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Post by mandrilltiger on Jun 2, 2009 16:42:21 GMT -5
My first queston is does the ancient star rod double the range of weapons that affect only a single bunny by affecting adjacent bunnies? If so what if that happened to be a Red run?
My next queston is more completcated? Acroding to the rules an abducted bunny loses all associated cards.
If a holo bunny has the ancient star rod. Then the bunny would be vurnable to abduction. After being abducted the bunny would loes its ancient star rod becoming a holo bunny again right?
Also the rules state that if a bunny is fingercuffed and abuducted then both bunnies go to space. Is this true with the holo bunny too?
I hope you understand my queston.
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BunnyBasher01
Chief Petty Officer
I am the king of nothing!
Posts: 587
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Post by BunnyBasher01 on Jun 2, 2009 20:39:42 GMT -5
Everything I'm about to type is pure guess...what I think makes sense...
I don't think the Minilith effects the range of RRRs...so I doubt that the ASR would...
I also don't think the Holo would lose the ASR when abducted...don't really have a solid reason aside from 'that's what I think'...
I also don't think you can fingercuff the holo bunny...it is a hologram after all...the cuff would slip right through...
As I said...nothing to back it up... *BB01*
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Post by mandrilltiger on Jun 3, 2009 14:58:45 GMT -5
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Post by TheDavii on Jun 3, 2009 15:26:34 GMT -5
from the Killer Bunnies® and the Quest for the Magic Carrot® Card Compendium I'd appreciate if anyone who links to the Card Compendium to link to the post hosting the Card Compendium rather than to the Card Compendium itself. Since I'm going to release an update soon (and bump the version number), this link will break and I will have no way to fix it. Thanks! Update 6/4/2009: Thanks for editing that.
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BunnyBasher01
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Post by BunnyBasher01 on Jun 4, 2009 7:44:02 GMT -5
Man...do you know where that info came from? I'm guessing it was one of JB responses...just curious...I'll dig out my Bunny Bits and see what I can find there... *BB01*
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Post by mandrilltiger on Jun 4, 2009 9:32:22 GMT -5
I would guess that the finger cuffs would break when the other bunny is abducted. Also do you know who decided that the holo bunny couldn't be abducted? There seems no like there is no reason to me. It says that it can only be harmed by those weapons not that they can't be abducted.
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BunnyBasher01
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Post by BunnyBasher01 on Jun 4, 2009 20:33:25 GMT -5
This is buried somewhere in the 'JB Responses' thread...someone asked a whole load of 'what if' scenarios pertaining to the halo and holo bunny... *BB01*
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Post by costguy on Jun 5, 2009 11:29:00 GMT -5
6. If Leif Cartason is played, do the Holographic or Halo bunnies have to board? I think so, but they then can't be thrown off. >This is an abduction, so the Halo does not have to go. But Holo does. If he is thrown overboard he is simply discarded.Yes from the JB responds BUt really this is jut clarification of the following from the blue bunny bits
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BunnyBasher01
Chief Petty Officer
I am the king of nothing!
Posts: 587
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Post by BunnyBasher01 on Jun 5, 2009 12:13:48 GMT -5
The second pull doesn't help...he was asking about the Holo specifically...I looked through the Red Bunny Bits and didn't see anything there...so the final word is the JB Response you quoted... *BB01*
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Post by mandrilltiger on Jun 5, 2009 14:27:30 GMT -5
If the holo bunny can be abducted then how come the C.C. says that it can't be by the beyea Aliens?
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Post by costguy on Jun 11, 2009 15:58:06 GMT -5
JB trumps CC. He designed it!
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Post by mandrilltiger on Jun 11, 2009 17:43:40 GMT -5
Okay so I find no reason that the holo can't be abducted.
In fact this got me in a fight during a game. They really didn't know why the holo bunny couldn't be abducted and it made me feel really weird because I had the bunny myself.
So unless any objections I think the CC should be changed.
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Post by TheDavii on Jun 11, 2009 20:36:35 GMT -5
JB trumps CC. He designed it! I agree. However, JB is not always consistent in his answers. When I took on the Card Compendium, I did not start completely from scratch, but I took what was there and have extended it. However, Nathan, in this thread, collected many JB responses. To summarize here: Card | “Halo” Bunny | Holographic Bunny | Area 51 | No | No | Carrot Top Casino | No | No | Donnalaith Baker | No | No | Russian Roulette | No | No | Activate: The Minilith | No | No | Clumsy Congenial | No | No | Mystery Urn | Yes | Yes | Rainbo | No | No | H.E.M.P. | Can’t be abducted | Can’t be abducted | Carrot Top Royale | No | No | Monumentally Mad Donnelaith Bakery (roll of ‘1’) | No | No | Leif Carrotson | Can’t be abducted | Can’t be abducted | Zodiac Terminator | No | No | Operation: Spoilsport | No | No | Carousel | No | No | O.R.P. | No | No | Shockwave (moved?) | No | No | Shockwave (squished?) | No | No |
So, sometime ~May 2005, whitbunny got the answer the Holo can be abducted, and then sometime ~July 2005, Nathan454 got a response that Holo cannot be abducted (see link). So saying that JB trumps CC is irrelevant if JB isn't consistent. We ought to take his last response (if we know what it is) and codify that in the CC. I think the CC answer is based on this table, but the CC 1.4 had this answer in it (December 2007), so I'm very surprised that this is still an issue. After I posted the above, I found this thread from whitbunny that contains both answers. Note that the CC answer is the most recent answer. Generally speaking, the last answer will be the most authoritative answer.
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Post by costguy on Jun 12, 2009 15:37:36 GMT -5
Wow Davi - you certainly have done your research on this. Given the amount of evidence presented I think that the CC is correct. I still think that JB>CC but again JB is human so given the current evidence I suggest leaving the CC as is on this issue.
As an aside I think that thematically the rule of no abductions for holo makes sense. And perhaps holo could be abducted with the ancient start rod only
Nice question!
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Post by bondboy on Jun 15, 2009 3:21:29 GMT -5
Here's my two cents.
1) when you place the ASR on a Holo it makes him a 'real' bunny, but it is a modifier. So, the bunny is available to be abducted like any other normal bunny.
2) should the bunny be abducted the ASR would be discarded (likewise bunny boosters, clovers, ranks, etc.) thus when the bunny is returned, he is returned as a holo bunny. Basically, with the one exception of paintball assault, I think that when a bunny is abducted it is returned in the state it was when it started the game. not modified, not boosted, etc. The exception being a non bunny booster color change which is a fundamental base change, not a modifier.
3) a non ASR holo bunny fingercuffed to a normal bunny should not be harmed or abducted when the normal bunny is harmed/abducted. This is because holo bunny's abilities trump the fingercuffs.
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