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Post by emperork on Mar 24, 2010 19:11:01 GMT -5
Hi all. I am new to the KB scene and was wondering whether you could help or point me in the direction of understanding my issues with the following cards:
Precession (green): does this mean you look at the entire/green cards from the draw pile face up just to find out which zodiac cards are which and then supposedly not even shuffle the draw pile afterward? or are we supposed to keep zodiac large cards seperate?
leif carrotson (green): during the roaming, can the player whose bunnies were 'taken' play aggressive cards?
zodiac thief (t white): if the die shows cards that are in the draw or discard pile, can they be taken from the pile? (for that matter, are carrots and zodiac cards held by players played face up on the table or face down on the table?)
return a carrot (tw): who chooses the carrot? the player of the card or the victim?
psychic waves (tw): do you pick a new smybol each time or keep the same one written down? if the latter, then how do you prove the player of the card isn't lying without instantly revealing to other players what the symbol is if the first guess is wrong? check the piece of paper privately or what?
also, why is there an option for the twenty sided die?
random paintball assault (violet): i personalyl do not have the pink booster yet, but i see a box with P in it. is that a special pink die?
bunny hop (violet): exchange where? their own top for their own bottom? top for top and bottom for bottom? (or any other combinations!)
bunny exchange (v): how does this affect speciality bunnies which count as 2/3 etc?
i realise i'm probably being a tad anal on some of them, but in games like this, it's nice to know because evne the tiniest of interpretations can really swing a game.
many thanks to all in advance!
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Post by emperork on Mar 24, 2010 19:12:31 GMT -5
oh and do heavenly halo bunnies get crushed by barriers if a card says that bunnies are crushed against barriers?
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Post by TheDavii on Mar 24, 2010 21:41:08 GMT -5
Hi all. I am new to the KB scene and was wondering whether you could help or point me in the direction of understanding my issues with the following cards: Precession (green): does this mean you look at the entire/green cards from the draw pile face up just to find out which zodiac cards are which and then supposedly not even shuffle the draw pile afterward? or are we supposed to keep zodiac large cards separate? leif carrotson (green): during the roaming, can the player whose bunnies were 'taken' play aggressive cards? zodiac thief (t white): if the die shows cards that are in the draw or discard pile, can they be taken from the pile? (for that matter, are carrots and zodiac cards held by players played face up on the table or face down on the table?) return a carrot (tw): who chooses the carrot? the player of the card or the victim? psychic waves (tw): do you pick a new smybol each time or keep the same one written down? if the latter, then how do you prove the player of the card isn't lying without instantly revealing to other players what the symbol is if the first guess is wrong? check the piece of paper privately or what? also, why is there an option for the twenty sided die? random paintball assault (violet): i personalyl do not have the pink booster yet, but i see a box with P in it. is that a special pink die? bunny hop (violet): exchange where? their own top for their own bottom? top for top and bottom for bottom? (or any other combinations!) bunny exchange (v): how does this affect speciality bunnies which count as 2/3 etc? i realise i'm probably being a tad anal on some of them, but in games like this, it's nice to know because evne the tiniest of interpretations can really swing a game. many thanks to all in advance! - Precession (green): does this mean you look at the entire/green cards from the draw pile face up just to find out which zodiac cards are which and then supposedly not even shuffle the draw pile afterward? or are we supposed to keep zodiac large cards seperate?
You can do several things: (1) consider all Zodiacs the property of player. Whenever a Zodiac is subsequently drawn, the opponent must give it to the player and draw a replacement card; (2) Go through the entire remaining draw pile and remove the Zodiac. The draw pile should then be reshuffled.
- Leif Carrotson (green): during the roaming, can the player whose bunnies were 'taken' play aggressive cards?
No. While the bunnies are aboard Leif Carrotson, they belong to no player.
- Zodiac Thief (t white): if the die shows cards that are in the draw or discard pile, can they be taken from the pile? (for that matter, are carrots and zodiac cards held by players played face up on the table or face down on the table?)
Zodiac Cards can only be stolen from opponents' down cards. Zodiac Cards will never be in an opponents' hand or run sequence because they are put down immediately when drawn.
- Return a Carrot (tw): who chooses the carrot? the player of the card or the victim?
The player (of the card) choose which Carrot.
- Psychic Waves (tw): Do you pick a new symbol each time or keep the same one written down? if the latter, then how do you prove the player of the card isn't lying without instantly revealing to other players what the symbol is if the first guess is wrong? check the piece of paper privately or what?
As I interpret the card, the player writes down one symbol. The opponent(s) of the successive bunnies must guess as to what that symbol is, which is why the guessing is limited to five guesses (on the sixth, it can be deduced by process of elimination, thereby guaranteeing that Psychic Waves is defeated).
- Also, why is there an option for the twenty sided die?
A Twenty-sided die is included with the Violet deck. (If one was not included with your Violet Deck, which I assume you have due to the next several questions, contact Playroom Entertainment). The Twenty is used for several purposes, including Super Bunnies, which can roll the Twenty (instead of a d12) for Weapons with Levels up to 12. This provides a decided advantage for defending against such Weapons.
