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Post by bondboy on Feb 4, 2009 15:41:40 GMT -5
Was playing the other night with a friend and as our 2 player games for some strange reason tend to go, it was pretty lopsided. (1 player generally acquired around 8-12 bunnies while the other player struggles to draw a single bunny). I was on the losing side of this one. After 3 hours of my struggling to get out bunnies (the only 2 bunnies I had down for more than 1 turn were Holo and Bunny Detroit which after 3 rounds had been purchased via Red Light and traded via the card that moves bunnies, zodiacs, etc. around the board), the game sat at myself with 6 carrots (pulled via Community Carrot and Bingo Flamingo) and my friend with all the remaining carrots save for 1 to be purchased.
On a side note, while I was struggling to keep a bunny alive, he had both the officer and enlisted bunnies, bunny tripplets, and calcite cunnundrum.
Getting greedy having finally wrestled Bunny Detroit from me leaving me with no bunnies, before he even took his first of 6 cards to play, he decided to play Monumentally Mad D Baker on himself to secure the last carrot (figuring he had Red Timid and played it on a useless single celebrity bunny).
He rolled a 2. Then re-rolled. Rolled a 1. In that 1 turn he lost all of his carrots, bunnies and calcite cunnundrum. Irony of it, he had 2 choose a carrot cards queued up.
Of course he went on to someone stack up 6 more bunnies in the next two turns via Magic Fountain and draws while I was clinging to Brundle Bunny. In the end he still reacquired all the carrots he had lost save for 2 lost in Carrot Exchange, one of which ended up being the magic carrot.
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licka
Seaman Apprentice
Posts: 49
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Post by licka on Jan 11, 2011 14:15:23 GMT -5
What a dumb move. Why even risk the baker at that stage?
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Post by OMFGitsVico on Jan 16, 2011 1:57:10 GMT -5
What a dumb move. Why even risk the baker at that stage? Maybe he's a masochist.
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Post by wjmorris3 on May 20, 2011 17:27:31 GMT -5
What a dumb move. Why even risk the baker at that stage? I believe his move is only indefensible here IF he could have gotten the last immediately via a better method (perhaps buying the last one). If he could not, what I think he was trying to do is use the Baker to get the last carrot without drawing, as he may have been afraid of a string of Terrible Misfortunes screwing him up. It is not a risk I would take, but I can somewhat see the logic here.
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Post by tastypastry on Jan 29, 2020 2:26:10 GMT -5
I truly do think that while the game can be played with two players - and it is the primary way I play - SOME of the cards are designed for groups of MORE than 2 players and they make the game particularly lopsided. If I was a creator of this game (which I'm not, and I certainly applaud the one(s) that are, as I love this game), I would likely have included a '2 player variant' somewhere in the rules and said to remove some of the cards from the game. I know some people do this already with their own house rules, but in my anecdotal experience as someone that often plays 2 player, I recommend you remove...(disclaimer - have played about 70 2-player games, so I've seen many of these play out, so take my experience for what it's worth)
-All Rank Cards. This is perhaps the most striking removal, but it gets lopsided fast with these and there are a lot of cards, increasing the likelihood that rank will 'happen' at some point in the game. Similarly remove all cards that directly target rank (e.g. incriminating photos, rank exchange, bitter's end, beauty on duty, bunny budd, court marshall, an officer, awesome recruiter)
-Cards that are going to be truly irrelevant to a 2-person game. Such examples include Okie Dokie Artichokie - you don't have two other players. Similarly I remove 'The Conch'. 'Bounty Mounty' is also particularly useless since it would have to be an extreme scenario that an opponent would ever intentionally kill their own bunny for the money and so unlikely to happen that it's just a dead card. I also remove 'The Djarnak' since, if actually played, your game is going to be incredibly boring. I've also sometimes removed gendered weapons that have no chance of being played, but since it's equally likely to be a dead card between players, it's up to you how much that bothers you.
-I then also remove the supers and semi-supers. I know - it sounds crazy - but I promise you it's the best way to reduce the likelihood of just an overwhelmingly unbalanced game. The Red Timid, Red Holographic, triple Celebrities, etc. still exist, so there are still plenty of great bunnies. Similarly remove cards associated with those (Meteor Rocks) exclusively.
-Then there are two more cards that I've found make a 2-player game so incredibly unbalanced when they are actually played, that they 'kill' the game - Trip's Trips and Calcite Conundrum. They are really fun and exciting when you yourself are playing them, but they're simply too unbalanced in such a small game.
Then you might remove a couple more cards just by your own house rules. I personally remove something like 'Pucker Up' when I play with my wife, because even though I do like a kiss, it doesn't create perhaps the 'hilarious social awkwardness' that I think the card was going for. She'll of course never give me the carrot/zodiac/mysterious place card, and neither would I, so it's just a run card for a kiss...
I also personally tend to outlaw trading or at least significantly reduce it in a 2-player game. That's up to your discretion more though than a hard fast rule.
I know last post was made in 2011, so this post is probably irrelevant, but my two cents anyway.
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