mjibber
Seaman Apprentice
Posts: 13
|
Post by mjibber on Jun 6, 2008 2:39:51 GMT -5
Hi all, So I don't clog up the forum, I have uploaded my entire 1st Booster Deck to my Flickr account here: www.flickr.com/photos/27400201@N06/sets/72157605463336529/There are a few cards that need Bunny Bits to explain them and I'll post them in a day or so if I can...let me know what you think! Enjoy, Mike
|
|
|
Post by TheDavii on Jun 6, 2008 6:31:10 GMT -5
Mike,
Those cards are unequivocally awesome! (And, they come in large sizes, suitable for printing!)
KARMA! KARMA! KARMA!
Thanks for posting those. How long did it take you to create the entire deck?
|
|
|
Post by TheDavii on Jun 8, 2008 8:38:08 GMT -5
I'm still amazed by the amount of work, attention to detail, and consistent high quality of your cards. If you weren't Australian, I'd be inclined to think that you were working for Creative Team Alpha!
Your deck even follows the same ordering as the standard decks (Runs, followed by Specials, Very Specials, and then Play Immediately cards)! Well done, sir, well done!
My favourites from your Chaotic Chocolate deck are:
A/018: Dirty Nappy Stench A/027: Choyce Is Noyce A/028: Colour Blind A/031: Pharaoh A/033: Waskilly Wabbit A/040: Attack Of The Killer Carrots A/046: Defensive Shield A/047: Enormous Prune Danish A/051: Weapon Deflector
I do have two more questions about your deck.
1) In the cards A/056 (Baby Supplies Store), A/013-A/015 (Random Feed The Baby), A/022 (Baby Supplies Store - Reopen, Low prices), A/023 (Baby Supplies Store - Reopen, High prices), A/024 (Baby Supplies Store - CLOSED), A/035 (Baby Bonus!), A/036 (Gift Certificate B), A/037 (1/2 Price Coupon B), A/056 (Baby Supplies Store Starter Card) references are made to "Baby Bottle Cards", "Baby Food Card" and "Baby Nappy Cards".
Do you also have art for those cards? Since there are probably quite a few of them, can you post those to Flickr too?
2) What are the "games" referred to in A/029 (Ferret Funfair)? ("Pawn Bowls", "Die-Lemma", "Card Shark", and "Speed Demon")?
Thanks!
|
|
|
Post by fifisdead on Jun 10, 2008 9:43:28 GMT -5
WOW... 1) Do you do ALL of the designs for these cards? Because the design style doesn't seem consistent, just wondering... 2) You used a couple cards that I was working on (Transmogrophier, unlucky clovers, Bad Hare Day...) but sadly my hard drive pooped out on me and I lost everything... So I'm glad somebody did them...and they look better than mine did anyway... 3) Again WOW...
|
|
|
Post by OMFGitsVico on Jun 11, 2008 16:14:33 GMT -5
Holy smoly, dude! Those are incredible. All of them!
My favorite card is 'The Hutch' which you based on the TV show LOST. In the show, though, they called the Swan station The Hatch. Did you change it to Hutch on purpose? Just curious. Anyway, great job! If I could, I'd give you a billion karma points.
Alpha, dude! Alpha!
|
|
mjibber
Seaman Apprentice
Posts: 13
|
Post by mjibber on Jun 13, 2008 3:00:09 GMT -5
Thanks for all of the compliments guys...very much appreciated!
TheDavii, I'm a bit of purist, so I wanted my deck to follow the conventions of the official KB decks, even though we were only using them for ourselves. I'm actually still in the middle of doing the "Small Cards" for the Baby Bottles, Food and Nappies, so when they are finished I'll upload them to Flickr and let you know.
I still haven't had chance to do proper "Bunny Bits" yet, but here is what I have written:
STARSIGN SURPRSE This card has the yellow ball so may be affected by the player holding it. As the card normally benefits all players who are the correct starsign, the holder of the ball can choose who does NOT gain anything when the card is drawn.
FERRET FUNFAIR When this card is played the dice are rolled to see which mini-game is played. The player then chooses one opponent to play against. If the player loses the rolled game, the opponent gains the prize, even if he has nothing to do in the game - as with Pawn Bowls (see below)
Pawn Bowls - (Solo game) - The Player borrows 6 pawn and lines them up in a triangle formation and attempts to "bowl" them over using the 20-sided die from a distance of at least 30cm. Only 2 attemps are allowed to bowl all of the pawns over. PRIZE - Any Pawn of choice from Weil.
Speed Demons - (Duel) - The players both grab a 12-sided die and the fastest to roll 1, 2 and 3 in the correct order wins. PRIZE - 20 Dollas.
Die-Lemma - (Duel) - The opponent borrows the black and white dice and hides one in each hand. The player has to guess the nominated die twice in three attemps to win. PRIZE - Any Carrot of choice from Kaballa.