- Random Paintball Assault (violet): i personalyl do not have the pink booster yet, but I see a box with P in it. is that a special pink die?
Yes, the die box with pink background and the letter 'P' is for the Pink die.
- Bunny Hop (violet): exchange where? their own top for their own bottom? top for top and bottom for bottom? (or any other combinations!)
The player forces opponent 1 to give his Top and Bottom Run cards to opponent 2 as his Top and Bottom Run cards. Opponent 2 is forced to give his Top and Bottom Run cards to Opponent 1 as his Top and Bottom Run cards, respectively (Top for Top, Bottom for Bottom).
- Bunny Exchange (v): How does this affect speciality bunnies which count as 2/3 etc?
For these purposes, bunny cards with multiple (pair, double, or group) bunnies count as "one" for the purposes of exchange. Bunny Exchange forces an opponent to exchange two of his bunny cards for one of the player's bunny cards. The player gets to choose which cards are exchanged (not the opponent).
- Oh and do heavenly halo bunnies get crushed by barriers if a card says that bunnies are crushed against barriers?
No. Heavenly Halo'd bunnies are immune to barrier crushing.
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Post by emperork on Mar 25, 2010 11:56:20 GMT -5
thank you so very much for a quick and brilliant response!
i have a few more questions which i will post a bit later, but one issue i have is:
why was there a twenty sided die option for psychic waves in particular?
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Post by emperork on Mar 25, 2010 11:57:14 GMT -5
can a defense card be used to reduce the strength of the weapon? e.g. wepaon level 10, defense card 5 = roll a 5 to survive? or can they only eliminate weapons?
i also assume defense cards can't be used against cyber bunny? (and perhaps some other roaming red run cards..)
show me the bunny (r): does the bunny go straight down?
rainbo (r): does it affect heavenly bunnies?
carrot top royale: if you succeed the optional gamble, do the bunnies go staright down?
double free agent: could you use this as (e.g.) one green timid and one blue lumbering? or 2x one colour and one type?
sorry i staggered these. i got 3 boosters on one day and the other 2 arrived this morning!
this should be all hopefully!
(until i decide to buy more lol!)
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Post by TheDavii on Mar 25, 2010 22:24:50 GMT -5
can a defense card be used to reduce the strength of the weapon? e.g. wepaon level 10, defense card 5 = roll a 5 to survive? or can they only eliminate weapons? i also assume defense cards can't be used against cyber bunny? (and perhaps some other roaming red run cards..) show me the bunny (r): does the bunny go straight down? rainbo (r): does it affect heavenly bunnies? carrot top royale: if you succeed the optional gamble, do the bunnies go staright down? double free agent: could you use this as (e.g.) one green timid and one blue lumbering? or 2x one colour and one type? sorry i staggered these. i got 3 boosters on one day and the other 2 arrived this morning! this should be all hopefully! (until i decide to buy more lol!) - Can a Defense Card be used to reduce the strength of the weapon?
e.g. wepaon level 10, defense card 5 = roll a 5 to survive? or can they only eliminate weapons?
No. Defense Cards can only be used to eliminate (nullify) a Weapon in its entirety, so a Weapon Level 10 would require 10 Defense Card points.
- I also assume Defense Cards can't be used against Cyber Bunny? (and perhaps some other roaming red run cards..)
Cyber Bunny is not a Weapon (it uses the Violet die, not the Black die), so neither Lucky Clover nor Defense Cards affect it.
- Show Me the Bunny (r): does the bunny go straight down?
No. In-hand cards are traded for in-hand cards.
- Rainbo (r): does it affect heavenly bunnies?
Rainbo does not affect Halo'd bunny. Rainbo is aggressive (pink box), so by definition, it cannot harm a Halo'd bunny.
- Carrot Top Royale: if you succeed the optional gamble, do the bunnies go staright down?
Yes, because you're reviving it (it was already down once).
- Double Free Agent: could you use this as (e.g.) one green timid and one blue lumbering? or 2x one colour and one type?
While I believe that is legal, it wouldn't give you any particular advantage (unless you can suggest a scenario) since the card would most likely give you a Triplet and that grants you one additional play per turn. Additional Triplets do not give you more plays.
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Post by TheDavii on Mar 25, 2010 22:28:13 GMT -5
thank you so very much for a quick and brilliant response! i have a few more questions which i will post a bit later, but one issue i have is: why was there a twenty sided die option for psychic waves in particular? Psychic Waves is a Level 20 Weapon. The reason that the die is listed is that it can be rolled if the target bunny has Lucky Clover, which would reduce the strength to a Level that can be beaten by a roll (i.e., an incorrect guess means the weapon is unleashed upon the target bunny and it is unbeatable without Lucky Clover). Un-Clovered bunnies cannot survive a Weapon Level 20, so there is no need to roll.
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