Post by OMFGitsVico on Feb 6, 2008 0:39:31 GMT -5
I haven't gotten anywhere near to finishing the board game themed deck (which I have dubbed 'Good As Gold'), but this will be the place where I post what I have so far ...
These are the Bunnies included in the deck:
Gold Congenial Bunny (01; Run) The player with this bunny down may play two cards per turn and roll the d20 for weapons with Levels (01-12). All other Congenial Bunnies are eliminated from The Bunny Circle. A Gold Congenial Bunny with ‘Heavenly Halo’ will not eliminate other Congenial Bunnies, nor will a Congenial Bunny with ‘Heavenly Halo’ die. ‘Cloning,’ ‘Bunny Booster,’ ‘Better Bunny Booster,’ and ‘Random Paintball Assault’ cannot be used on Gold Bunnies. When eliminated, a Gold Bunny cannot be purchased from Weil’s Pawn Shop nor brought back into the game for any reason using any card.
Gold Gleeful Bunny (02; Run) The player with this bunny down may play two cards per turn and roll the d20 for weapons with Levels (01-12). All other Gleeful Bunnies are eliminated from The Bunny Circle. A Gold Gleeful Bunny with ‘Heavenly Halo’ will not eliminate other Gleeful Bunnies, nor will a Gleeful Bunny with ‘Heavenly Halo’ die. ‘Cloning,’ ‘Bunny Booster,’ ‘Better Bunny Booster,’ and ‘Random Paintball Assault’ cannot be used on Gold Bunnies. When eliminated, a Gold Bunny cannot be purchased from Weil’s Pawn Shop nor brought back into the game for any reason using any card.
Gold Lumbering Bunny (03; Run) The player with this bunny down may play two cards per turn and roll the d20 for weapons with Levels (01-12). All other Lumbering Bunnies are eliminated from The Bunny Circle. A Gold Lumbering Bunny with ‘Heavenly Halo’ will not eliminate other Lumbering Bunnies, nor will a Lumbering Bunny with ‘Heavenly Halo’ die. ‘Cloning,’ ‘Bunny Booster,’ ‘Better Bunny Booster,’ and ‘Random Paintball Assault’ cannot be used on Gold Bunnies. When eliminated, a Gold Bunny cannot be purchased from Weil’s Pawn Shop nor brought back into the game for any reason using any card.
Gold Sinister Bunny (04; Run) The player with this bunny down may play two cards per turn and roll the d20 for weapons with Levels (01-12). All other Sinister Bunnies are eliminated from The Bunny Circle. A Gold Sinister Bunny with ‘Heavenly Halo’ will not eliminate other Sinister Bunnies, nor will a Sinister Bunny with ‘Heavenly Halo’ die. ‘Cloning,’ ‘Bunny Booster,’ ‘Better Bunny Booster,’ and ‘Random Paintball Assault’ cannot be used on Gold Bunnies. When eliminated, a Gold Bunny cannot be purchased from Weil’s Pawn Shop nor brought back into the game for any reason using any card.
Gold Timid Bunny (05; Run) The player with this bunny down may play two cards per turn and roll the d20 for weapons with Levels (01-12). All other Timid Bunnies are eliminated from The Bunny Circle. A Gold Timid Bunny with ‘Heavenly Halo’ will not eliminate other Timid Bunnies, nor will a Timid Bunny with ‘Heavenly Halo’ die. ‘Cloning,’ ‘Bunny Booster,’ ‘Better Bunny Booster,’ and ‘Random Paintball Assault’ cannot be used on Gold Bunnies. When eliminated, a Gold Bunny cannot be purchased from Weil’s Pawn Shop nor brought back into the game for any reason using any card.
These are the Bunnies included in the deck:
Gold Congenial Bunny (01; Run) The player with this bunny down may play two cards per turn and roll the d20 for weapons with Levels (01-12). All other Congenial Bunnies are eliminated from The Bunny Circle. A Gold Congenial Bunny with ‘Heavenly Halo’ will not eliminate other Congenial Bunnies, nor will a Congenial Bunny with ‘Heavenly Halo’ die. ‘Cloning,’ ‘Bunny Booster,’ ‘Better Bunny Booster,’ and ‘Random Paintball Assault’ cannot be used on Gold Bunnies. When eliminated, a Gold Bunny cannot be purchased from Weil’s Pawn Shop nor brought back into the game for any reason using any card.
Gold Gleeful Bunny (02; Run) The player with this bunny down may play two cards per turn and roll the d20 for weapons with Levels (01-12). All other Gleeful Bunnies are eliminated from The Bunny Circle. A Gold Gleeful Bunny with ‘Heavenly Halo’ will not eliminate other Gleeful Bunnies, nor will a Gleeful Bunny with ‘Heavenly Halo’ die. ‘Cloning,’ ‘Bunny Booster,’ ‘Better Bunny Booster,’ and ‘Random Paintball Assault’ cannot be used on Gold Bunnies. When eliminated, a Gold Bunny cannot be purchased from Weil’s Pawn Shop nor brought back into the game for any reason using any card.
Gold Lumbering Bunny (03; Run) The player with this bunny down may play two cards per turn and roll the d20 for weapons with Levels (01-12). All other Lumbering Bunnies are eliminated from The Bunny Circle. A Gold Lumbering Bunny with ‘Heavenly Halo’ will not eliminate other Lumbering Bunnies, nor will a Lumbering Bunny with ‘Heavenly Halo’ die. ‘Cloning,’ ‘Bunny Booster,’ ‘Better Bunny Booster,’ and ‘Random Paintball Assault’ cannot be used on Gold Bunnies. When eliminated, a Gold Bunny cannot be purchased from Weil’s Pawn Shop nor brought back into the game for any reason using any card.
Gold Sinister Bunny (04; Run) The player with this bunny down may play two cards per turn and roll the d20 for weapons with Levels (01-12). All other Sinister Bunnies are eliminated from The Bunny Circle. A Gold Sinister Bunny with ‘Heavenly Halo’ will not eliminate other Sinister Bunnies, nor will a Sinister Bunny with ‘Heavenly Halo’ die. ‘Cloning,’ ‘Bunny Booster,’ ‘Better Bunny Booster,’ and ‘Random Paintball Assault’ cannot be used on Gold Bunnies. When eliminated, a Gold Bunny cannot be purchased from Weil’s Pawn Shop nor brought back into the game for any reason using any card.
Gold Timid Bunny (05; Run) The player with this bunny down may play two cards per turn and roll the d20 for weapons with Levels (01-12). All other Timid Bunnies are eliminated from The Bunny Circle. A Gold Timid Bunny with ‘Heavenly Halo’ will not eliminate other Timid Bunnies, nor will a Timid Bunny with ‘Heavenly Halo’ die. ‘Cloning,’ ‘Bunny Booster,’ ‘Better Bunny Booster,’ and ‘Random Paintball Assault’ cannot be used on Gold Bunnies. When eliminated, a Gold Bunny cannot be purchased from Weil’s Pawn Shop nor brought back into the game for any reason using any card.