your opponent's bunny is knocked out immedieately. A player must get 3 out of 4 rolls higher than their opponent in a round to win, and knockout an opponent's bunny. A player wins dolla depending on the round they knocked the opponent's bunny out at.
Round 1 KO-15
Round 1 TKO-10
Round 2 KO-8
Round 2 TKO-6
Round 3 KO-4
Round 3 TKO-2
Split Decision-1
If both players score 2 knockdowns in each of the 3 rounds resulting in a tie, then both players must box in the split decision round, the player who rolls the highest in this round knocks out the other bunny.
Alright guys, that's most of the cards. I will get the cards up soon enough. If you have guys any comments, questions, etc.. then let me know! Thanks again for looking! Edit-New names for cards, check em out!
Crimson Cinnamon-108 cards
Shadow timid bunny x1
Shadow sinister bunny x1
Shadow congenial bunny x1
Shadow lumbering bunny x1
Shadow gleeful bunny x1
Fluorescent blue timid bunny x1
Fluorescent blue sinister bunny x1
Fluorescent blue congenial bunny x1
Fluorescent blue lumbering bunny x1
Fluorescent blue gleeful bunny x1
Hydro timid bunny x1
Hydro sinister bunny x1
Hydro congenial bunny x1
Hydro lumbering bunny x1
Hydro gleeful bunny x1
Busty vixen vampire bunny x1
Choose a carrot x6
Choose 2 carrots x2
FTB 1 cab 1 water x1
FTB 2 cab 1 water x1
FTB 3 cab 1 water x1
FTB 4 cab 1 water x1
FTB 5 cab 1 water x1
FTB 1 cab 2 water x1
FTB 2 cab 2 water x1
Terrible misfortune avalance x1
Terrible misfortune timber! x1
Terrible misfortune hunter x1
Terrible misfortune house fire x1
1 dolla x3
2 dolla x3
3 dolla x2
4 dolla x2
5 dolla x2
6 dolla x2
7 dolla x1
8 dolla x1
9 dolla x1
10 dolla x1
Tacks x1
Bunsman x1
Axe x1
Spear x1
Buncan yo-yo x1
Hammer time! x1
Dynamite x1
Monkey wrench x1
Medieval mace x1
Whip x1
Bunswick x1
Bunliest x1
Bunlingsl x1
Bunlop x1
Football x1
Steel Chair x1
Chain x1
Shuriken x1
Wooden pallet x1
Bunweiser bottle x1
Carrots fight it out! x1
Fluorescent blue paint x1
The biggest most largest amazing expansion ever!! x1
H20 mutant x1
The buzz squad x1
Band of bunnies x1
We're all dead! x1
Bunoween x2
Pugilistic punch out! x2
I'll be right back! x2
I have no hare! x2
Red run, red run send....right over x2
Hare today, gone tommorow x2
Hare, take my place x2
Rooney's pain factory x2
Beyea alien docking station x2
Area 51 x4
H.E.M.P. x3
Spaceport missle x1
Bunny-one x2
Now, onto the card descriptions, also please note that these card names aren't neccessarily final names. I'm of course taking ideas for names to the cards. Cards, everone likes cards!!! Onwards!!!
Fluorescent Blue Timid(run)-This bunny and another bunny you control may feed 1 water per turn.
Fluorescent Blue Congenial(run)-All players cannot close rooney's.
Fluorescent Blue Lumbering(run)-Your water may not be taken or destroyed by your opponent.
Fluorescent Blue Gleeful(run)-If you own the yellow and green pawn, you may pay 5 dolla anytime during your turn to eliminate any blue bunny.
Fluorescent Blue Sinister(run)-All players may not take or steal the blue pawn from you if you have it.
Hydro Bunnies(run)-This bunny always feeds the amound of water needed on every feed the bunny card. Anytime during your turn you may take all water units, and turn that into a water canon attack equal to the total of all water cards used for this ability. Artwork-bunnies that look all liquidy.
Busty Vixen Vampire Bunny(run)-Weapon Level 7-If you kill an opponent's bunny with this bunny's attack, then add a blood counter to this bunny.(max 2) When you have a blood counter on this bunny when this bunny would take damage from a weapon attack, instead remove a blood counter from this bunny.
Artwork-a busty looking girl bunny who looks similar to vampirella.
Terrible Misfortune Avalanche-Your bunny becomes buried in an avalance while out skiing on the mountain.
Terrible Misfortune Timber!-Your bunny is struck down by a tree that was cut down by some lumberjacks. Artwork-a bunny running away from a tree that was cut down by some lumberjacks.
Terrible Misfortune Hunter-Your bunny becomes the victim of a hunter while out for a quiet walk in the woods.
Terrible Misfortune House Fire-Your bunny is burned alive while taking a nap at it's house.
Tacks(run)-weapon level 7
Bunsman(run)-weapon level 7
Axe(run)-weapon level 8
Spear(run)-weapon level 8
Buncan Yo-yo(run)-weapon level 5 (artwork-a bunny shooting a buncan yo-yo, the yo-yo is shown close up.
Hammer Time!(run)-weapon level 5
Dynamite(run)-weapon level 9
Monkey Wrench(run)-weapon level 7 (artwork-a monkey throwing a cartoon looking wrench.
