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Post by georgethewabbit on Feb 4, 2005 7:32:47 GMT -5
Here are some more card ideas - my best to date (I think):
Improbability drive. Very special Artwork: Bunny with a glowing gold heart. Player gets to select the value for the next roll of each die. Place all the dice on the card. The next time each die is needed, the owner of the improbability drive card selects the value of the roll. The die is then returned to normal action. The card is discarded when all dice have been returned or if the player runs out of bunnies.
Shoot Blind Run Artwork: Blindfolded bunny with bow and arrow facing in the general direction of a target. For one round, each player plays a card from the top of the draw pile instead of their top run card. (Keep drawing until you get a run, special or very special card - play Play Immediately immediately, keep Dolla as normal, special and very special can be saved.)
Bunny Shuffle Run. Artwork: Bunnies in a disco. Note down how many bunnies each player has. Pick up all bunny cards, shuffle and deal them again so that each player has as many bunnies as they had originally. I think the extra cards (clovers, halo, ebola, etc) should move with the bunnies rather than staying with the player. Also need a rule for dealing with fingercuffs.
Run Shuffle Run Pick up all the run cards in the top and bottom run positions, shuffle them and redeal into the vacated run positions.
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wjb808
Specialty Bunny
shp(o~-2280;; b~0;; i~0;; u~0;; s~1;; a~1;; p~20,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,19,17,24;;
Posts: 492
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Post by wjb808 on Feb 4, 2005 19:05:24 GMT -5
your bunny shuffle has already been thought up by Seti I think
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Seti
Petty Officer 1st Class
shp(o~-1470;; b~0;; i~0;; u~0;; s~1;; a~1;; p~6,13,19,11;; )
Posts: 312
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Post by Seti on Feb 5, 2005 1:14:32 GMT -5
It was "Funky Reggae Party" after a Bob Marley tune . Tiladx came up with the extra cards being shuffled out like the bunnies. Who ever gets the "Finger Cuffs" can decide where to put it.
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wjb808
Specialty Bunny
shp(o~-2280;; b~0;; i~0;; u~0;; s~1;; a~1;; p~20,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,19,17,24;;
Posts: 492
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Post by wjb808 on Feb 6, 2005 16:01:47 GMT -5
for your improbability and randomness... the person with the card should have to pick the dice rolls when he plays the card not when a person uses the dice. That way he doesn't know if he'll be helping the person or really pissing them off :-)
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Post by georgethewabbit on Feb 7, 2005 9:19:33 GMT -5
Seti: I like your 'Funky Reggae Party' card.
Re: when to choose the value of the rolls in Improbability Drive, I prefer to decide when the roll is made. Imagine the power as one player attacks another with the Whisk or the Pineapple Chunks - you decide whether they live or die, whether to preserve their dignity or compound them to an embarrassing demise. If you preset the black die to 1, you're bound to be killed by the next attack (yes, they will target you).
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Seti
Petty Officer 1st Class
shp(o~-1470;; b~0;; i~0;; u~0;; s~1;; a~1;; p~6,13,19,11;; )
Posts: 312
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Post by Seti on Feb 7, 2005 14:24:51 GMT -5
The next time each die is needed, the owner of the improbability drive card selects the value of the roll.
I like it this way, once the die is used, keeps people confused.
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