Card Sharks - (Duel) - The opponent takes 3 cards from either the discard or draw pile of the same colour back (one of which MUST be a Bunny) ans shows the player the cards face up before putting them face down on the table. The opponent then switches the cards as many times as he likes, and the player then has to choose which card is the Bunny. After this mini-game is played the cards used are discarded. PRIZE - 1 each of Cabbage, Water and Defence cards.
fifisdead, I cannot claim to really create the artwork from scratch, as I source the elements for most of my cards from the internet stock illustration libraries and then put them all together in Photoshop CS3. So that's why the designs are not really that consitent...it's because I am not THAT artistic to draw them all!
omfgitsvico, The card name for THE HUTCH was an intentional play-on-words just because Hutch is rabbit related :-)
|
|
|
Post by mjb on Jun 13, 2008 11:49:45 GMT -5
mjibber great work on the cards ;D
|
|
|
Post by fifisdead on Jun 13, 2008 12:32:49 GMT -5
I'm not really artistic either. Good work, I do have to say they look very good, design nowadays is predominantly using other peoples stuff anyway... What libraries did you use?...
|
|
|
Post by TheDavii on Jun 13, 2008 17:08:04 GMT -5
Thanks for all of the compliments guys...very much appreciated! TheDavii, I'm a bit of purist, so I wanted my deck to follow the conventions of the official KB decks, even though we were only using them for ourselves. I'm actually still in the middle of doing the "Small Cards" for the Baby Bottles, Food and Nappies, so when they are finished I'll upload them to Flickr and let you know. I studied the KB decks for quite some time to understand their unwritten conventions, especially where they go against the explicit "Designer's Resource Center" instructions. Am I the only one who noticed and reported to CTA that their descriptions of gradients are backward? As of today, they still haven't fixed it and its been that way since Day 1. While there are some RUN cards that have vertical gradients, the vast majority are horizontal gradients (that is, the background varies along the horizontal axis). Likewise, while some SPECIAL cards have horizontal gradients, but the vast majority have vertical gradients. (They only ones they got right were the VERY SPECIAL with diagonal gradients.) I'm a bit a of "a purist" too and I really appreciate your attention to detail. Keep up the good work! I look forward to seeing more of it. Thanks for all of the compliments guys...very much appreciated! fifisdead, I cannot claim to really create the artwork from scratch, as I source the elements for most of my cards from the internet stock illustration libraries and then put them all together in Photoshop CS3. So that's why the designs are not really that consitent...it's because I am not THAT artistic to draw them all! I am not an artist either, though I have a little bit of drawing skill, but I learn to use the tools I have. I strongly encourage others to try your hand at it! (With mjibbers additions, over 91% of the card artwork on MC.com has been posted by just 5 people, mjibbers, me, omfgitsvico, fifisdead, and samu.) I don't create my works completely from scratch either. Often I use a picture as a reference and draw, redraw, or trace it. In many ways, it is harder to be faithful to your reference (and have it look "authentic") than it is to draw "any old thing" because those don't have to "look like" anything in particular. In the case of the Card Hall of Fame pictures, I pored over the descriptions, trying to understand the original intent of the creators, and then tried to implement that vision while trying to stay true to the CTA style. As Sir Isaac Newton said: Thanks for all of the compliments guys...very much appreciated! omfgitsvico, The card name for THE HUTCH was an intentional play-on-words just because Hutch is rabbit related :-) So clever we missed that (though I've never see Lost, I was aware of "The Hatch"). Even better with a Bunny reference!
|
|
|
Post by fifisdead on Jun 14, 2008 11:16:35 GMT -5
Yeah, I'm a tracer too... Although I did a few cards on my own and they usually end up looking weird and misproportioned...
|
|
|
Post by OMFGitsVico on Jun 24, 2008 22:13:09 GMT -5
The card name for THE HUTCH was an intentional play-on-words just because Hutch is rabbit related :-) Oh! HA!!! Yeah, like a rabbit hutch ... DUH! Man, that IS really darn clever. I might steal that from you, LOL.
|
|
lthown
Seaman Recruit
Posts: 7
|
Post by lthown on Mar 12, 2009 14:22:15 GMT -5
|
|
|
Post by mandrilltiger on Apr 10, 2009 15:47:35 GMT -5
Calvin ball should be changed to include the red die and have more common combination like. Violet=only two bunnies Orange=Rerolls are no longer used Black=Take one free weapon card per turn Green=Only two cabbage cards at a time Blue=Only two water cards at a time Red=Pawns can no longer be used
Yellow shouldn't be rolled or Black=Only two defense cards at a time Yellow=Take one free weapon card
These are purely suggestions to make the card simpler and more other killer bunny cards
|
|
derek
Seaman Apprentice
Posts: 43
|
Post by derek on Jan 4, 2010 1:53:38 GMT -5
The Hutch is an awesome card, love the art, love the pun.
The rules posed some problems for me. Namely, with 55 possible outcomes (12+12+12+12-1 highest roll, 1+1+1+1-12 lowest roll = 8 negative possibilities and 47 positive), there is roughly a 10% chance of getting a winning role (6/55) As originally designed, there were three negative effects and three positive. Why would anyone want to play a card where they have a 90% of nothing happening, 5% chance of a negative effect and only 5% of something reasonably goo (but not great) happening?
Here is my proposed change, the negative effects are greatly increased in frequency, but the possible reward makes it well worth it :-)
When The Hutch is played, the dice are totalled minus the amount on the black die. If the result is 4 - 8 - 15 - 16 - 23 or 42, the player takes all pawns save black from other players or Weil’s. If the resulting sum is negative, The player receives the black pawn, but must kill their favorite bunny.
Note: to do this I had to make it an aggressive card.
Bun in the Oven
Suggested rule change:
When played, a player with a male and a female adult bunny in play may take all Kinder Bunnies in play or in the bunny discard pile.
Double Agent
Suggested rule changes:
May be played on any opponent’s bunny who then becomes a double agent. While in play, each round the player may view one of the opponent’s five card hand.
While the double agent is in play, both the opponent and the player may play aggressive cards, but only the player may use the double agent to win the game.
|
|
lacota
Seaman
shp(o~-70;; b~0;; i~0;; u~0;; s~0;; a~0;; p~11,19;; )
Posts: 88
|
Post by lacota on Jan 26, 2010 8:10:12 GMT -5
I wonder where you got that name from *cough*.
|
|