derek
Seaman Apprentice
Posts: 43
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Post by derek on Jan 23, 2010 0:04:07 GMT -5
Hi All,
A lot of people have talked about making a 'monster' set of cards. I made these and added them to my deck, I hope you like them!
-Derek
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derek
Seaman Apprentice
Posts: 43
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Post by derek on Jan 23, 2010 0:09:28 GMT -5
Click for full size Bunny Bits Bundead (Delta 001; Special) This card may be played on any bunny in the discard pile which then becomes a ‘Zombunny’, a colorless undead bunny. Since not technically 'alive', the ‘Zombunny’ may not be used to win the game. However, it may be used to play aggressive cards. The ‘Zombunny’ is immune to feeding and weapons (except ‘Chain Saw’). ‘Sunny Day’ may be used to turn the ‘Zombunny’ back into a living bunny of its original color and type. Clovers placed on the ‘Zombunny’ decrease its defense against the ‘Chain Saw’, meaning for each clover present, the ‘Zombunny’ must roll higher to survive. If Sunny Day is used to turn the bunny back into a living, normal bunny, it retains any clovers, but they regain their damage decreasing effect. ‘Bundead’ may be used on any bunny in Weil’s Discard Pile, but any bunny with a special power that is zombified does not keep their power. ‘Bundead’ may not be used on Super Bunnies or any other bunnies not found in Weil's Discard Pile. If used and there are no bunnies in the discard pile, ‘Bundead’ is discarded. The ‘Zombunny’ cannot be abducted by ‘Area 51,’ ‘Mothership,’ ‘Where No Bunny Has Gone Before,’ or ‘Leif Carrotson;’ cannot be moved or squished by ‘Shockwave;’ cannot be hurt by any adverse outcomes with ‘Carrot Top Casino,’ ‘Carrot Top Royale,’ ‘The Mad, Mad Donnelaith Bakery,’ ‘The Monumentally Mad Donnelaith Bakery,’ ‘Russian Roulette,’ ‘Activate: The Minilith,’ ‘Clumsy Congenial,’ ‘Rainbo,’ ‘Zodiac Terminator,’ ‘Operation: Spoilsport,’ ‘Carousel,’ ‘O.R.P.’, ‘The Hutch’ or ‘Werebunny’ The Zombunny can be auctioned (‘Bunny Block Bid’), exchanged (‘Bunny Exchange’), and is eligible for defection (‘Defector Detector’ and ‘Defector Deux’).
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derek
Seaman Apprentice
Posts: 43
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Post by derek on Jan 23, 2010 0:11:28 GMT -5
Click for full size Bunny Bits: Mummy’s Curse, The (Delta 002; Play Immediately!) Must be played on a bunny who is now ‘cursed’. Every time a 13 is rolled on the 20 sided die by any player, the player who owns the cursed bunny must kill one of their non-cursed bunnies. If the player has no other bunnies down in The Bunny Circle, they must kill another viable bunny in The Bunny Circle. If the player owns or acquires Carrot #13 the ‘Mummy’s Curse’ is discarded and the bunny returns to normal. When a bunny becomes a ‘cursed’, it maintains its original color and special abilities (if it is red or pink). If abducted, ‘The ‘Mummy’s Curse’’ card stays with the bunny, and is not discarded. When the bunny is killed, ‘The Mummy’s Curse’ is discarded. Halo’d, Bundead, and Holographic bunnies cannot be killed by ‘The Mummy’s Curse’.
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derek
Seaman Apprentice
Posts: 43
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Post by derek on Jan 23, 2010 0:13:08 GMT -5
Click for full size Bunny Bits: Dead People (Delta 003; Run; Aggressive; Die= White) May be played on a player’s bunny which becomes a ghost. Before any opponent may affect this bunny with any card they must first roll the white die. If the roll is 7 or higher, the player can ‘see’ the ‘Ghost Bunny’, and it is affected. If the player rolls a 6 or lower on the white die, the player cannot ‘see’ the ‘Ghost Bunny’ and so it is not affected. Cards that affect multiple bunnies still affect the other bunnies, even if the ‘Ghost Bunny’ cannot be ‘seen’ by the player. Ranged cards not directly targeting the ‘Ghost Bunny’ must still roll to ‘see’ it. In the event of a ‘Terrible Misfortune’, the player rolls the white dice, and his bunny may still be protected if he is not ‘seen’. Any player with a Kinder Bunny in The Bunny Circle can always ‘see’ the ‘Ghost Bunny’, and does not need to roll the white die to affect it. When a bunny becomes a ‘Ghost Bunny’, it maintains its original color and special abilities (if it is red or pink). If abducted, ‘the ‘Ghost Bunny’ card stays with the bunny, and is not discarded. The ‘Ghost Bunny’ may be attacked and fed (provided it is seen) like any other bunny. When the bunny is killed, ‘Dead People’ is discarded. The ‘Ghost Bunny’ may be used to play aggressive cards if it is the only bunny in The Bunny Circle, but may not be used to win the game, since it is not technically ‘alive’.
