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Die Dye
Apr 26, 2009 14:32:46 GMT -5
Post by mandrilltiger on Apr 26, 2009 14:32:46 GMT -5
Die Die-Very Special May be used to change the color of any die to any other color. The die returns to its original color when the current turn ends. May be used at any time. What do you think?
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Die Dye
Apr 27, 2009 7:42:50 GMT -5
Post by fifisdead on Apr 27, 2009 7:42:50 GMT -5
why?...
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Die Dye
Apr 27, 2009 14:33:57 GMT -5
Post by mandrilltiger on Apr 27, 2009 14:33:57 GMT -5
Updated For Humorrerolls...
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Die Dye
Apr 27, 2009 21:49:04 GMT -5
Post by TheDavii on Apr 27, 2009 21:49:04 GMT -5
Shouldn't it be Die Dye and not Dice Dye since it is singular?
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Die Dye
Apr 28, 2009 7:53:27 GMT -5
Post by fifisdead on Apr 28, 2009 7:53:27 GMT -5
do you define turn as the end of the active player's current turn?... I'm coming around but I'm still not sure... I agree with Davii, it's singular so it should be Die Dye, and it's more clever anyhow...
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Die Dye
Apr 28, 2009 8:04:45 GMT -5
Post by TheDavii on Apr 28, 2009 8:04:45 GMT -5
Unless there is a requirement that the "dye" occurs prior to any dice rolls, not afterwards, I don't like this card. Most KB cards cannot change the outcome after dice rolls are "locked in". It would be really annoying to have them changed after "lock in".
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Die Dye
Apr 28, 2009 8:22:08 GMT -5
Post by fifisdead on Apr 28, 2009 8:22:08 GMT -5
I think the point is, you see what card your opponent is playing, let's say Supplies Surprise, you throw this card down and you say "you don't get to use the orange die for this roll because I don't want you to get another carrot, you can use two green die because you already have a ton of cabbage"
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Die Dye
Apr 28, 2009 8:32:59 GMT -5
Post by TheDavii on Apr 28, 2009 8:32:59 GMT -5
This card makes scenarios like this possible:
Player 1 plays Weather Vain (50/50) on Player 2. Player 1 rolls black to roll a weapon level. Player 2 rolls pink to determine if its higher. Player 3 runs "Dye Die" and changes pink to Orange. So, Player 2 cannot fulfill the requirements of the card. Does Player 1 win? Does Player 2 win? Is the card discarded?
To me, this is a nonsense result, and that's why I don't like this card as written.
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Die Dye
Apr 28, 2009 8:52:31 GMT -5
Post by fifisdead on Apr 28, 2009 8:52:31 GMT -5
well, if you rolled black it would be higher than the unrolled pink, but I see what you mean and I agree, as written it could have some very bad results...
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Die Dye
Apr 28, 2009 15:06:12 GMT -5
Post by mandrilltiger on Apr 28, 2009 15:06:12 GMT -5
This card makes scenarios like this possible: Player 1 plays Weather Vain (50/50) on Player 2. Player 1 rolls black to roll a weapon level. Player 2 rolls pink to determine if its higher. Player 3 runs "Dye Die" and changes pink to Orange. So, Player 2 cannot fulfill the requirements of the card. Does Player 1 win? Does Player 2 win? Is the card discarded? To me, this is a nonsense result, and that's why I don't like this card as written. I hadn't thought of that. I would say that the dye only changes the color of the die if the die specifies what the other color does. If the card does not, the die has the same result as if the die did not change but can be rerolled using the new pawn. Probably too complicated. Also the turn is just the one card played After using the card (lets say weater vain) the black die is no longer blue. EDIT: I just wanted to have some examples of how the card works.
Bob and Tim are playing KB. Tim places the laser gun on Bob's Blue Gleeful Bunny Bob then frowns because he (a new player) got the green pawn instead of the black. Bob rolls the black die and gets a 3. He then sees Die Dye in his hand so plays it and changes the color to green. Since there is no green die result for what the green die does it continues to to have the same purpose as it did when it was a black die. He rerolls and gets a 10.
Anoher time they play and Bob plays super supplies surprise and lowest number is the blue die(1). He uses Die Dye to change the color of the die to orange. He gets two carrots.
Next time Tim uses suplies surprise and both the red and the blue are the lowest(1). He decides to reroll the orange die to see if he gets that too. He gets a 5. He then uses die dye to change the color of the die to red. And uses his red pawn to reroll it he gets a 1 and gets 2 (and another 2 from the other red die) pawns not a carrot.
Ouch that may be too complicated. Maybe it should be used to only change the color of the d20 and Zodiac Die.
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Die Dye
May 15, 2009 21:15:15 GMT -5
Post by OMFGitsVico on May 15, 2009 21:15:15 GMT -5
How 'bout making it so it swaps the colors on two dice. Turning a Red 4 and a Blue 10, into a Red 10 and a Blue 4 ... ?
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Die Dye
Jun 24, 2009 8:02:14 GMT -5
Post by hareball on Jun 24, 2009 8:02:14 GMT -5
Exactly, Hi-Low exchange. Helpful for Random Paintball Rainbo ,SS, 50 50's Etc. I was thinking of posting that. Now it needs art so I(pathetic artist that I am:( can use it as a bunny blank)
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Die Dye
Jun 24, 2009 8:03:53 GMT -5
Post by hareball on Jun 24, 2009 8:03:53 GMT -5
Wait, that's not what you meant.
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Die Dye
Jun 24, 2009 22:58:45 GMT -5
Post by mandrilltiger on Jun 24, 2009 22:58:45 GMT -5
i'm not sure what you mean hareball? But high low exchange wouldn't do anything.
I think that the best thing to add is that the color the die must be already be on the card the die that is changed must not be nessasary to the card.(like gender or 50/50 weapons)
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Die Dye
Jul 3, 2009 13:06:44 GMT -5
Post by hareball on Jul 3, 2009 13:06:44 GMT -5
Yes, it would exchange the colors of the highest and lowest so you could use it on rainbo, SS etc. so technicallly it is useful.
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