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Post by fifisdead on Aug 13, 2008 11:40:53 GMT -5
I'm glad you do, I give most of the credit to you, for the ones you did, I just stood on the shoulders of geniuses...
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Post by OMFGitsVico on Aug 18, 2008 17:05:12 GMT -5
More cards! Credit for 'Go To Jail' & 'Yahtzee!' largely goes to fifisdead. I made only slight changes to them. Enjoy :]
Terrible Misfortune - Ouija (17; Play Immediately!; Inspired by Ouija) While using a Ouija board to contact the spirit world, one of your bunnies is scared to death by a disconcerted ghost.
Go Bunny Go! (18; Roaming Red Run; Aggressive; Direction= clockwise; Inspired by Monopoly) A player must put one bunny into the ‘race car’ to use this card. While this bunny is away, a player may not use any aggressive cards unless he has other bunnies down in the Bunny Circle. As it roams, the bunny must be placed in The Bunny Circle in front of each player (the position of the bunny among other bunnies of each player is at the discretion of the player). Unlike ‘The Lonely Ranger’, the bunny does not belong to a new player. The bunny may be attacked in any way that a bunny is attacked (and killed), including weapons and Terrible Misfortune. Each time the bunny returns to the player playing ‘Go Bunny Go!’, the player receives 5 Dollas (for ‘passing Go’). At this point, the player must decide to either let the bunny continue roaming or keep it, in which case ‘Go Bunny Go!’ is discarded. When killed, the bunny is placed in Weil’s Pawn Shop and ‘Go Bunny Go!’ is discarded. Holographic Bunny, a bunny carrying the Heavenly Halo and a bunny with a Roaming Run card attached to it may not be used for ‘Go Bunny Go!’.
Go To Jail (19; Run; Dice= Violet, Orange, Green, Yellow, Blue, Black, Red, Pink; Inspired by Monopoly) May be given to an opponent who must go directly to jail. While in jail, the opponent cannot play any cards, purchase any items, or make any trades for their next 3 turns. The opponent rolls the dice every turn to see if he gets doubles. Doubles gets the player out of jail early (without paying the 5 Dolla fine), and he may then take his turn as usual. The opponent may pay 5 Dollas before his dice roll to get out of jail. At the end of three turns the opponent must pay the fine (to Kaballa) or lose a Carrot, or if the opponent cannot pay or does not have any Carrots, the opponent loses nothing and the game continues as usual.
Yahtzee! (20; Run; Dice= Violet, Orange, Green, Yellow, Blue, Black, Red, Pink; Inspired by Yahtzee) The player gets up to three rolls of the dice, saving any dice that are wanted. The player may choose a Carrot if he can roll five of the same number. If the player using ‘Yahtzee!’ also has ‘The White Stuff’ saved, that player may only use the white die once during this card (the die can be rolled up to three times, but once substituted for another die, may not be rolled again). Any re-roll capabilities the player has, such as ‘Red Timid Bunny’, ‘Pink Timid Bunny’, or pawns, are not allowed when playing ‘Yahtzee!’.
Choose A Carrot, Lose A Bunny (21; Run; Aggressive) Allows a player to choose a Carrot from Kaballa’s Market, but then must discard one of his bunnies from The Bunny Circle.
Choose 2 Carrots, Lose 2 Bunnies (22; Run; Aggressive) Allows a player to choose 2 Carrots from Kaballa’s Market, but then must discard two of his bunnies from The Bunny Circle. He must have two bunnies down in order to play.
Choose 4 Carrots (23; Run; Aggressive) May be used by a player to choose 4 Carrots from Kaballa’s Market.
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Post by fifisdead on Aug 19, 2008 10:55:10 GMT -5
I don't care for cards with so much text, are you going to fit all that on a card?... Choose 4 carrots may be going too far... I like the Choose a carrot, Lose a bunny though... I thought I'd end on the positive thought rather than just doing it chronologically...