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derek
Seaman Apprentice
Posts: 43
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Post by derek on Jan 23, 2010 0:15:27 GMT -5
Click for full size Bunny Bits: Twilight of the Vampiries (Delta 004; Run; Aggressive; Dice= Red, Pink) May be played to turn one of a player’s bunnies into a vampire. The player then rolls the red and pink dice. If the red die is highest, the bunny becomes a ‘classic’ vampire who may steal 2 Dolla from each opponent with a female bunny each round. If pink is highest, the bunny becomes a ‘teen heartthrob’ vampire who must pay 2 Dolla to each opponent with a female bunny each round. If a player or opponent is unable to pay, they are not affected that round. Sunny Day may be used to eliminate a ‘classic vampire’ bunny (not so with the teen heartthrob bunny who doesn’t die, but merely sparkles in sunlight.) The ‘Teen Heartthrob Bunny’ is sensitive to violence, and must roll twice for any weapon played on him. When a bunny becomes a ‘Vampire Bunny’, it maintains its original color and special abilities (if it is red or pink). If abducted, ‘the ‘Twilight of the Vampiries’ card stays with the bunny, and is not discarded. When the bunny is killed, ‘Twilight of the Vampiries’ is discarded
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derek
Seaman Apprentice
Posts: 43
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Post by derek on Jan 23, 2010 0:17:12 GMT -5
Click for full size Bunny Bits: Yeti (Delta 005; Run, Aggressive) This card may be played on any Lumbering bunny which becomes a ‘Yeti’. It must now feed twice the cabbage and water for ‘Feed the Bunny’ cards, but may be exchanged once per round for any other bunny (including the ‘Halo’, ‘Holographic’, and ‘Bundead’ bunnies). The round begins on the turn that this card is played. Unlike other bunnies, the Yeti can be traded multiple times, though only once each round. When a bunny becomes a ‘Yeti’, it maintains its original color and special abilities (if it is red or pink). If abducted, ‘the ‘Yeti’ card stays with the bunny, and is not discarded. When the bunny is killed, ‘Yeti’ is discarded.
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derek
Seaman Apprentice
Posts: 43
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Post by derek on Jan 23, 2010 0:19:31 GMT -5
Click for full size Original Creator: Samu Bunny Bits: Werebunny (Delta Capital 003; Run; Aggressive) May be played on any bunny which attacks the bunny on its left immediately, and every third round thereafter. The victim must roll higher than a 9 on a 12 sided die to survive. The bunny affected by ‘Werebunny’ still retains its color, type, and special powers. Since this card is not a weapon, clovers and defense cards may not be used to defend against the ‘Werebunny’s’ attacks. A bunny affected by ‘Werebunny’ may be abducted by Beyea Aliens (‘Area 51’ or ‘Mothership’), and ‘Werebunny’ goes with the abducted bunny, it is not discarded. If the bunny affected by ‘Werebunny’ is killed, ‘Werebunny’ is discarded. The Bunny with ‘Werebunny’ may be traded/moved per normal game rules.
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Post by TheDavii on Jan 24, 2010 22:59:18 GMT -5
Awesome job, Derek! Keep 'em coming!
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Post by thetoxiczombie on Feb 9, 2010 14:53:33 GMT -5
How did you make these cards? they look very professional. id like to experiment with card making also and have not found a good way to do that yet.
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derek
Seaman Apprentice
Posts: 43
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Post by derek on Feb 9, 2010 15:51:14 GMT -5
I draw my designs in adobe flash (I never could get the hang of illustrator or inkscape) and I do the coloring, wording, backgrounds, and card formatting in Photoshop. It actually took me quite a bit of trial and error to get things right, but I'd be willing to answer any questions you may have.
At some point I might do a tutorial if people are interested, but time constraints do not make that likely for several months if it happens at all ;-)
*EDIT* the official killer bunnies main site has some artist resources, and there is a link to the official bunnies font 'ENVIRO' somewhere in these forums.
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Post by fifisdead on Feb 10, 2010 9:48:52 GMT -5
I drew most of my cards in Flash also and then exported to Illustrator for layout. Now I use Inkscape only and I think it's so much easier and just better all around. I still think very highly of Flash, especially for drawing, but Inkscape is the perfect tool for me now.
Not trying to convert you or anything...
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