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Post by bunnyfan on Mar 25, 2011 12:17:26 GMT -5
I think that you could use it to escape FTB cards, especially since you have untill the end of your next turn and it is a very special. I don't know about TM, but weapons after roll works, since it allows a players bunny to avoid the OUTCOME.
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Post by bunnyfan on Mar 25, 2011 12:13:39 GMT -5
Here is a link to teaching bunnnies that I found on the site: killerbunnies.com/?p=242Hope it is useful and good luck with the video!
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Post by bunnyfan on Mar 25, 2011 12:06:45 GMT -5
I agree with joeyskywalker. How do you handle a range weapon placed on a red/pink sinister bunny?
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Post by bunnyfan on Mar 25, 2011 12:05:01 GMT -5
I have cousins who live in Australia. when we play, the winner gets some congratulations and then if i dont win, i become AAAAAAAAAAAAAAAAAAAANNNNNNNNNNNNNNNNNGGGGGGGGGGGRRRRRRRRRYYYYYYYYYY!
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Post by bunnyfan on Mar 25, 2011 12:00:51 GMT -5
When our game box started to over flo (pun intended), we used a shoebox from LLbean, cut out the sides of the original box, and stored everything in there.
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Post by bunnyfan on Mar 25, 2011 11:57:23 GMT -5
Cannot wait untill conquest is released. Do you think that they will have the same number of carrots per expansion? (Blue starter=8, Yellow booster=4, Red booster=4, Violet booster=4, Orange booster=4)
That woud mean that if you cambined Quest, Conquest and Kinder, you would have 50 carrots (once all the conquest expansions come out).
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