Magic Carrot
« Search Results »

Welcome Guest. Please Login or Register.
Feb 9, 2010, 11:12am





Magic Carrot :: Search Results
15 Most Recent Posts15 Results Found

Result 1 of 15:
   [Search This Thread][Send Topic To Friend] [Print]
 AuthorTopic: Questions on Card Rules (Read 20 times)
thetoxiczombie
Seaman Recruit
*
member is offline





Joined: Feb 2010
Gender: Male
Posts: 2
Karma: 0
 Re: Questions on Card Rules
« Result #1 Today at 8:24am »

hey thanks, that was a big help!
Link to Post - Back to Top  IP: Logged


Result 2 of 15:
   [Search This Thread][Send Topic To Friend] [Print]
 AuthorTopic: Questions on Card Rules (Read 20 times)
derek
Seaman Apprentice
**
member is offline





Joined: Apr 2008
Gender: Male
Posts: 37
Karma: 7
 Re: Questions on Card Rules
« Result #2 Today at 12:59am »

1) LOW JACK KOJAK - if any player had the carrot rolled, does the person who played the card return all carrots to the market, or does the player he is stealing it from?

The person he's stealing from. Note that it is possible for the player who played the card to roll one of their own carrots, at which point they would need to give all of their own carrots back to the market.

2) RUN TRANSFORMER - can this card be used to save a run card for later as if it were a special card if it is run up?

The rules are not clear, but since the card states that the run card is turned into a 'special' card, I would think you could save a run card that you had run through.

3) FREE _____ CARDS - can you take free cabbage, water or defense even if the store is closed?

No, if the store is closed you're out of luck.

4) Some very special cards say "may be used once" (i.e. guardian angle) while others dint specify (i.e. The Magic Spatula) can these cards be used the whole game or only once?

As far as I'm aware, Very special cards are one use only.

5) ROAMING RED RUN - some roaming red run cards take bunnies with them (i.e. Leif Carritson, F-18 Hornet) if all of someones bunnies are away due to cards such as these, are they considered to have no bunnies and thus not able to use aggressive cards?

Yes. In the case of Leif, when the bunnies are gone, they are no longer considered to be the person's bunnies at all. Since a player must use his own bunnies for F-18, they still belong to him, but do not allow him to play aggressive cards until they return to him. I would argue that a player with bunnies out in F-18 may still use them to win the game though.

6) In addition to the last one, if all of someones bunnies are away and they draw terrible misfortune, does one of their bunnies die while away, or can they give the terrible misfortune to someone else who must kill a bunny?

You have to give the terrible misfortune to someone else. Bunnies in f-18 (or Leif for that matter) cannot be targeted.

7) For cards that require everyone to roll a die (i.e. Defector Detector, Russian Roulette) does a pawn or the red timid bunny (lets you re roll any die) let a player roll twice? or is the one who played the card the only one that can roll twice regardless of the pawns or bunny?

Pawn always allow their owner to re roll that color die, except on 'colorless' rolls, where no die color is specified. The red timid bunny, pink timid bunny and white stuff may be used even with colorless rolls, even on a card someone else played that the player can roll for.

8) Can barriers be placed in the middle of your bunnies or only between players. (for example, i have 4 bunnies and dont want them all to be killed by a potential ranged weapon. can i put it in between so i have two on either side of the barrier?)


Barriers can only be played between players, nice try though ;-)


9) Bunny On The Edge Of Forever - How exactly does this card work? I'm totally lost as to what exactly it means

This card is meant to be used after an opponent has had some lucky dice rolls on their turn. As long as their turn has not ended, a player may play this card to make them put all cards played and any cards gotten during that turn. For instance, if I play the card ''supplies surprise' and end up rolling orange the lowest, I get a carrot. Not a bad roll. If you have 'Bunny on the edge of forever', you may make me put my carrot back (I would also retrieve 'supplies surprise' from the discard.) I can play it again, but there is no guarantee I won't this time roll blue lowest (getting a worthless water :-(

Presumably, a player could also use this card on themselves (or an ally) to undo the negative effects of some unlucky dice rolls)


Very good questions, they got me thinking about some unorthodox use of some of those cards...