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Post by OMFGitsVico on Aug 19, 2008 17:52:39 GMT -5
I don't care for cards with so much text, are you going to fit all that on a card?... Choose 4 carrots may be going too far... I like the Choose a carrot, Lose a bunny though... I thought I'd end on the positive thought rather than just doing it chronologically... These are Bunny Bits, not necessarily the card texts. So, no, the cards would not have all those rules on them. I agree that Choosing 4 Carrots is pushing it, but I don't think it's too far. 5 on the other hand ... that's one fourth of the Carrots! One fifth isn't too bad, though, IMHO :] And not to sound full of myself, but I like the Choose A Carrot, Lose A Bunny idea, too. That's something I'd actually consider making into a real card. Do you understand how 'That's Life' works? I wasn't sure if you guys would get it or not.
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Post by fifisdead on Aug 20, 2008 11:23:16 GMT -5
I got a little ADD trying to read it the first time... But I read it and I think I get it, it's like in monopoly every time you pass go (the player's part of the bunny circle) you get five dolla... But if you're only playing with one person you get five dolla every other round?... good additions to Yahtzee and get out of Jail by the way...
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Post by OMFGitsVico on Aug 20, 2008 11:57:26 GMT -5
...it's like in monopoly every time you pass go (the player's part of the bunny circle) you get five dolla... Exactly! Do you think it would work better as a Monopoly card, instead? I might change it if you agree: My image for the card would be of a blue bunny driving one of those plastic LIFE cars across the board game with a bunch of little peg people inside with him. He'd be stopped on a green PAY DAY space, all excited and whatnot. And in the background there'd be various pieces of the LIFE game board like the giant spinner. OR ... If I change it to a Monopoly related card, I'd have the bunny riding on top of a silver Monopoly token, like the Top Hat or the Racecar, ya know. And instead of LIFE, the game board would be Monopoly, of course. What do you all think?
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Post by TheDavii on Aug 20, 2008 12:22:06 GMT -5
I don't recall playing Life, so I'm inclined to Monopoly, which has iconic imagery that is easily recognized by all (over 8).
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Post by fifisdead on Aug 21, 2008 10:44:00 GMT -5
I was trying to rack my brain for a Life themed card and couldn't think of anything... We've got a couple of Monopoly cards already, but I think it would make more sense as a Go Past Go card rather than a Payday... Maybe we could come up with something else for Payday instead...
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Post by OMFGitsVico on Aug 21, 2008 18:37:15 GMT -5
Baby Boy! (24; Run; Aggressive; Inspired by LIFE) May be used by a player to receive one male Kinder bunny back from Weil’s Pawn Shop (if available). The bunny must be placed down immediately.
Baby Girl! (25; Run; Aggressive; Inspired by LIFE) May be used by a player to receive one female Kinder bunny back from Weil’s Pawn Shop (if available). The bunny must be placed down immediately.
Kaballa’s Stock Certificate (26; Special; Aggressive; Inspired by LIFE) Allows the player with this card saved to choose a d12 and a number (01-09). When any player rolls the chosen number on the chosen die, the player collects 1 Dolla from the Discard Pile. If at any time the player has no bunnies down in The Bunny Circle, then this card is discarded.
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Post by fifisdead on Aug 22, 2008 10:54:09 GMT -5
I am continuously impressed by your ability to crank out great ideas like this... I love Baby Boy and Girl, since I do indeed have Kinder... I had an idea like Kaballa's Stock Certificate and had thought it might make the player end up with too much money... I think I had concluded that maybe it should just be one die, like the green die so it's less likely people would try to reroll, so every time someone rolls a 5 on the green die, the player receives a dolla... and maybe it could also not include rerolls at all... just a few ideas, take them if you want to...
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Post by OMFGitsVico on Aug 22, 2008 23:50:42 GMT -5
I liked your suggestion for having only one die for 'Kaballa's Stock Certificate', and so I changed the card so that the player also has to choose which d12, too.
The one thing I liked about the original rule, though, was the strategy of also playing 'Ice Nine' on yourself, thus guaranteeing yourself tons of Dolla :] But anyway, I still liked your suggestion better so there we go. I like being able to count re-rolls for this, however, otherwise it could easily become a card that just doesn't have any reward hardly and just kind of sits there. But whatever. Anyone's free to change it for themselves, obviously.
And I'm still brainstorming for some other classic board game themed cards, so keep an eye out :]
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