Seti
Petty Officer 1st Class
shp(o~-1470;; b~0;; i~0;; u~0;; s~1;; a~1;; p~6,13,19,11;; )
Posts: 312
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Post by Seti on Mar 8, 2005 16:35:50 GMT -5
special: All the bunnies form a Conga line, and dance 1 position counter-clockwise every turn (of the person that owns the card). Nasty Stragedy: Put a barrier on your right, and watch all the bunnies dance right into your greedy hands
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whitbunny
Lieutenant
Hockey Expert
shp(o~20171;; b~1;; i~1;; u~0;; s~1;; a~1;; p~2,0,3,6,4,5,1,7,21;; )
Posts: 2,131
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Post by whitbunny on Mar 8, 2005 16:55:24 GMT -5
You'd need some way to stop it, though, b/c then the barrier strategy would virtually eliminate the next person from the game...
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Post by PussandBlankie on Mar 26, 2005 22:17:03 GMT -5
Maybe this card should only last a certain number of turns? like three or something? I like the idea though especially using the barrier and lets not forget there are the termites out there that can break the barriers.
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Seti
Petty Officer 1st Class
shp(o~-1470;; b~0;; i~0;; u~0;; s~1;; a~1;; p~6,13,19,11;; )
Posts: 312
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Post by Seti on Mar 26, 2005 23:25:51 GMT -5
I can see it going two ways:
A) as PussandBlankie said, it only lasts so many turns
B) any bunny hitting a wall is crushed and removed, so after a while ALL the bunnies would be dead (sorta like the myth of the lemmings)
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wjb808
Specialty Bunny
shp(o~-2280;; b~0;; i~0;; u~0;; s~1;; a~1;; p~20,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,19,17,24;;
Posts: 492
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Post by wjb808 on Mar 28, 2005 10:29:49 GMT -5
technically, wouldn't the barrier make the bunnies go the other direction and not stay with one person?
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Seti
Petty Officer 1st Class
shp(o~-1470;; b~0;; i~0;; u~0;; s~1;; a~1;; p~6,13,19,11;; )
Posts: 312
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Post by Seti on Mar 28, 2005 16:12:14 GMT -5
Have bunnies moving both directions? That would be fun to keep track of
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