Link to Post - Back to Top  IP: Logged


Result 3 of 15:
   [Search This Thread][Send Topic To Friend] [Print]
 AuthorTopic: Questions on Card Rules (Read 20 times)
thetoxiczombie
Seaman Recruit
*
member is offline





Joined: Feb 2010
Gender: Male
Posts: 2
Karma: 0
 Questions on Card Rules
« Result #3 Yesterday at 6:38pm »

I'm fairly new to the whole killer bunnies game and have a few questions about some of the cards. Any and all help will be greatly appreciated!! :)

1) LOW JACK KOJAK - if any player had the carrot rolled, does the person who played the card return all carrots to the market, or does the player he is stealing it from?

2) RUN TRANSFORMER - can this card be used to save a run card for later as if it were a special card if it is run up?

3) FREE _____ CARDS - can you take free cabbage, water or defense even if the store is closed?

4) Some very special cards say "may be used once" (i.e. guardian angle) while others dint specify (i.e. The Magic Spatula) can these cards be used the whole game or only once?

5) ROAMING RED RUN - some roaming red run cards take bunnies with them (i.e. Leif Carritson, F-18 Hornet) if all of someones bunnies are away due to cards such as these, are they considered to have no bunnies and thus not able to use aggressive cards?

6) In addition to the last one, if all of someones bunnies are away and they draw terrible misfortune, does one of their bunnies die while away, or can they give the terrible misfortune to someone else who must kill a bunny?

7) For cards that require everyone to roll a die (i.e. Defector Detector, Russian Roulette) does a pawn or the red timid bunny (lets you re roll any die) let a player roll twice? or is the one who played the card the only one that can roll twice regardless of the pawns or bunny?

8) Can barriers be placed in the middle of your bunnies or only between players. (for example, i have 4 bunnies and dont want them all to be killed by a potential ranged weapon. can i put it in between so i have two on either side of the barrier?)

9) Bunny On The Edge Of Forever - How exactly does this card work? I'm totally lost as to what exactly it means

Once again, THANK YOU very much if you answer any of these. and thanks if you even read to this far. Much appreciation :)


« Last Edit: Yesterday at 7:45pm by thetoxiczombie »Link to Post - Back to Top  IP: Logged


Result 4 of 15:
   [Search This Thread][Send Topic To Friend] [Print]
 AuthorTopic: Omegas and Psis to trade or Sell?? (Read 10 times)
themagicdarren
Seaman Apprentice
**
member is online

[avatar]



Joined: Aug 2009
Gender: Male
Posts: 42
Karma: 0
 Omegas and Psis to trade or Sell??
« Result #4 Yesterday at 11:38am »

I have nearly all of of the Omegas and Psis along with a few duplicates I would like to trade for something I don't already have. If anyone is interested in trading (or selling) Quest "Bunnies 11", "Djarnak", "The Conch", "Number 6" or J2J "Fry, Fry Again" please let me know through personal message here or at krazie_cph@hotmail.com. I have "Pucker Up", "Dago Bunny", "Bunnies the Gathering", "Hithbunnies Guide" and possibly "Bunnies of the Carribean". Although the ones I am looking for are more rare than the ones I have to trade, I am willing to PAY if the deal is right.
Link to Post - Back to Top  IP: Logged


Result 5 of 15:
Page 1 of 4 » Jump to page   Go    [Search This Thread][Send Topic To Friend] [Print]
 AuthorTopic: How were YOU killed? (Read 1,286 times)
themagicdarren
Seaman Apprentice
**
member is online

[avatar]



Joined: Aug 2009
Gender: Male
Posts: 42
Karma: 0
 Re: How were YOU killed?
« Result #5 Yesterday at 11:14am »

[themagicdarren] was killed by someone he should have been able to trust.
Link to Post - Back to Top  IP: Logged


Result 6 of 15:
Page 1 of 4 » Jump to page   Go    [Search This Thread][Send Topic To Friend] [Print]
 AuthorTopic: How were YOU killed? (Read 1,286 times)
assassinbunny
Seaman Recruit
*
member is offline





Joined: Jan 2010
Gender: Male
Posts: 1
Karma: 0
 Re: How were YOU killed?
« Result #6 Yesterday at 4:47am »

