derek
Seaman Apprentice
Posts: 43
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Post by derek on Apr 3, 2008 2:54:43 GMT -5
Bunny Bits: The BORP may be played on any bunny, which must roll higher than a 15 to survive. If successful, the bunny lives, if not, the bunny does not die, but rather is 'assimilated' into The BORP. A bunny defending against The BORP must roll the die once for each member of The BORP, so if the first bunny attacked rolls a 14, the next bunny attacked must roll higher than a 15 twice. If he too is unsuccessful, the third bunny attacked must roll higher than 15 three times. Like several other Red Run cards, The BORP is not a weapon, and thus Clovers and Defense cards are ineffective against it. The BORP may be targeted by weapons, and standard red run rules apply for this. Each BORP bunny must be targeted individually. Area effect weapons may kill multiple BORP bunnies at a time, while also hitting regular bunnies around the bunny circle. Once all BORP bunnies are dead (including the original), the card is discarded. If there are no eligible bunnies in the bunny circle, The BORP remains dormant until a viable target becomes available.
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JEBANVIL
Petty Officer 1st Class
shp(o~-1052;; b~1;; i~0;; u~0;; s~1;; a~1;; c~006633;; p~20;; )
Posts: 349
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Post by JEBANVIL on Apr 5, 2008 20:03:05 GMT -5
derek karma for you that is awesome!
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redgleefulbunny
Seaman Apprentice
shp(o~-180;; b~0;; i~0;; u~0;; s~1;; a~0;; p~20,11;; )
Posts: 44
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Post by redgleefulbunny on Apr 7, 2008 22:48:34 GMT -5
yeah its t3h l33test!
(so what if I like using l33t?)
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Post by hareball on Apr 26, 2008 8:39:38 GMT -5
hmm. A little confusing.
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