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Post by Jason Pease on Mar 5, 2006 12:39:11 GMT -5
Alright, I am going to re-open the Strategies section on the main page and I would like you guys to help me fill it!
Any tricks or card combos or timing tricks or anything that's really cool I want to know about it. It will go on the main site and will be credited to you. (Only if you came up with it.)
Also feel free to dig through the strategies section of the forum to get me entries.
Here is the format:
<B>Title of Strategy</B> - Submitted by YOURNAME<BR> Strategy explanation.<BR> <BR>
Also, everyone who submits one that goes up on the page recieves an additional $100 forum Dollas.
Thanks!
~ JP
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Post by Jason Pease on Mar 5, 2006 13:16:51 GMT -5
Oh and you can post them here, you don't need to PM them to me!
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whitbunny
Lieutenant
Hockey Expert
shp(o~20171;; b~1;; i~1;; u~0;; s~1;; a~1;; p~2,0,3,6,4,5,1,7,21;; )
Posts: 2,131
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Post by whitbunny on Mar 5, 2006 13:39:10 GMT -5
In that case...
<B>Beginning of Game Strategies</B> - Submitted by <font color="blue">whitbunny</font><BR> <ol> <li>First and foremost, if you don't get dealt a bunny in your first seven cards, don't panic. You can run your Special cards through until you get a bunny. Then you will have plenty of cards to use during your turns later on in the game. If you run through all your Special cards and you still don't have a bunny, you can either try to trade some of your Specials for someone else's bunny, or run through your worst Run cards and discard them. <li>If you get Top Run Rotate or Bunny Hop, you can put a bad card or two in your run, and then play one of these cards to infuriate your opponents! Most people will put down something like Bunny-Choose A Carrot with their first two cards, so you can snag some loot while keeping your best cards for later! <li>Finally, if you have a bunny but no other good cards to play, you might want to hold back on playing it. You can try to run through your saved Special cards, so your bunny will still be alive by the time you get some good cards. </ol><br><br>
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Post by Jeffro on Mar 5, 2006 14:47:46 GMT -5
<B>Barrier Strageties</B> - Submitted by <font color="green">Jeffro</font><BR> <ol> <li>Folks have mixed feelings about whether or not it's good to be "boxed in"... which is both a blessing and a curse. I usually don't put the first wall next to me... but if there's someone who puts a barrier next to me, I try to be the first one to box myself in. It's a disadvantage in the sense that everyone else can throw stuff in to destroy you and range weapons won't affect anyone else, but that's only one place they can do that. In a game with 3 or more people - those opponents still have opponents on the other side of the wall... <li>... whereas, if you're boxed in - you know all of your opponents are outside those walls. Which is the distinction that I see as the biggest advantage. You can have singular focus on what you throw out, as far as weapons... just throw it on the other side of the wall. Plain and simple. In addition, being in control of your own "boxing in" or at least seemingly being in control in another (if only psychological) advantage. <li>That's how I use barriers, anyway... </ol><br>
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Post by Jason Pease on Mar 5, 2006 15:12:28 GMT -5
See, now this is gonna be a great section to the site. Veterans sharing their secrets and strategies. A veritable cornucopia of information for MC newbies! And no controversal material!
~ JP
Keep em comin, and you can submit as much as you want.
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whitbunny
Lieutenant
Hockey Expert
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Posts: 2,131
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Post by whitbunny on Mar 5, 2006 15:30:25 GMT -5
<B>Pawns</B> - Submitted by <font color="blue">whitbunny</font><BR> People have varying opinions on which pawns are the best. You probably have your own preference; I have my preferences. But here's a general order of how good the pawns are: <p><b>Great to have:</b> <ul> <li><b><font color="blue">Blue</b></font> - The blue pawn lets you re-use Supplies Surprise, re-roll for Random FTBs, and re-roll on some other various cards as well. SS is one of the best cards in the game, so the blue pawn is very valuable. <li><b>Black</b> - The black pawn lets you re-roll against level 1-12 weapons, as well as using 50-50 weapons twice. The Black pawn is very useful, especially if you play against vengeful opponents who enjoy attacking you with weapons. The downside to this pawn is that, if you have a 2x Free Agent and only this pawn, you do not get to go twice. <li><b><font color="purple">Purple</font></b> - The Purple pawn lets you re-use Danishes, but it also lets you re-roll on two very important cards - Cyber Bunny and the Mystery Urn. Since these two cards can often change the complexion of a game, it's good to have two rolls on them. </ul> <p><b>Good to have:</b> <ul> <li><b><font color="orange">Orange</b></font>The extra use of the Magic Fountains is a great reason to have this card, but you can also re-roll for cards such as SS and Carrot Theif that may let you get extra carrots. <li><b><font color="red">Red</b></font> - The Red pawn lets you re-use and re-roll on the Bakery cards, and also lets you re-roll both 50-50 weapons, Leif Carrotson, and Carousel (for the over-30 crowd). Not a bad pawn to have. </ul> <p><b>Take it or leave it:</b> <li><b><font color="Yellow">Yellow</font></b> - The Yellow pawn lets you re-use and re-roll on H.E.M.P., and also is helpful on cards such as SS for getting 10 dolla. However, it is a very specialized pawn, so it is not commonly useful. <li><b><font color="green">Green</font></b> - The Green pawn lets you re-use Casinos, but otherwise is not very useful. It comes into play on a couple cards such as Random FTBs, but that's about it. </ol> <p>And, of course, the White pawn is always great because you can declare it to be any of the above! Remember that you have to declare what color it is as soon as you buy it, and it cannot change colors during the game.<br><br>
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Post by Jason Pease on Mar 5, 2006 15:45:50 GMT -5
Very nice! Updated!