[assassin bunny] was tortured, mutilated and finally brutally killed... while all gruesome details were videotaped.
Link to Post - Back to Top  IP: Logged


Result 7 of 15:
   [Search This Thread][Send Topic To Friend] [Print]
 AuthorTopic: Some questions regarding basic rules (Read 71 times)
derek
Seaman Apprentice
**
member is offline





Joined: Apr 2008
Gender: Male
Posts: 37
Karma: 7
 Re: Some questions regarding basic rules
« Result #7 on Feb 5, 2010, 4:52pm »

Drifting cloud makes a good point. I may have to revisit my own house rules. I will say however that the one difference between Cruise Missile Prime and all other roaming red Runs is that the 'roaming' part is actually choosing a target, not attacking. Therefore when you play the card on a bunny, that bunny is not necessarily the target of the card.
Link to Post - Back to Top  IP: Logged


Result 8 of 15:
   [Search This Thread][Send Topic To Friend] [Print]
 AuthorTopic: Some questions regarding basic rules (Read 71 times)
driftingcloud
Seaman Recruit
*
member is offline





Joined: Dec 2009
Gender: Female
Posts: 5
Karma: 0
 Re: Some questions regarding basic rules
« Result #8 on Feb 5, 2010, 1:50pm »

I disagree on derek's interpretation of #2. The Cruise Missile Prime is a roaming red card, and therefore moves one bunny per round. Player A plays the missile on Player B's bunny. Player B rolls prime to see if the missile explodes. It does not. The cruise missile prime then moves to the next bunny and waits there like any other roaming red card. All players take their turns. When player A finishes his/her next turn, then the bunny that the roaming red card is on tries to avoid rolling prime. Play continues like this until the missle explodes.
Link to Post - Back to Top  IP: Logged


Result 9 of 15:
   [Search This Thread][Send Topic To Friend] [Print]
 AuthorTopic: Card Play (Read 36 times)
derek
Seaman Apprentice
**
member is offline





Joined: Apr 2008
Gender: Male
Posts: 37
Karma: 7
 Re: Card Play
« Result #9 on Feb 2, 2010, 1:35am »

Many a bunnies game has ended with me almost sleeping on the couch. Luckily my wife is eminently gracious.
Link to Post - Back to Top  IP: Logged


Result 10 of 15:
   [Search This Thread][Send Topic To Friend] [Print]
 AuthorTopic: Card Shuffler (Read 22 times)
dorns34
Seaman Recruit
*
member is offline





Joined: Feb 2010
Gender: Male
Posts: 3
Karma: 0
 Card Shuffler
« Result #10 on Feb 1, 2010, 10:15pm »

Does anybody use an automatic card shuffler and if so what brand/ model is it. With all expansions there are more than 700 cards and it really is a hassle to shuffle them!
Link to Post - Back to Top  IP: Logged


Result 11 of 15:
   [Search This Thread][Send Topic To Friend] [Print]
 AuthorTopic: Card Play (Read 36 times)
dorns34
Seaman Recruit
*
member is offline





Joined: Feb 2010
Gender: Male
Posts: 3
Karma: 0
 Re: Card Play
« Result #11 on Feb 1, 2010, 10:10pm »

Derek,
Thank you so much for that great explanation! My wife and I were playing two player earlier and we were playing it wrong by "stacking" the triplet bonuses. As a "house rule" we decided to only allow 2 cards per turn which as you explained is the correct way unless calcite card is played. It was pretty rediculous playing 6 cards per turn and our marriage may not have lasted too much longer if that kept up too much longer. Thanks again and happy playing!
Link to Post - Back to Top  IP: Logged


Result 12 of 15:
   [Search This Thread][Send Topic To Friend] [Print]
 AuthorTopic: Card Play (Read 36 times)
derek
Seaman Apprentice
**
member is offline





Joined: Apr 2008
Gender: Male
Posts: 37
Karma: 7
 Re: Card Play
« Result #12 on Feb 1, 2010, 6:26pm »

Hi,

There are three ways to play multiple cards per turn-

Triplets: this is when you have three bunnies of the same type or color OR you have a triple celebrity or triple specialty bunny OR you have a superbunny/Lord of the bunnies card OR you have three zodiacs of the same type (fire, water, etc.) or three zodiac cards that are consecutive dates. You may play two cards per turn with triplets (the technical order of play is play top run card, draw, place bottom run card, play top run card, draw, replace bottom run card.) If you have two sets of triplets, you do not get to play 'three' cards per turn, but you do have insurance if some insensitive opponent should kill some of your bunnies.