Medieval Mace(run)-weapon level 8
Whip(run)-weapon level 7
Bunswick(run)-weapon level 8
Bunliest(run)-weapon level 8
Bunlings(run)-weapon level 6
Bunlop(run)-weapon level 6
Football(run)-weapon level 6
Steel Chair(run)-weapon level 6
Chain(run)-weapon level 5
Wooden Pallet(run)-weapon level 5
Bunweiser Bottle(run)-weapon level 4
The Biggest Largest Most Amazing Expansion Ever!!(run)-All players must shuffle all run, saved specials, bunnies, clovers, pawns and all other cards in play into the draw deck. All carrots owned by all players are returned to Kaballa's Market, then all players draw 7 new cards and replace their top and bottom run cards as normal. Then all players randomly choose a number of carrots equal to the number of carrots they returned to Kaballa's.
The Buzz Squad(roaming red run; aggressive; Die=Black; Direction=clockwise; weapon level 4; Black and Yellow pawn ability)-May be played on any bunny which must roll higher than 4 to survive. If you have the yellow or black pawn then this attack goes up by 2, if you have both the yellow and black pawn then this attack goes up by 5.
Band of Bunnies(roaming red run; aggressive; Die=Black and Green; Direction=Clockwise; weapon level 5; Black and green pawn ability)-May be played on any bunny which must roll higher than 5 to survive. If you have the black pawn then the black die attack goes up by 2. If you have the green pawn then you gain the green die to use for the grenade ability, the grenade attack is used on any other bunny besides the one being targeted by the black die. The grenade attack is a level 5 attack. If you have the green and black pawn, then the green and black die are level 9 attacks each.
H2O Mutant(roaming red run; aggressive; Die=20 sided die; Direction=counter clockwise; weapon level varies) The water mutant's attack is equal to the number of water units you use for it. This number is set when you play it, it doesn't change.
Bunoween(special; aggressive; Die=black, orange; black or orange P card)-Roll the orange and black dice, whichever die is higher is the reward you get. Orange=get a carrot from Kaballa's Market. Black=Get a weapon from Rooney's equal or less to the number rolled on the die, you may use that weapon against an opponent's bunny immedieately. If this card is played on Halloween then the reward is doubled. If both die are the highest then receive both rewards.
Red Run, Red Run Send....Right Over(very special)-When you play this card you must say 'Red Run, Red Run send(name of red run card) right over, to send that red run card over to another player of your choice.
Hare today, gone tommorow!(very special)-Play this at anytime when a run card is played to delay that card for 2 rounds of play. The delay starts on the player's turn who played the card, when it comes to their next turn.
Hare, take my place(very special)-Play this at anytime after one of your celebrity bunnies is killed to put a celebrity bunny from your hand directly into play.
Rooney's Pain Factory(Run; Add On)-Discard two weapon cards not wanted, add the total of the discarded weapons. Reveal cards from the top of the deck until you reach that weapon, put the revealed cards on the bottom of the draw pile.
Shadow Bunnies(run)-Bunny bits-This bunny has a special ability when behind another bunny. You may put this bunny behind another of your bunnies in the bunny circle. When this bunny is behind your bunny, it may not be targeted by any feed the bunny or weapon card effects. If however the bunny it is behind dies, then that shadow bunny must move up to that bunnies position where it may then be targeted as normal. Artwork-bunnies that you can only see their eyes, hence the shadow effect.
Fluorescent Blue Paint(Run)-May be used once by a player to change any color bunny into a Neon Blue bunny giving the "special feature" for that type of bunny.
Beyea Alien Docking Station(run)-Anytime you play an area 51 or Mothership card, you may instead save that card under this card instead. You may have up to two Area 51 cards or 1 Mothership card saved.
Spaceport Missle(run)-Used to destroy the Beyea Alien Spaceport.
We're All Dead!(run)-All bunnies in play are immedieately killed, and removed from the game.
I Have No Hare!(special)-If you have no bunnies in play, reveal your hand, and top and bottom run cards to your opponent. If you have no bunnies in hand or in either run spot, then reveal cards off the draw deck until you reveal a non-super, non-extra super, non-free agent bunny card and put that card into play, then put the revealed cards on the bottom of the draw deck. If this is the first turn of the game, you may play this card without it counting towards your top run play. Also if it is the first turn when you play this card, reveal cards until you find a non-super, non-extra super, non-free agent bunny of your choice. You also get 1 cabbage and 1 water card from Kaballa's(even if it's closed).
Pugilistic Punch Out(special; aggressive; die=black, blue) Both players choose an opponent's bunny to box, both bunnies lose all ranks, clovers, and anything else attached to that bunny. The player who plays this card uses the black die and blue die is given to the opponent. Any bunny is eligible to box, both players box to a max of 3 rounds if neccessary. No re-rools due to pawns are allowed. (Bunny Bits)-A player scores a knock out one of the following ways. If that player's roll is higher than the others then they score a knockdown. If you score 3 knockdowns in a round then you get a TKO. If your roll is 10 higher than your opponent's, then you score a KO and your opponent's bunny is knocked out immedieately. A player must get 3 out of 4 rolls higher than their opponent in a round to win, and knockout an opponent's bunny. A player wins dolla depending on the round they knocked the opponent's bunny out at.
Round 1 KO-15
Round 1 TKO-10
Round 2 KO-8
Round 2 TKO-6
Round 3 KO-4
Round 3 TKO-2
Split Decision-1
If both players score 2 knockdowns in each of the 3 rounds resulting in a tie, then both players must box in the split decision round, the player who rolls the highest in this round knocks out the other bunny.
Alright guys, that's most of the cards. I will get the cards up soon enough. If you have guys any comments, questions, etc.. then let me know! Thanks again for looking! Edit-New names for cards, check em out!