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Post by Jeffro on Mar 5, 2006 16:32:14 GMT -5
<B>Titanium Spatula</B> - Submitted by <font color="green">Jeffro</font><BR> <ol> <li>Use the Magic Spatula to eliminate all the barriers at the end of the game right before using a board clearing weapon?... Can be especially nasty if you have an abducted bunny or play a bunny afterwards... even more so, if you have can buy or choose the last carrot that turn as well! </ol><br>
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whitbunny
Lieutenant
Hockey Expert
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Posts: 2,131
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Post by whitbunny on Mar 5, 2006 18:12:22 GMT -5
Why does the main page say the Pink deck is already out?
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Post by Jason Pease on Mar 5, 2006 18:20:24 GMT -5
Why does the main page say the Pink deck is already out? Because it will be out shortly and I didn't want to have to change it in a week or two. ~ JP
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Post by Jeffro on Mar 5, 2006 18:21:57 GMT -5
...methinks you're diverting from what this thread's purpose is, whit... let's get back on track ...though you did afford me the oppotunity to not "double post" <B>Kill Them With Kindness</B> - Submitted by <font color="green">Jeffro</font><BR> <ol> <li>One of my favorite strageties, is to be blindly generous with every aspect of the game. Give a dolla to someone who's one short without them asking, toss a weapon in the discard if someone really needs a bunny for something, wheel and deal to help other players!... It's a great way to make people not feel the "need" to destroy you - and, more importantly... is great fun when you do actually nail someone to the wall with a great combo! </ol><br>
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Post by HareOfTheDog on Mar 5, 2006 18:23:24 GMT -5
I don't understand the code (is it PB4Ugo??), but here's my latest pride and joy move:
Wait, I think I got it...
<B>Use Bankruptcy on someone and then throw them Weil's Freshness Center!</B> - Submitted by <fonto color="orange"</font><BR>
Once played, your opponent is powerless to resist giving up his carrots. Before Weil's Freshness Center is played, however, use the power of thingyer and deal and offer to NOT play the WFC if the opponent gives you...say...half of his carrots. (Any number of carrots can be requested. It just depends on what you feel your opponent will give you for your "generosity"!) The opponent will lose carrots either way...but he ca save some of them for himself if given the choice.<BR> <BR>
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Tyberius
Lieutenant
Zoo Pawn Wrangler
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Posts: 2,554
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Post by Tyberius on Mar 6, 2006 11:50:27 GMT -5
<B>Rapid Hand Recycling</B> - Submitted by Tyberius<BR> If your hand is full of useless cards, but you do not have Cool Change: Buy low-priced weapons from Rooney's and discard the useless cards. Then play Geneva Convention on yourself to draw a new hand. Alternately, you can use Duck Tape to launch them all and draw a new hand. <BR> <BR>
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pedrisimo
Seaman
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Post by pedrisimo on Mar 8, 2006 22:21:40 GMT -5
My strategy is to keep on relatively good terms with most players and make alliances with the ones I know are trustworthy. I also make sure I save all the good, ranged weapons. I take the relative peace I receive by playing as many choose a carrot cards as possible. If it gets towards the end of the game, I wipe out all opposing bunnies (if possible) and play a last choose a carrot card to wrap up the game. It works most of the time.
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Post by Ruroni Karrot on Mar 11, 2006 22:06:40 GMT -5
<B>The Bluff</B> - By Ruroni Karrot<BR> Something that is not card relatedcan be the biggest win of it all, bluffing. Utilizing the bluffs and even the fake bluffs will put you ahead of the game no matter who gets what. An effective bluff is the classic over-proclamation of a run card. This can cause many a thing including people falling beneath you to not get blasted by your "level 20 weapon" in the top run slot. Also people could burn a run amok, or bunny hop to get rid of it. Also, if you bluff enough, you can pull off real ace cards and be so far ahead of the game you're already at the carrot ceremony. A simlar bluff is to burn a good card randomly. It may be kinda detrimental at first to you, yet it gives off a pretty strong vibe to your opponents when your hand is so "good" you have to discard an Ang-Strung for you have no more room in you hand. This will make your opponent think twice about hitting you with something up their sleeve. Overall, if you can master these techniques, your opponents will be left in the dust never knowing what you wil do next. <BR> <BR>
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