I believe that answers your question... but I'll explain the other two anyway.

Calcite Conundrum: if a player has this card saved, they can literally play two turns in a row, and they have to establish a whole new run pile next to their original. This can be paired with triplets to play up to four cards per turn!

Rank: holding the highest rank lets you play one card straight from your hand at any time during your turn. This is often times even better than triplets, because you do not have to run your cards through the run slots in order to use them! Additionally, there are two types of ranks (officer and enlisted) and it is possible to have the highest ranked officer and the highest ranked enlisted bunny, which would allow you to play two cards from your hand each turn.

Hypothetically, it is possible for one player to have calcite conundrum, both ranks, AND triplets, which would allow them to play six cards every turn (and would probably ruin any friendships that existed before the game with other players ;-)
« Last Edit: Feb 1, 2010, 6:29pm by derek »Link to Post - Back to Top  IP: Logged


Result 13 of 15:
   [Search This Thread][Send Topic To Friend] [Print]
 AuthorTopic: Card Play (Read 36 times)
dorns34
Seaman Recruit
*
member is offline





Joined: Feb 2010
Gender: Male
Posts: 3
Karma: 0
 Card Play
« Result #13 on Feb 1, 2010, 6:02pm »

This is probably the most basic of all questions, but we've just started playing this game and we love it. We have all the expansions, but here is our major question: How does it work if someone has multiple bunnies that can each play 2 cards per turn? Does that person get to play say 6 cards/turn if they have 3 bunnies with that ability. Basically do the 2 cards stack if there are mutliple ones? Then how mechanically would that work. I.E. play first card, draw, 2nd run goes to 1st run, play 2nd card, repeat? Any ideas would be helpful. I'm sure it's addressed somewhere, but i can't find it.

Thank you!
Link to Post - Back to Top  IP: Logged


Result 14 of 15:
   [Search This Thread][Send Topic To Friend] [Print]
 AuthorTopic: Some questions regarding basic rules (Read 71 times)
bluephirepb
Seaman Recruit
*
member is offline





Joined: Jan 2010
Gender: Male
Posts: 5
Karma: 0
 Re: Some questions regarding basic rules
« Result #14 on Feb 1, 2010, 10:16am »

Thanks again!
Link to Post - Back to Top  IP: Logged


Result 15 of 15:
   [Search This Thread][Send Topic To Friend] [Print]
 AuthorTopic: Roaming red "player" versus "bunny" and barriers (Read 17 times)
derek
Seaman Apprentice
**
member is offline





Joined: Apr 2008
Gender: Male
Posts: 37
Karma: 7
 Re: Roaming red "player" versus "bunny" and barrie
« Result #15 on Feb 1, 2010, 2:18am »

Hi,

Very good question. The rules are quite clear about the effects of barriers on roaming red run cards, in the case you described, only the player in between the barrier would be affected.

Depending on play style of those present, I would imagine actual instances of one person being barrier by themselves would be rather small. In every game I've played such a situation would almost invariably end in tears for the barrier individual because of red runs and powerful weapons. Often newer players wall themselves off thinking they will be spared the fallout from ranged weapons and the like, but there must be a trade off.

In regards to the specific cards you mentioned: having O.R.P. played on you while between two barriers would really suck, but sometimes very bad things can happen to a player in Killer Bunnies. I bet that player will think long and hard before walling themselves in next time.
Leif Carrotson is a very powerful card, but is not best used to redistribute bunnies, rather, it is great for eliminating advantages like 'Calcite Conundrum' which disappear the second a player has no bunnies in play. True, a barriered player may eventually get back some of his bunnies if Leif is played on him, but he will invariably lose some, and the time it takes him to roll for all of them would (I think) be a significant setback, especially if he had triplets.
Link to Post - Back to Top  IP: Logged







Click Here To Make This Board Ad-Free


This Board Hosted For FREE By ProBoards
Get Your Own Free Message Boards & Free Forums!