derek
Seaman Apprentice
Posts: 43
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Post by derek on Jan 25, 2010 21:48:53 GMT -5
I have created my own set of 13 booster cards known as the 'Delta' set (Delta being the Greek equivalent of 'd' for 'Derek'). The first five can be found here, Delta 1-5: Monster CardsThe rest are below. Most of the ideas are not particularly original, but they are fun cards, and I figured you all could benefit from them. Enjoy, -Derek
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derek
Seaman Apprentice
Posts: 43
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Post by derek on Jan 25, 2010 21:55:58 GMT -5
Click for full size Bunny Bits: Bunny Organization, The – B.ORG. (Delta 006; Roaming Red Run; Aggressive; Dice= Red, Pink; Direction= counter-clockwise) May be played on any bunny. The player rolls the Red die and the opponent rolls the Pink die. If the player’s roll is higher, the bunny is 'assimilated' into The ‘B.ORG.’ If the opponent’s roll is highest, ‘B.ORG.’ is discarded. If the dice rolled are tied, the players re-roll. ‘B.ORG.’ continues by attacking one bunny per turn in The Bunny Circle. If multiple bunnies have been assimilated into the ‘B.ORG.’, then the opponent must roll higher than each ‘B.ORG.’ bunny present in order for his bunny to survive. For example, if there are three bunnies in the ‘B.ORG.’, the opponent must roll higher than the player three separate times in order for his bunny to survive. Like several other Roaming Red Run cards, The ‘B.ORG.’ is not a weapon, and thus clover and defense cards are ineffective against it. The ‘B.ORG.’ may be targeted by weapons, and standard red run rules apply for this. Each ‘B.ORG.’ bunny must be targeted individually. Area effect weapons may kill multiple ‘B.ORG’ bunnies at a time, while also hitting regular bunnies around The Bunny Circle. Once all ‘B.ORG.’ bunnies are dead (including the original ‘B.ORG.’ card), the card is discarded. If there are no viable targets in The Bunny Circle, The ‘B.ORG’ remains dormant until a viable target becomes available. A bunny with ‘The Heavenly Halo’ is an example of a non-viable target since it cannot be assimilated by ‘B.ORG.’ ‘B.ORG.’ skips all non-viable targets in The Bunny Circle. ‘B.ORG.’ cannot be abducted by the Beyea Aliens (‘Area 51’ or ‘Mothership’). During play, ‘B.ORG.’ will be waiting on top of a bunny (its next intended target). If ‘B.ORG’ attacks bunnies of the player who played it, then that player must roll both color dice.
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derek
Seaman Apprentice
Posts: 43
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Post by derek on Jan 25, 2010 21:58:16 GMT -5
Click for full size Bunny Bits: Chinese Fire Drill (Delta 003; Run; Aggressive) Each player must roll a 12 sided die. If any two players roll the same number, they must exchange places at the table, keeping only their five card hands. If three or more players roll the same number, they exchange seats clockwise.
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derek
Seaman Apprentice
Posts: 43
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Post by derek on Jan 25, 2010 21:59:48 GMT -5
Click for full size Bunny Bits: Jean-Luc Discard (Delta 008; Very Special) This card may be used to take any one card from the discard pile and place it in the player’s five card hand. The card taken may not be a Super Bunny or any other card which specifically states that it may not be retrieved from the discard pile. Or, the player may point to an opponent’s top or bottom run card (without flipping it over), forcing the opponent to discard that card. Or, the card may be used to eliminate the Bunny Organization (B.ORG.), if any bunnies have been ‘assimilated’ the player places them in his bunny circle.
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derek
Seaman Apprentice
Posts: 43
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Post by derek on Jan 25, 2010 22:03:10 GMT -5
Click for full size Bunny Bits: Celebrity Bunny –Scully & Mulder (Delta 009; Run)
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derek
Seaman Apprentice
Posts: 43
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Post by derek on Jan 25, 2010 22:05:24 GMT -5
Click for full size Bunny Bits: Celebrity Bunny – Buster , Gob, & Tobias (Delta 010; Run)
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derek
Seaman Apprentice
Posts: 43
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Post by derek on Jan 25, 2010 22:08:34 GMT -5
Click for full size Bunny Bits: Celebrity Bunny – Kaylee (Delta 011; Run)
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derek
Seaman Apprentice
Posts: 43
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Post by derek on Jan 25, 2010 22:10:22 GMT -5
Click for full size Bunny Bits: Specialty Bunny – Killer Bunny of Caerbannog (Delta 012; Run)
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derek
Seaman Apprentice
Posts: 43
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Post by derek on Jan 25, 2010 22:12:29 GMT -5
Click for full size Bunny Bits: Holy Hand Grenade of Antioch, The (Delta 015; Special) When played, every 3 rolled on any die by any player becomes a 5 for one round. This may make it impossible to gain benefit from some cards (like ‘1943).
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Post by fifisdead on Jan 26, 2010 15:41:42 GMT -5
sweet cards! I especially like your celeb bunnies...
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derek
Seaman Apprentice
Posts: 43
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Post by derek on Jan 26, 2010 22:47:50 GMT -5
Thanks! I'm pretty content with the 25 extra cards I've added (13 of my own, 12 from this site), and I think that the only cards I'll be making from this point on are celebrity and specialty bunnies. Let me know if you have any requests, and if it strikes my fancy I might just oblige :-)
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Post by TheDavii on Jan 27, 2010 9:20:18 GMT -5
You have a good handle on the actual card art. Great job!
Could you tell us a little bit about how you produce (print) the actual cards? Are you using Bunny Blanks, printing your own backs, or some other method?
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derek
Seaman Apprentice
Posts: 43
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Post by derek on Jan 27, 2010 12:33:17 GMT -5
I don't have a printer at home, so I use FedEx-Kinko's (a copy shop). I use the Playroom Entertainment template sheet with nine cards per page and save as a 300 DPI .png. I ask them to print the file in full color on a 'full page business label' which is essentially a big sticker. It is not very expensive, only costing around a dollar for a page of nine cards. The printing is very good quality, and the finish is smooth and substantial enough to where there is no need for spray laminate or anything like that.
Once printed, I use scissors to carefully cut out the individual card stickers, and apply them to the card backs. I originally used bunny blanks, but none of the stores around here seem to carry them anymore, and so I bought a 'violet booster deck' and have been sticking my cards on top of those. This has the added benefit of getting more cards for the money, as well as extra specialty bunnies (you can always use more bunnies) and Kaballa Dolla for my deck. The downside is that white areas on my cards tend to show the colors of the original card beneath them ever so slightly. It's not normally noticeable unless you're anal about perfection like I have discovered myself to be.
The printing from Kinko's is quite good, though the colors come out much darker than they look on the computer screen. As a result I have taken to lightening up my card designs by two pantone shades from where I want them to be.
One other thing, I have printed off 6 or 7 sheets of my cards without issue at Kinko's, but when i tried to go in yesterday, they wouldn't print them because of the © logo at the bottom. Be aware that this may be an issue with some overvigilent employees.
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