Tyberius
Lieutenant
Zoo Pawn Wrangler
shp(o~-6076;; b~1;; i~0;; u~1;; s~1;; a~1;; c~993300;; p~11,8,19,20,2,23,24,21;; )
Posts: 2,554
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Post by Tyberius on Jun 8, 2009 6:08:25 GMT -5
Dang, I really have to find my old image. I think the back was chartreuse, and the Sinister bunny also had antennae.
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Post by TheDavii on Jul 1, 2009 20:58:02 GMT -5
I have a copy of your Alien back, if you want it.
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Post by fifisdead on Jul 2, 2009 16:49:02 GMT -5
post it here!...
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Post by TheDavii on Jul 11, 2009 6:54:00 GMT -5
I hope to stimulate some development on this deck!
[Edit: deck removed since it is now over on MagicCarrot.com]
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Tyberius
Lieutenant
Zoo Pawn Wrangler
shp(o~-6076;; b~1;; i~0;; u~1;; s~1;; a~1;; c~993300;; p~11,8,19,20,2,23,24,21;; )
Posts: 2,554
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Post by Tyberius on Jul 26, 2009 6:45:16 GMT -5
I like the deck back!. I found my original similar backing
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Post by TheDavii on Sept 8, 2009 9:49:45 GMT -5
19 The Black Stuff 22 Alien Sinister 26 Alien Lumbering Ty, for these three cards, which rules are to be present? I couldn't find any threads for these Alien bunnies, and The Black Stuff had several possibilities.
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Tyberius
Lieutenant
Zoo Pawn Wrangler
shp(o~-6076;; b~1;; i~0;; u~1;; s~1;; a~1;; c~993300;; p~11,8,19,20,2,23,24,21;; )
Posts: 2,554
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Post by Tyberius on May 30, 2010 19:29:50 GMT -5
I've added general deck bits to the first post......
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Post by zerodemon on Jul 1, 2011 13:43:20 GMT -5
Hey there guys. I want to get this deck all built up through Artscow now. The HOF has pretty much all the cards. Two questions.
1. Was curious if a deck expansion to include the new Conquest bunnies and carrots has been considered?
2. Has anybody put a copy of this deck together on Artscow yet?
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Post by TheDavii on Jul 1, 2011 14:21:30 GMT -5
Hey there guys. I want to get this deck all built up through Artscow now. The HOF has pretty much all the cards. Two questions. 1. Was curious if a deck expansion to include the new Conquest bunnies and carrots has been considered? What expansion ideas are you thinking about? 2. Has anybody put a copy of this deck together on Artscow yet? All the Alien cards are over at MagicCarrot.com. Please hold off on any Artscow stuff as I'm currently updating the cards to include some changes that Tyberius requested months ago to make the deck playable. I made some of those changes online over the past day, but I won't have them all done until Monday at the earliest. (I am not updating the images earlier in this thread.) I will post an announcement on the front page of MagicCarrot.com when the deck is done.
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Post by zerodemon on Jul 1, 2011 23:58:23 GMT -5
Many thanks TheDavii!
Well, the new Conquest Blue Starter adds another 12 carrots and 5 bunny types, so another 12 alien carrots and 5 alien bunnies (to match the new guys) wouldn't go amiss!
I personally love the idea of playing the game quite bare bones (possibly up to the orange booster at most and with the new conquest starter included) so that the alien stuff has that much more impact on the game (ie less cards equals more chance of drawing from the alien deck.) I was also thinking that the spores deck should have 20 cards instead of 12 (matching defence, cabbage and water) and possibly throwing in some kind of alien pawn p-card and an extra Free Spores card.
Saying all of that, it's not really crucial. The current deck is great!
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Post by shibby on Jul 2, 2011 21:29:13 GMT -5
What about alien kinder bunnies carrots as well? No? OK, I'll sit down again
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Post by zerodemon on Jul 5, 2011 14:34:11 GMT -5
Haha, Shibby, that had never occurred to me. I guess I feel the poor kinder carrots should remain innocent.
This is what I think would make a good expansion to the original 50-something cards, now conquest is out.
1. Alien Evil 2. Alien Hypnotic 3. Alien Ludicrous 4. Alien Spiffy 5. Alien Truculent 6-17. Beyea Carrot #21-#32 18. Free Spores 19. Beyea Alien Hive Spores - 5 Bunny - 9 20. Beyea Alien Hive Spores - 2 Bunny - 6 21. Beyea Alien Hive Closed (regenerating alien bunnies in the hive don't count towards a triplet.) 22. Beyea Alien Hive Closed (regenerating alien bunnies in the hive don't count towards a triplet.) 23-26. Alien P-Card (Special) - Mean Green Bean - Roll 5 dice (green, blue, purple, red (lightsaber colours for no other reason than why not) and alien.)) If all the numbers are different, each player who owns an alien carrot get 2 dollars for each alien carrot he owns. If all the numbers are also odd then the player who rolled the dice may resurrect one bunny from the alien hive for each alien carrot he owns. If any doubles appear, then each player with an alien carrot must sacrifice one carrot or two bunnies (if available.) 27. Cyber Bunny Beta 28. Cyber Bunny Gamma (both are compatible with assimilation and are basically just extra cyber bunnies.) 29. EM Bomb! Very Special - When used, this card will prevent any player from using a defence card for one round of play. It will also remove all roaming cyber bunnies from the bunny circle.
The P-card is obviously a new idea, but it would give the alien pawn a bit more use and makes for an interesting gamble by a player who has no alien carrots (he'd be trying to get doubles to screw over his enemies.)
What else could we stuff in to this set? Any ideas?
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Post by TheDavii on Jul 6, 2011 6:44:38 GMT -5
Ok. The Alien deck is done. I added the Alien Kinder carrots for Shibby (because it was easy).
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Post by shibby on Jul 6, 2011 9:22:23 GMT -5
Wowwy wow wow! Alien kinder bunnies was a very tongue-in-cheek comment, but they look awesome. Many thanks for the extra work Davii. Now to quickly upload it all to Artscow... tomorrow's project I think
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Post by zerodemon on Jul 6, 2011 10:56:16 GMT -5
Awesome work! Loving the Kinder Carrots. Can't wait to get a hold of this deck.
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