dunaja
Seaman Apprentice
Posts: 32
|
Post by dunaja on Nov 1, 2008 19:26:38 GMT -5
when a player has the trojan bunny and fires a weapon, what gets resolved first, the trojan bunny or the actual weapon card? i ask because it matters a lot, for example if the actual weapon kills the bunny with the trojan horse, then the adjacent bunnies to the horse may never have to roll.
Or vice versa, for example if one bunny adjacent to the trojan horse gets attacked with the stray asteroid, but the trojan horse is resolved first and that adjacent bunny is killed by the trojan horse, the stray asteroid card would never happen.
Thanks!
|
|
Dex
Seaman Apprentice
Posts: 19
|
Post by Dex on Nov 1, 2008 21:34:04 GMT -5
We play that as soon as the weapon is launched the Trojan Bunny explodes. The Trojan Bunny is resolved first, then any fallout from the weapon itself.
|
|
|
Post by Nathan454 on Nov 2, 2008 8:29:10 GMT -5
That is how we play also.
|
|
dunaja
Seaman Apprentice
Posts: 32
|
Post by dunaja on Nov 2, 2008 12:08:15 GMT -5
And if the trojan horse kills the bunny with the other weapon, the other weapon is ignored?
|
|
Dex
Seaman Apprentice
Posts: 19
|
Post by Dex on Nov 2, 2008 14:28:16 GMT -5
I think I'm understanding correctly:
I (player 1) am sitting with player 2 to my left. My far left bunny has the Trojan Bunny on it. I attack the bunny on player 2's far right (closest to me) with a weapon. The Trojan Bunny kills their bunny, so the weapon has no target.
At this point, I would consider the death of the bunny a success and throw out the weapon, but if it is a range weapon, you wouldn't want to just toss out that weapon because it also attacked more of their bunnies. I assume this is where the discrepancy is.
The way we play in this instance is that the bunnies adjacent to the one that was attacked are still attacked by the range. Consider the weapon launched landed on the corpse of the dead bunny and all the bunnies standing around in awe get punked.
|
|
dunaja
Seaman Apprentice
Posts: 32
|
Post by dunaja on Nov 2, 2008 14:51:47 GMT -5
Wow, really? We play where the weapon has no target and is discarded. I would love to know the official rule on this situation. It seems to happen all the time with us.
|
|
Dex
Seaman Apprentice
Posts: 19
|
Post by Dex on Nov 2, 2008 19:40:25 GMT -5
Looking through JB's responses and some other posts, there doesn't seem to have been a discussion on this, so it definitely is a good question. There doesn't seem to be any "official" rule for some things, other than what the players agree upon at the table. This situation could also present itself if two weapons end up on one bunny at a time and one happens to be a range weapon (it happened to us once, but I can't remember how). We went ahead and rolled for all weapons as they lay. If all else fails, a good rule of thumb to go by is: the more dead bunnies, the better.
|
|
a6cavey
Seaman
Remember, wherever you go, there you are
Posts: 50
|
Post by a6cavey on Nov 4, 2008 18:12:06 GMT -5
I would have thought that if the bunny dies, that simply eliminates the that bunny and the rest of the bunnies affected would still have to roll. It doesn't seem fair not to be able to kill more bunnies simply because a weapon beats you to it. It still has 'exploded'
|
|